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Chris Rumsey - Final Year Project Blog

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Sunday, 1 March 2015. Okay so just before I rendered out my inital video I noticed a couple of problems and fixes I wanted to fix. The first was adding in some sunlight blockers around the edge of my walls as light was just leaking through very slightly on the corners. Secondly I upped the lightmap resolution on a number of assets to sort those shadows out and make them look better. I first wanted to ...

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Chris Rumsey - Final Year Project Blog | chrisrumseyfyp.blogspot.com Reviews
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Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Sunday, 1 March 2015. Okay so just before I rendered out my inital video I noticed a couple of problems and fixes I wanted to fix. The first was adding in some sunlight blockers around the edge of my walls as light was just leaking through very slightly on the corners. Secondly I upped the lightmap resolution on a number of assets to sort those shadows out and make them look better. I first wanted to ...
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Chris Rumsey - Final Year Project Blog | chrisrumseyfyp.blogspot.com Reviews

https://chrisrumseyfyp.blogspot.com

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Sunday, 1 March 2015. Okay so just before I rendered out my inital video I noticed a couple of problems and fixes I wanted to fix. The first was adding in some sunlight blockers around the edge of my walls as light was just leaking through very slightly on the corners. Secondly I upped the lightmap resolution on a number of assets to sort those shadows out and make them look better. I first wanted to ...

INTERNAL PAGES

chrisrumseyfyp.blogspot.com chrisrumseyfyp.blogspot.com
1

Chris Rumsey - Final Year Project Blog: February 2015

http://www.chrisrumseyfyp.blogspot.com/2015_02_01_archive.html

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 27 February 2015. Polish Week Extra Assets. As of writing this post I've basically stopped production on my environment and I plan to start work on gathering everything together and getting my videos rendered. I first wanted to get my polish list out of the way, these we're just really small things that I'd been made aware of over time from various feedback sessions. These are:. Post-processin...

2

Chris Rumsey - Final Year Project Blog: August 2014

http://www.chrisrumseyfyp.blogspot.com/2014_08_01_archive.html

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Monday, 18 August 2014. Since the end of my second year I've been hard at work looking at different ideas for my Final Year Project. I've now decided to start updating this blog with my progress. Here is a document I created detailing all the original ideas I have for the project. These have been sent to various tutors at University. Subscribe to: Posts (Atom). View my complete profile.

3

Chris Rumsey - Final Year Project Blog: Ship Wheel Modelling/Texturing Pipeline

http://www.chrisrumseyfyp.blogspot.com/2015/02/ship-wheel-modellingtexturing-pipeline.html

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 6 February 2015. Ship Wheel Modelling/Texturing Pipeline. I haven't wrote a post yet about my complete pipeline for one asset yet and as I'll be including that in my report I thought it was best to write one now while I still remember everything I've done. The high-poly sculpt was completed in Mudbox, I've learnt a little Z-Brush and will be learning more after this project but for now I'm mor...

4

Chris Rumsey - Final Year Project Blog: October 2014

http://www.chrisrumseyfyp.blogspot.com/2014_10_01_archive.html

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 31 October 2014. Structural Modelling - Cloth and Supports. I'm not sure why I chose to do this asset first but for some reason it appealed to me as a nice asset to begin with. I've singled it out on the concept and added it below to show a comparison. I decided to blog a little more about this because I came up with an interesting technique in creating the cloth seen on the concept. From here...

5

Chris Rumsey - Final Year Project Blog: Polish Week + Extra Assets

http://www.chrisrumseyfyp.blogspot.com/2015/02/polish-week-extra-assets.html

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Friday, 27 February 2015. Polish Week Extra Assets. As of writing this post I've basically stopped production on my environment and I plan to start work on gathering everything together and getting my videos rendered. I first wanted to get my polish list out of the way, these we're just really small things that I'd been made aware of over time from various feedback sessions. These are:. Post-processin...

