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Virtual Environments

Thursday, 10 December 2009. Summary of Group Project. I feel I have worked hard on this group project to create accurately shaped and sized components of the steam engine. When modelling my allocated parts I found the photos I took whilst visiting the museum a much needed resource and believe from referring to these regularly throughout the modelling process I have created quite a realistic shape for the machine. Week 12- Review of Presentation. I was wary before doing our presentation as several groups ...

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Virtual Environments | tinasvirtualenvironment.blogspot.com Reviews
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Thursday, 10 December 2009. Summary of Group Project. I feel I have worked hard on this group project to create accurately shaped and sized components of the steam engine. When modelling my allocated parts I found the photos I took whilst visiting the museum a much needed resource and believe from referring to these regularly throughout the modelling process I have created quite a realistic shape for the machine. Week 12- Review of Presentation. I was wary before doing our presentation as several groups ...
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Virtual Environments | tinasvirtualenvironment.blogspot.com Reviews

https://tinasvirtualenvironment.blogspot.com

Thursday, 10 December 2009. Summary of Group Project. I feel I have worked hard on this group project to create accurately shaped and sized components of the steam engine. When modelling my allocated parts I found the photos I took whilst visiting the museum a much needed resource and believe from referring to these regularly throughout the modelling process I have created quite a realistic shape for the machine. Week 12- Review of Presentation. I was wary before doing our presentation as several groups ...

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tinasvirtualenvironment.blogspot.com tinasvirtualenvironment.blogspot.com
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Virtual Environments: Week 11-Completing the Project

http://www.tinasvirtualenvironment.blogspot.com/2009/12/week-11-completing-project.html

Sunday, 6 December 2009. Week 11-Completing the Project. Next I made changes in the extended parameter rollout in the material editor window. Here I set the reflection type to additive and set the gain value to 0.7. After this I went to the supersampling section where I turned off global setting by removing the tick from the box. Instead I ticked the box by enable supersampler and made sure “Max 2.5 Star” was selected from the drop down list. Following this I added a camera to the scene. I selected a...

2

Virtual Environments: Week 9 – Glass Creation Trial

http://www.tinasvirtualenvironment.blogspot.com/2009/11/week-9-glass-creation-trial.html

Monday, 23 November 2009. Week 9 – Glass Creation Trial. To begin I created a sphere in the viewport before opening the material editor. Here I opened up the ‘ get material’ window and selected the Raytrace material from the list. I then altered the settings as detailed below. Set transparency colour to white so object is fully transparent. I removed the tick from the box next to reflect and set the reflect value to 20 to apply slight reflection. Set the gain value to 0.7. Set the specular lever to 98.

3

Virtual Environments: Week 10-Working on the Sphere

http://www.tinasvirtualenvironment.blogspot.com/2009/11/week-10-working-on-sphere.html

Sunday, 29 November 2009. Week 10-Working on the Sphere. I hope to finish the modelling this week so this last file can be combined with the others and the project can hopefully be completed next week. This week I began by creating the cylinder to represent the pin which went through the central post under the sphere. I set the radius to 0.442cm as I felt this was a realistic width and the height to 10.49cm so that a little of the cylinder was visible either side of the lever. I then returned to editable...

4

Virtual Environments: October 2009

http://www.tinasvirtualenvironment.blogspot.com/2009_10_01_archive.html

Friday, 30 October 2009. Week 6-Group Presentation of Idea. I believe the group presentation went reasonably well. The PowerPoint presentation which was created beforehand covered everything which had been discussed up to that point in time, therefore giving details of all the plans we had already made. Thursday, 22 October 2009. Evaluation of Head Modelling. I am pleased with the outcome of my head, especially as I felt uncertain about whether I would be able to complete the task. The texture map, despi...

5

Virtual Environments: Summary of Group Project

http://www.tinasvirtualenvironment.blogspot.com/2009/12/summary-of-group-project.html

Thursday, 10 December 2009. Summary of Group Project. I feel I have worked hard on this group project to create accurately shaped and sized components of the steam engine. When modelling my allocated parts I found the photos I took whilst visiting the museum a much needed resource and believe from referring to these regularly throughout the modelling process I have created quite a realistic shape for the machine. 23 January 2010 at 03:39. 14 February 2010 at 05:08. 8 March 2010 at 22:52. Poverty is stran...

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virtual-pineapple.blogspot.com virtual-pineapple.blogspot.com

Captain Pineapple goes Virtual: October 2009

http://virtual-pineapple.blogspot.com/2009_10_01_archive.html

Captain Pineapple goes Virtual. Tuesday, 20 October 2009. A Demonstration of some Animation. And here it is. The finished test animation for the head. It's not an incredibly slick animation, but is a nice example of the things you can do once you've finished with your organic model. To be really honest, animation would probably be more efficient if the maps are added. That's all for now. Peace out guys. Fun with Animation - A.K.A. Why Morpher and Mapping don't mix. Most of you should remember this from l...

