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Chris Rumsey - Final Year Project Blog: Polish Week + Extra Assets
http://chrisrumseyfyp.blogspot.com/2015/02/polish-week-extra-assets.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 27 February 2015. Polish Week Extra Assets. As of writing this post I've basically stopped production on my environment and I plan to start work on gathering everything together and getting my videos rendered. I first wanted to get my polish list out of the way, these we're just really small things that I'd been made aware of over time from various feedback sessions. These are:. Post-processin...
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: Final Week of Production
http://chrisrumseyfyp.blogspot.com/2015/02/final-week-of-production.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Monday, 16 February 2015. Final Week of Production. So last week I didn't get chance to update too much due to a really big interview I had but also Animex Festival, this did however mean I got some feedback from industry professionals. The majority of this will be sorted in my polish week next week. I also wanted to really push that blue colour (to also hint at the environments ties to the sea) so I ...
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: February 2015
http://chrisrumseyfyp.blogspot.com/2015_02_01_archive.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 27 February 2015. Polish Week Extra Assets. As of writing this post I've basically stopped production on my environment and I plan to start work on gathering everything together and getting my videos rendered. I first wanted to get my polish list out of the way, these we're just really small things that I'd been made aware of over time from various feedback sessions. These are:. Post-processin...
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: Quick selection of screenshots
http://chrisrumseyfyp.blogspot.com/2015/02/quick-selection-of-screenshots.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Monday, 9 February 2015. Quick selection of screenshots. The main view of the scene, I updated the carpet a lot more to get it to the finalised product. I also updated the tress outside to not make the so saturated but also included some wind which you'll be able to see in the video at the end. One of my favourite views from the environment, this is the main window view with the map table. I've no...
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: November 2014
http://chrisrumseyfyp.blogspot.com/2014_11_01_archive.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Sunday, 30 November 2014. This week I finished off my progress review but I also refined the lighting some more as well as the particle effects. I found some nice reference when playing Assassin's Creed: Unity for dust particle effects, seen below. Saturday, 22 November 2014. End of November Progress. I'm also working towards the progress review so the next week will mainly be focused on that. To add ...
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: December 2014
http://chrisrumseyfyp.blogspot.com/2014_12_01_archive.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Sunday, 28 December 2014. Fixing a couple of things. I've not been able to post much lately due to the christmas holidays. I've not got as much as I'd like to have had done (As I expected) But I feel quite confident about coming back to uni and getting back on track. The concept has been confusing my slightly with these windows and don't conform to the usual standards. Thursday, 11 December 2014.
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: Ship Wheel Modelling/Texturing Pipeline
http://chrisrumseyfyp.blogspot.com/2015/02/ship-wheel-modellingtexturing-pipeline.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 6 February 2015. Ship Wheel Modelling/Texturing Pipeline. I haven't wrote a post yet about my complete pipeline for one asset yet and as I'll be including that in my report I thought it was best to write one now while I still remember everything I've done. The high-poly sculpt was completed in Mudbox, I've learnt a little Z-Brush and will be learning more after this project but for now I'm mor...
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: October 2014
http://chrisrumseyfyp.blogspot.com/2014_10_01_archive.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 31 October 2014. Structural Modelling - Cloth and Supports. I'm not sure why I chose to do this asset first but for some reason it appealed to me as a nice asset to begin with. I've singled it out on the concept and added it below to show a comparison. I decided to blog a little more about this because I came up with an interesting technique in creating the cloth seen on the concept. From here...
chrisrumseyfyp.blogspot.com
Chris Rumsey - Final Year Project Blog: August 2014
http://chrisrumseyfyp.blogspot.com/2014_08_01_archive.html
Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Monday, 18 August 2014. Since the end of my second year I've been hard at work looking at different ideas for my Final Year Project. I've now decided to start updating this blog with my progress. Here is a document I created detailing all the original ideas I have for the project. These have been sent to various tutors at University. Subscribe to: Posts (Atom). View my complete profile.