casual-effects.blogspot.com
Casual Effects: Posts by Topic
http://casual-effects.blogspot.com/2014/12/posts-by-topic.html
Morgan McGuire on Film and Games. Tuesday, September 6, 2016. I'm Morgan McGuire. I teach technical elements of films and games at Williams College. Create them both independently and for clients like Activision and NVIDIA through my company Casual Effects. And write about them on this blog. Below is an index of my blog articles by topic. To learn more, read my books: The Graphics Codex. Computer Graphics: Principles and Practice. Screen Space Ray Tracing. A Billion in Computer Graphics.
mmmovania.blogspot.com
An eye into my World -Tricks, Thoughts, Ideas, Solutions: August 2013
http://mmmovania.blogspot.com/2013_08_01_archive.html
An eye into my World -Tricks, Thoughts, Ideas, Solutions. A collection of tricks, thoughts, ideas and solutions from a graphics programmer. This blog contains my experiences, tips and tricks, everyday problems and their solutions. This blog serves not only as my reference but also for the whole world at large. Tuesday, August 20, 2013. Recent books (Computer Graphics, OpenGL, OpenGL ES and WebGL). I am listing recent books (published in 2012/2013) on Computer Graphics/OpenGL/OpenGL ES and WebGL. There ha...
cgv.dsu.edu.pk
CG-461
http://cgv.dsu.edu.pk/courses/cg_461.html
Dr M Mobeen Movania. Dr Rauf Shams Malick. Introduction to Computer Graphics (CG-461). Advance Computer Graphics (CG-462). High Performance Computing using CUDA (CG-464). Physically based Rendering (CG-465). Physically based Animation (CG-466). From 2D floor plan to 3D photorealistic walkthrough in Unreal Engine 4. A hand held scanner using Leap Motion controller. A 3D environment mapper using NVIDIA Jetson TK1 development board. Introduction To Computer Graphics (CG-461). Real-time Rendering 3rd Edition.
graphics.cs.williams.edu
Computer Graphics Publications
http://graphics.cs.williams.edu/papers
McGuire, Peering into a Glass, Darkly, at the Future of Real-Time Transparency. Open Problems in Real-Time Rendering Course. SIGGRAPH, July 2016. Crassin, McGuire, Fatahalian, and Lefohn, Aggregate G-Buffer Anti-Aliasing, IEEE Transactions on Visualization and Computer Graphics. 14 pages, 2016 to appear. Mara, McGuire, Nowrouzezahrai, and Luebke, Deep G-Buffers for Stable Global Illumination Approximation. In Proceedings of ACM SIGGRAPH-EuroGraphics High Performance Graphics. June 14, 2016, 15 pages.