virtual-pineapple.blogspot.com virtual-pineapple.blogspot.com

Captain Pineapple goes Virtual: September 2009

http://virtual-pineapple.blogspot.com/2009_09_01_archive.html

Captain Pineapple goes Virtual. Friday, 25 September 2009. And so, without further ado, let's get started on the facial construction! I had a spare hour or 2 last night and decided to crack the topology whilst it was still fresh in my mind. Once again, I was accompanied by a faithful mug of tea and the ever wonderful playlists on my iTunes. With the lens correction implemented, this was the result. Time to start lining up the 2 shots (Thus making my job several times easier in the long run). The importan...

virtual-pineapple.blogspot.com virtual-pineapple.blogspot.com

Captain Pineapple goes Virtual: Week 10 - Animation - Part E - The Final Section

http://virtual-pineapple.blogspot.com/2009/12/week-10-animation-part-e-final-section.html

Captain Pineapple goes Virtual. Friday, 4 December 2009. Week 10 - Animation - Part E - The Final Section. With the team of SteamBot's. Created and ready to go, I was in a position to complete the final section of the animation. The Harwood. Had to be moved back a bit further so that it comfortably sat on the floor of the cabin. The camera was also nudged upwards slightly to compensate for this, and to place more of a focus on the top of the undercarriage, which would be seeing the imminent arrival of.

cdjt-virtual.blogspot.com cdjt-virtual.blogspot.com

Virtual Environments - Group Blog: Photographs of the Paxman Horizontal Compound Steam Engine

http://cdjt-virtual.blogspot.com/2009/11/photographs-of-paxman-horizontal.html

Wednesday, 4 November 2009. Photographs of the Paxman Horizontal Compound Steam Engine. These took a little longer to upload than expected, however, I found a good solution provided by Photobucket that allowed me to store all of these images online in one place. Any team member may download these photos (if required) by accessing the Photobuck album that I have set up and clicking on the 'Download Album' button on the left-hand side of the screen. The album contains 40 images. Summary of Group Project.

colinsvirtualenrionment.blogspot.com colinsvirtualenrionment.blogspot.com

Colin's Virtual Environment: Week 6

http://colinsvirtualenrionment.blogspot.com/2009/11/week-6.html

Summary of Group Project. Week 12 – Reflection and Thoughts. View my complete profile. Tuesday, 3 November 2009. I find this is going to be interesting as for myself I will be working on the background environment but also hopefully I can provide some help with modelling the engine. Subscribe to: Post Comments (Atom).

danjackson-virtualenvironments.blogspot.com danjackson-virtualenvironments.blogspot.com

Virtual Environments - Dan Jackson: Finalising the Animation

http://danjackson-virtualenvironments.blogspot.com/2009/12/finalising-animation.html

Virtual Environments - Dan Jackson. Monday, 30 November 2009. The last section of animation was the coupler and the associated pistons. These were animated simply through key-frames to match the animation of the driver-shafts. They are a more minor part to the animation, therefore even though they should be accurate, no further tweaking will be added to this. So this end now literally slides in and out of the socket instead of moving up and down as well. Subscribe to: Post Comments (Atom).

colinsvirtualenrionment.blogspot.com colinsvirtualenrionment.blogspot.com

Colin's Virtual Environment: December 2009

http://colinsvirtualenrionment.blogspot.com/2009_12_01_archive.html

Summary of Group Project. Week 12 – Reflection and Thoughts. View my complete profile. Tuesday, 8 December 2009. At long last the completion of the full video of our environment and engine is over. This weeks was a full on group presentation in which is presented to all the groups in the module and to the staffs of the Museum. Overall I feel pleased with the whole project and able to work with my colleagues which throughout the process we've worked really well as a team. Sunday, 6 December 2009. We are n...

colinsvirtualenrionment.blogspot.com colinsvirtualenrionment.blogspot.com

Colin's Virtual Environment: November 2009

http://colinsvirtualenrionment.blogspot.com/2009_11_01_archive.html

Summary of Group Project. Week 12 – Reflection and Thoughts. View my complete profile. Wednesday, 18 November 2009. Heres a short clip. The next step is to animate the wheels on top of the dredger. Now as I assume it connects to the slide and. Pulls the buckets towards it. By that I've animated the wheels into a rotation, nice and slowly. It was a simple method to animate the wheels and so no problems occurred with that. To create the smoke, I simply begin at the Create tab. Select Geometry, find. The pa...

colinsvirtualenrionment.blogspot.com colinsvirtualenrionment.blogspot.com

Colin's Virtual Environment: Week 9

http://colinsvirtualenrionment.blogspot.com/2009/11/week-9.html

Summary of Group Project. Week 12 – Reflection and Thoughts. View my complete profile. Wednesday, 18 November 2009. Heres a short clip. The next step is to animate the wheels on top of the dredger. Now as I assume it connects to the slide and. Pulls the buckets towards it. By that I've animated the wheels into a rotation, nice and slowly. It was a simple method to animate the wheels and so no problems occurred with that. To create the smoke, I simply begin at the Create tab. Select Geometry, find. The pa...

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Virtual Environments

Thursday, 10 December 2009. Summary of Group Project. I feel I have worked hard on this group project to create accurately shaped and sized components of the steam engine. When modelling my allocated parts I found the photos I took whilst visiting the museum a much needed resource and believe from referring to these regularly throughout the modelling process I have created quite a realistic shape for the machine. Week 12- Review of Presentation. I was wary before doing our presentation as several groups ...

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