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Virtual Environments - Dan Jackson

Virtual Environments - Dan Jackson. Sunday, 6 December 2009. The overall project went brilliantly. If the Virtual Environments module was my only module I think I would have looked into adding more detail in the materials, trying longer animations with different views and possibly having a little more in the background instead of just a white one. I did, however, make one mistake which due to time restrictions cannot be rectified now. The. Friday, 4 December 2009. Lights, Camera, Action. After this has b...

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Virtual Environments - Dan Jackson | danjackson-virtualenvironments.blogspot.com Reviews
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Virtual Environments - Dan Jackson. Sunday, 6 December 2009. The overall project went brilliantly. If the Virtual Environments module was my only module I think I would have looked into adding more detail in the materials, trying longer animations with different views and possibly having a little more in the background instead of just a white one. I did, however, make one mistake which due to time restrictions cannot be rectified now. The. Friday, 4 December 2009. Lights, Camera, Action. After this has b...
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Virtual Environments - Dan Jackson | danjackson-virtualenvironments.blogspot.com Reviews

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Virtual Environments - Dan Jackson. Sunday, 6 December 2009. The overall project went brilliantly. If the Virtual Environments module was my only module I think I would have looked into adding more detail in the materials, trying longer animations with different views and possibly having a little more in the background instead of just a white one. I did, however, make one mistake which due to time restrictions cannot be rectified now. The. Friday, 4 December 2009. Lights, Camera, Action. After this has b...

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Virtual Environments - Dan Jackson: Finalising the Animation

http://www.danjackson-virtualenvironments.blogspot.com/2009/12/finalising-animation.html

Virtual Environments - Dan Jackson. Monday, 30 November 2009. The last section of animation was the coupler and the associated pistons. These were animated simply through key-frames to match the animation of the driver-shafts. They are a more minor part to the animation, therefore even though they should be accurate, no further tweaking will be added to this. So this end now literally slides in and out of the socket instead of moving up and down as well. Subscribe to: Post Comments (Atom).

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Virtual Environments - Dan Jackson: December 2009

http://www.danjackson-virtualenvironments.blogspot.com/2009_12_01_archive.html

Virtual Environments - Dan Jackson. Sunday, 6 December 2009. The overall project went brilliantly. If the Virtual Environments module was my only module I think I would have looked into adding more detail in the materials, trying longer animations with different views and possibly having a little more in the background instead of just a white one. I did, however, make one mistake which due to time restrictions cannot be rectified now. The. Friday, 4 December 2009. Lights, Camera, Action. After this has b...

3

Virtual Environments - Dan Jackson: September 2009

http://www.danjackson-virtualenvironments.blogspot.com/2009_09_01_archive.html

Virtual Environments - Dan Jackson. Wednesday, 30 September 2009. At this stage, we have half a face created in 3D. We can now take this half and mirror it. There are three methods to do this, using the. Tool from the main toolbar in Max, the. Modifier. Due to problems that can occur if we were to ever export our model and have it rendered by a game engine or other renderer the best way to do this is through the use of they. Section of the modifer, select. This is the same as the. Next, click on. As you ...

4

Virtual Environments - Dan Jackson: Animating - Part 2

http://www.danjackson-virtualenvironments.blogspot.com/2009/11/animating-part-2.html

Virtual Environments - Dan Jackson. Sunday, 29 November 2009. Animating - Part 2. Once the animation was complete through the use of the. It was time to animate the rest of the pistons, etc. The easiest way I could figure to do this, was by using. Creating a bone structure for the mechanical pistons was much easier than first thought. It was basically to add bones over the top of the model, link each bone to the related part of the model and then link the. That connect each bone and. Animating - Part 2.

5

Virtual Environments - Dan Jackson: Getting a Little Brassy

http://www.danjackson-virtualenvironments.blogspot.com/2009/11/getting-little-brassy.html

Virtual Environments - Dan Jackson. Wednesday, 25 November 2009. Getting a Little Brassy. A further material that is required is of brass. This is for the pressure gague that is on the front of the engine. This was created by following a tutorial that was found on the Internet on how to make realistic looking brass, copper and gold. Colour to a light brown / brass under a. Material, set the first specular layer to. Should stay at 0. Set the overall. Next, set the. Map at 100 and choose. Animating - Part 2.

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Virtual Environments - Group Blog: December 2009

http://cdjt-virtual.blogspot.com/2009_12_01_archive.html

Wednesday, 9 December 2009. Week 11 - Final Group Meeting before Presentation. Meeting held at Anglia Ruskin University, Room SAW303A. Date: 2nd December 2009. Present: Dan Jackson, Colin Tse, Tina Mason, Jeremy Phillips. 1 Progress of project. The group feels that progress is going well with finishing touches to materials and animation to do before the final rendering and video creation. All the separate parts were put together with no real problems and only a couple of tweaks and scale resizes.