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chrisrumseyagd.blogspot.com chrisrumseyagd.blogspot.com

Chris Rumsey - AGD Blog: October 2014

http://chrisrumseyagd.blogspot.com/2014_10_01_archive.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Wednesday, 29 October 2014. Current Asset Creation - October Week 4. As I only work on AGD once a week (To fit it in my schedule) I'll typically only be updating this blog once a week. This week I wanted to quickly update a couple of existing models and also create a couple of new ones. This is one of the assets where I wanted to add in a quick easter egg where I've replaced the swords with lightsabers. Next week I ...

chrisrumseyagd.blogspot.com chrisrumseyagd.blogspot.com

Chris Rumsey - AGD Blog: Bear Trap, Jacket, Skeleton

http://chrisrumseyagd.blogspot.com/2015/03/bear-trap-jacket-skeleton.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Saturday, 21 March 2015. Bear Trap, Jacket, Skeleton. As mentioned before I've been finishing off all my current assets. A couple of these needed new unwraps as I wasn't 100% happy with them. The bear trap used a lot of similar geometry that could be instanced to save UV space which is essential when the asset's texture will be 512x512. I took a lot of reference from bitgem's models and their texturing style, it's q...

chrisrumseyagd.blogspot.com chrisrumseyagd.blogspot.com

Chris Rumsey - AGD Blog: November 2014

http://chrisrumseyagd.blogspot.com/2014_11_01_archive.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Sunday, 30 November 2014. For our presentation we wanted a few textured assets to show off our art style. One of the main ones was obviously the king. I took it up to texturing him but also to try out stylised texture creation inside dDo. The colour map for the King's coat. I blocked out some colours and got feedback from the team, we went through several versions until we were happy. Wednesday, 26 November 2014.

chrisrumseyagd.blogspot.com chrisrumseyagd.blogspot.com

Chris Rumsey - AGD Blog: April 2015

http://chrisrumseyagd.blogspot.com/2015_04_01_archive.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Monday, 27 April 2015. Final textures and finishing up. Not managed to post a lot lately due to moving away and starting a new job as previously mentioned. So far I've been tying some loose ends on the project and finishing some texturing work. Subscribe to: Posts (Atom). View my complete profile. Final textures and finishing up. Simple template. Powered by Blogger.

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Chris Rumsey - AGD Blog: Texturing

http://chrisrumseyagd.blogspot.com/2015/03/texturing.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Wednesday, 18 March 2015. Obviously there hasn't been a post in some time due to FYP. However now that is over work can really begin on AGD. My schedule is a little messed up due to me joining a game studio in 2 weeks time so I'm currently trying to get as much done as possible. Currently I'm just going through all my assets and getting them done for next Wednesday. Subscribe to: Post Comments (Atom).

chrisrumseyagd.blogspot.com chrisrumseyagd.blogspot.com

Chris Rumsey - AGD Blog: Final textures and finishing up

http://chrisrumseyagd.blogspot.com/2015/04/final-textures-and-finishing-up.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Monday, 27 April 2015. Final textures and finishing up. Not managed to post a lot lately due to moving away and starting a new job as previously mentioned. So far I've been tying some loose ends on the project and finishing some texturing work. Subscribe to: Post Comments (Atom). View my complete profile. Final textures and finishing up. Simple template. Powered by Blogger.

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Chris Rumsey - AGD Blog: December 2014

http://chrisrumseyagd.blogspot.com/2014_12_01_archive.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Saturday, 6 December 2014. Our Youtube channel and Facebook page keeps everybody up to date with what we're doing. Below are our 2 latest gameplay videos:. Royal Rampage - Level 1 - December 2014. Royal Rampage - Level 2 - December 2014. And our Facebook page:. Https:/ www.facebook.com/RoyalRampageGame. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

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Chris Rumsey - AGD Blog: Texturing the king

http://chrisrumseyagd.blogspot.com/2014/11/texturing-king.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Sunday, 30 November 2014. For our presentation we wanted a few textured assets to show off our art style. One of the main ones was obviously the king. I took it up to texturing him but also to try out stylised texture creation inside dDo. The colour map for the King's coat. I blocked out some colours and got feedback from the team, we went through several versions until we were happy. View my complete profile.

chrisrumseyagd.blogspot.com chrisrumseyagd.blogspot.com

Chris Rumsey - AGD Blog: March 2015

http://chrisrumseyagd.blogspot.com/2015_03_01_archive.html

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Saturday, 21 March 2015. Bear Trap, Jacket, Skeleton. As mentioned before I've been finishing off all my current assets. A couple of these needed new unwraps as I wasn't 100% happy with them. The bear trap used a lot of similar geometry that could be instanced to save UV space which is essential when the asset's texture will be 512x512. I took a lot of reference from bitgem's models and their texturing style, it's q...

