chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: October 2014
http://chrisrumseyagd.blogspot.com/2014_10_01_archive.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Wednesday, 29 October 2014. Current Asset Creation - October Week 4. As I only work on AGD once a week (To fit it in my schedule) I'll typically only be updating this blog once a week. This week I wanted to quickly update a couple of existing models and also create a couple of new ones. This is one of the assets where I wanted to add in a quick easter egg where I've replaced the swords with lightsabers. Next week I ...
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: Bear Trap, Jacket, Skeleton
http://chrisrumseyagd.blogspot.com/2015/03/bear-trap-jacket-skeleton.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Saturday, 21 March 2015. Bear Trap, Jacket, Skeleton. As mentioned before I've been finishing off all my current assets. A couple of these needed new unwraps as I wasn't 100% happy with them. The bear trap used a lot of similar geometry that could be instanced to save UV space which is essential when the asset's texture will be 512x512. I took a lot of reference from bitgem's models and their texturing style, it's q...
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: November 2014
http://chrisrumseyagd.blogspot.com/2014_11_01_archive.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Sunday, 30 November 2014. For our presentation we wanted a few textured assets to show off our art style. One of the main ones was obviously the king. I took it up to texturing him but also to try out stylised texture creation inside dDo. The colour map for the King's coat. I blocked out some colours and got feedback from the team, we went through several versions until we were happy. Wednesday, 26 November 2014.
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: April 2015
http://chrisrumseyagd.blogspot.com/2015_04_01_archive.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Monday, 27 April 2015. Final textures and finishing up. Not managed to post a lot lately due to moving away and starting a new job as previously mentioned. So far I've been tying some loose ends on the project and finishing some texturing work. Subscribe to: Posts (Atom). View my complete profile. Final textures and finishing up. Simple template. Powered by Blogger.
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: Texturing
http://chrisrumseyagd.blogspot.com/2015/03/texturing.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Wednesday, 18 March 2015. Obviously there hasn't been a post in some time due to FYP. However now that is over work can really begin on AGD. My schedule is a little messed up due to me joining a game studio in 2 weeks time so I'm currently trying to get as much done as possible. Currently I'm just going through all my assets and getting them done for next Wednesday. Subscribe to: Post Comments (Atom).
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: Final textures and finishing up
http://chrisrumseyagd.blogspot.com/2015/04/final-textures-and-finishing-up.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Monday, 27 April 2015. Final textures and finishing up. Not managed to post a lot lately due to moving away and starting a new job as previously mentioned. So far I've been tying some loose ends on the project and finishing some texturing work. Subscribe to: Post Comments (Atom). View my complete profile. Final textures and finishing up. Simple template. Powered by Blogger.
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: December 2014
http://chrisrumseyagd.blogspot.com/2014_12_01_archive.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Saturday, 6 December 2014. Our Youtube channel and Facebook page keeps everybody up to date with what we're doing. Below are our 2 latest gameplay videos:. Royal Rampage - Level 1 - December 2014. Royal Rampage - Level 2 - December 2014. And our Facebook page:. Https:/ www.facebook.com/RoyalRampageGame. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: Texturing the king
http://chrisrumseyagd.blogspot.com/2014/11/texturing-king.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Sunday, 30 November 2014. For our presentation we wanted a few textured assets to show off our art style. One of the main ones was obviously the king. I took it up to texturing him but also to try out stylised texture creation inside dDo. The colour map for the King's coat. I blocked out some colours and got feedback from the team, we went through several versions until we were happy. View my complete profile.
chrisrumseyagd.blogspot.com
Chris Rumsey - AGD Blog: March 2015
http://chrisrumseyagd.blogspot.com/2015_03_01_archive.html
Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Saturday, 21 March 2015. Bear Trap, Jacket, Skeleton. As mentioned before I've been finishing off all my current assets. A couple of these needed new unwraps as I wasn't 100% happy with them. The bear trap used a lot of similar geometry that could be instanced to save UV space which is essential when the asset's texture will be 512x512. I took a lot of reference from bitgem's models and their texturing style, it's q...