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Virtual Environments - Group Blog: Photographs of the Paxman Horizontal Compound Steam Engine

http://cdjt-virtual.blogspot.com/2009/11/photographs-of-paxman-horizontal.html

Wednesday, 4 November 2009. Photographs of the Paxman Horizontal Compound Steam Engine. These took a little longer to upload than expected, however, I found a good solution provided by Photobucket that allowed me to store all of these images online in one place. Any team member may download these photos (if required) by accessing the Photobuck album that I have set up and clicking on the 'Download Album' button on the left-hand side of the screen. The album contains 40 images. Summary of Group Project.

tinasvirtualenvironment.blogspot.com tinasvirtualenvironment.blogspot.com

Virtual Environments: Week 10-Working on the Sphere

http://tinasvirtualenvironment.blogspot.com/2009/11/week-10-working-on-sphere.html

Sunday, 29 November 2009. Week 10-Working on the Sphere. I hope to finish the modelling this week so this last file can be combined with the others and the project can hopefully be completed next week. This week I began by creating the cylinder to represent the pin which went through the central post under the sphere. I set the radius to 0.442cm as I felt this was a realistic width and the height to 10.49cm so that a little of the cylinder was visible either side of the lever. I then returned to editable...

tinasvirtualenvironment.blogspot.com tinasvirtualenvironment.blogspot.com

Virtual Environments: Week 9 – Glass Creation Trial

http://tinasvirtualenvironment.blogspot.com/2009/11/week-9-glass-creation-trial.html

Monday, 23 November 2009. Week 9 – Glass Creation Trial. To begin I created a sphere in the viewport before opening the material editor. Here I opened up the ‘ get material’ window and selected the Raytrace material from the list. I then altered the settings as detailed below. Set transparency colour to white so object is fully transparent. I removed the tick from the box next to reflect and set the reflect value to 20 to apply slight reflection. Set the gain value to 0.7. Set the specular lever to 98.

tinasvirtualenvironment.blogspot.com tinasvirtualenvironment.blogspot.com

Virtual Environments: October 2009

http://tinasvirtualenvironment.blogspot.com/2009_10_01_archive.html

Friday, 30 October 2009. Week 6-Group Presentation of Idea. I believe the group presentation went reasonably well. The PowerPoint presentation which was created beforehand covered everything which had been discussed up to that point in time, therefore giving details of all the plans we had already made. Thursday, 22 October 2009. Evaluation of Head Modelling. I am pleased with the outcome of my head, especially as I felt uncertain about whether I would be able to complete the task. The texture map, despi...

jphillipsvirtualenvironments.blogspot.com jphillipsvirtualenvironments.blogspot.com

Virtual Environments - Jeremy Phillips: December 2009

http://jphillipsvirtualenvironments.blogspot.com/2009_12_01_archive.html

Virtual Environments - Jeremy Phillips. Thursday, 10 December 2009. Week 12 – Reflection and Thoughts. Overall, I have enjoyed working through this module. Although the workload has been quite intense, the module has been very interesting. 3D modelling is not one of my strong points and probably not something I will be continuing very much with. However, it has been great learning new skills about 3D modelling, animating the models and learning the piece of software itself. Week 12 – Presentation. The pr...

jphillipsvirtualenvironments.blogspot.com jphillipsvirtualenvironments.blogspot.com

Virtual Environments - Jeremy Phillips: Week 9 – Modelling Side and Handle

http://jphillipsvirtualenvironments.blogspot.com/2009/11/week-9-modelling-side-and-handle.html

Virtual Environments - Jeremy Phillips. Thursday, 19 November 2009. Week 9 – Modelling Side and Handle. Before I started modelling the side part I had been allocated, I decided to draw out the part onto paper so I could clearly see what I was modelling. Using the reference photos and video taken, I was able to create a drawing I could work from which was easier to use than lots of photos. The bottom of the lever was created by using a box for the metal plate and two cylinders placed on top of each other ...

cdjt-virtual.blogspot.com cdjt-virtual.blogspot.com

Virtual Environments - Group Blog: Week 11 - Final Group Meeting before Presentation

http://cdjt-virtual.blogspot.com/2009/12/week-11-final-group-meeting-before.html

Wednesday, 9 December 2009. Week 11 - Final Group Meeting before Presentation. Meeting held at Anglia Ruskin University, Room SAW303A. Date: 2nd December 2009. Present: Dan Jackson, Colin Tse, Tina Mason, Jeremy Phillips. 1 Progress of project. The group feels that progress is going well with finishing touches to materials and animation to do before the final rendering and video creation. All the separate parts were put together with no real problems and only a couple of tweaks and scale resizes.

jphillipsvirtualenvironments.blogspot.com jphillipsvirtualenvironments.blogspot.com

Virtual Environments - Jeremy Phillips: Week 7 - Job Allocation and Beginning to model

http://jphillipsvirtualenvironments.blogspot.com/2009/11/week-7-job-allocation-and-beginning-to.html

Virtual Environments - Jeremy Phillips. Thursday, 12 November 2009. Week 7 - Job Allocation and Beginning to model. As I didn’t feel I would be able to model quite as much as some of the other group members, I chose to model a small section and then mainly focus on the post production audio and video editing. The parts I chose to model were the base that the whole engine sat on and a side plate with lever and handle. I removed polygons on one end to create a recess where the main body of the engine sat&#...

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Virtual Environments - Dan Jackson

Virtual Environments - Dan Jackson. Sunday, 6 December 2009. The overall project went brilliantly. If the Virtual Environments module was my only module I think I would have looked into adding more detail in the materials, trying longer animations with different views and possibly having a little more in the background instead of just a white one. I did, however, make one mistake which due to time restrictions cannot be rectified now. The. Friday, 4 December 2009. Lights, Camera, Action. After this has b...

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