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Chris Rumsey Potter - making unique handbuilt clay lamps in Southwell, Nottinghamshire. England. United Kingdom. NG25 0ED

I make handmade ceramic lamps. They are not traditional lamps with a base and shade, but pottery vessels with holes that contains a light fitting or t-light. The holes allow light to spill out from the lamp and fall onto the surfaces around it. The position of the lamp alters the way light falls onto walls and ceilings. The effect can create a really magical atmosphere in any room. Gallery of unlit lamps. Gallery of lit lamps. All my profits go to World Bicycle Relief. 14 Marrison Way,.

chrisrumsey.com chrisrumsey.com

Chris Rumsey - Game Artist

CV - Updated February 2018. I'm Chris Rumsey, based in the north-west of the UK. I'm currently a LEGO Model Artist at TT Games. I Graduated from Teesside University in 2015 with First Class Honours in BA Computer Games Art. I have a huge passion for 3D Modelling, texturing and the technical side of game art - something I currently specialise in. I'm a very self-motivated artist who is constantly improving my skillset and previous work. I've always seeked feedback and advice on how to better myself.

chrisrumseyagd.blogspot.com chrisrumseyagd.blogspot.com

Chris Rumsey - AGD Blog

Chris Rumsey - AGD Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year project. Monday, 27 April 2015. Final textures and finishing up. Not managed to post a lot lately due to moving away and starting a new job as previously mentioned. So far I've been tying some loose ends on the project and finishing some texturing work. Saturday, 21 March 2015. Bear Trap, Jacket, Skeleton. I also had to bake the high-poly chains onto 2D planes in order to save on the poly-count. I also added a little bit of ...

chrisrumseyfyp.blogspot.com chrisrumseyfyp.blogspot.com

Chris Rumsey - Final Year Project Blog

Chris Rumsey - Final Year Project Blog. Chris Rumsey Advanced Game Dev. Chris Rumsey Final Year Project. Sunday, 1 March 2015. Okay so just before I rendered out my inital video I noticed a couple of problems and fixes I wanted to fix. The first was adding in some sunlight blockers around the edge of my walls as light was just leaking through very slightly on the corners. Secondly I upped the lightmap resolution on a number of assets to sort those shadows out and make them look better. I first wanted to ...

chrisrun.org chrisrun.org

chrisrun – Christopher Rommel Scholarship

Son / Brother / Godson. Son / Grandson / Brother. Son / Great-Grandson / Godson. May 21, 1998 to February 14, 2015. The major funding for the scholarship comes from the Annual 5k run/walk at Neshaminy State Park in Bensalem, PA each May. Help us grow the scholarship by participating in the 5k run / 1 mile walk on May 21st, 2017. All proceeds from the 5k run benefit the Christopher Rommel Scholarship Fund. If you are able to help with sponsorship click here to open the Sponsorship Letter. Song written for...

chrisrun06.skyrock.com chrisrun06.skyrock.com

Blog de chrisrun06 - Du RuN, Des FiLLeS, Ma Vie - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Du RuN, Des FiLLeS, Ma Vie. Bienvenue sur le sky de ToF,. Voici un aperçu de ma vie. Amusez vous et appelez moi. Si vous voulez etre dessus :). Mise à jour :. Abonne-toi à mon blog! Marie anne et moi. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Ou poster avec :. N'oub...

chrisrun97480.skyrock.com chrisrun97480.skyrock.com

Blog de chrisrun97480 - Blog de chrisrun97480 - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Le blog de la reunion. Chanteloup les vignes (78). Mise à jour :. Abonne-toi à mon blog! L'auteur de ce blog n'accepte que les commentaires de ses amis. Tu n'es pas identifié. Clique ici pour poster un commentaire en étant identifié avec ton compte Skyrock. Et un lien vers ton blog ainsi que ta photo seront automatiquement ajoutés à ton commentaire. Posté le mardi 28 juillet 2009 12:10. Modifié le mardi 28 juillet 2009 12:43. Tu n'es pas identifié. L'auteur d...

chrisrunco.com chrisrunco.com

Runco Brothers Automotive Dealer and Service

New and Used Parts. We provide vehicles in all price ranges starting at $1000 and up. Our inventory is constantly being updated so check back often. We can also help you apply for financing through several different available avenues. We also have many warranty options for our guests as well. We accept trade in vehicles of all kinds, running or not. Also check with us directly for other trade-in collateral opportunities. Car troubles got you down? Consider yourself handy with cars?

chrisrunde.com chrisrunde.com

Chris Runde :: Audio Production and Music Composition Services | I am an audio engineer and music producer looking to collaborate with other creative professionals.

Chris Runde : Audio Production and Music Composition Services. June 7, 2014. Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! I am an audio engineer and music producer looking to collaborate with other creative professionals. Proudly powered by WordPress.