virtual-pineapple.blogspot.com
Captain Pineapple goes Virtual: October 2009
http://virtual-pineapple.blogspot.com/2009_10_01_archive.html
Captain Pineapple goes Virtual. Tuesday, 20 October 2009. A Demonstration of some Animation. And here it is. The finished test animation for the head. It's not an incredibly slick animation, but is a nice example of the things you can do once you've finished with your organic model. To be really honest, animation would probably be more efficient if the maps are added. That's all for now. Peace out guys. Fun with Animation - A.K.A. Why Morpher and Mapping don't mix. Most of you should remember this from l...
virtual-pineapple.blogspot.com
Captain Pineapple goes Virtual: September 2009
http://virtual-pineapple.blogspot.com/2009_09_01_archive.html
Captain Pineapple goes Virtual. Friday, 25 September 2009. And so, without further ado, let's get started on the facial construction! I had a spare hour or 2 last night and decided to crack the topology whilst it was still fresh in my mind. Once again, I was accompanied by a faithful mug of tea and the ever wonderful playlists on my iTunes. With the lens correction implemented, this was the result. Time to start lining up the 2 shots (Thus making my job several times easier in the long run). The importan...
virtual-pineapple.blogspot.com
Captain Pineapple goes Virtual: Week 10 - Animation - Part E - The Final Section
http://virtual-pineapple.blogspot.com/2009/12/week-10-animation-part-e-final-section.html
Captain Pineapple goes Virtual. Friday, 4 December 2009. Week 10 - Animation - Part E - The Final Section. With the team of SteamBot's. Created and ready to go, I was in a position to complete the final section of the animation. The Harwood. Had to be moved back a bit further so that it comfortably sat on the floor of the cabin. The camera was also nudged upwards slightly to compensate for this, and to place more of a focus on the top of the undercarriage, which would be seeing the imminent arrival of.
colinsvirtualenrionment.blogspot.com
Colin's Virtual Environment: Week 6
http://colinsvirtualenrionment.blogspot.com/2009/11/week-6.html
Summary of Group Project. Week 12 – Reflection and Thoughts. View my complete profile. Tuesday, 3 November 2009. I find this is going to be interesting as for myself I will be working on the background environment but also hopefully I can provide some help with modelling the engine. Subscribe to: Post Comments (Atom).
danjackson-virtualenvironments.blogspot.com
Virtual Environments - Dan Jackson: Finalising the Animation
http://danjackson-virtualenvironments.blogspot.com/2009/12/finalising-animation.html
Virtual Environments - Dan Jackson. Monday, 30 November 2009. The last section of animation was the coupler and the associated pistons. These were animated simply through key-frames to match the animation of the driver-shafts. They are a more minor part to the animation, therefore even though they should be accurate, no further tweaking will be added to this. So this end now literally slides in and out of the socket instead of moving up and down as well. Subscribe to: Post Comments (Atom).
tinasvirtualenvironment.blogspot.com
Virtual Environments: October 2009
http://tinasvirtualenvironment.blogspot.com/2009_10_01_archive.html
Friday, 30 October 2009. Week 6-Group Presentation of Idea. I believe the group presentation went reasonably well. The PowerPoint presentation which was created beforehand covered everything which had been discussed up to that point in time, therefore giving details of all the plans we had already made. Thursday, 22 October 2009. Evaluation of Head Modelling. I am pleased with the outcome of my head, especially as I felt uncertain about whether I would be able to complete the task. The texture map, despi...
tinasvirtualenvironment.blogspot.com
Virtual Environments: Week 9 – Glass Creation Trial
http://tinasvirtualenvironment.blogspot.com/2009/11/week-9-glass-creation-trial.html
Monday, 23 November 2009. Week 9 – Glass Creation Trial. To begin I created a sphere in the viewport before opening the material editor. Here I opened up the ‘ get material’ window and selected the Raytrace material from the list. I then altered the settings as detailed below. Set transparency colour to white so object is fully transparent. I removed the tick from the box next to reflect and set the reflect value to 20 to apply slight reflection. Set the gain value to 0.7. Set the specular lever to 98.
tinasvirtualenvironment.blogspot.com
Virtual Environments: Week 10-Working on the Sphere
http://tinasvirtualenvironment.blogspot.com/2009/11/week-10-working-on-sphere.html
Sunday, 29 November 2009. Week 10-Working on the Sphere. I hope to finish the modelling this week so this last file can be combined with the others and the project can hopefully be completed next week. This week I began by creating the cylinder to represent the pin which went through the central post under the sphere. I set the radius to 0.442cm as I felt this was a realistic width and the height to 10.49cm so that a little of the cylinder was visible either side of the lever. I then returned to editable...
colinsvirtualenrionment.blogspot.com
Colin's Virtual Environment: December 2009
http://colinsvirtualenrionment.blogspot.com/2009_12_01_archive.html
Summary of Group Project. Week 12 – Reflection and Thoughts. View my complete profile. Tuesday, 8 December 2009. At long last the completion of the full video of our environment and engine is over. This weeks was a full on group presentation in which is presented to all the groups in the module and to the staffs of the Museum. Overall I feel pleased with the whole project and able to work with my colleagues which throughout the process we've worked really well as a team. Sunday, 6 December 2009. We are n...