paulstapelberg.blogspot.com
Paul Stapelberg: Run 'n Gun #1
http://paulstapelberg.blogspot.com/2010/08/assets.html
3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. Run n Gun #1.
paulstapelberg.blogspot.com
Paul Stapelberg: August 2010
http://paulstapelberg.blogspot.com/2010_08_01_archive.html
3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. I think the ...
paulstapelberg.blogspot.com
Paul Stapelberg: Run 'n Gun #2
http://paulstapelberg.blogspot.com/2010/09/run-n-gun-2.html
3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. Run 'n Gun #2. To edit and texture the way he wanted. Luckily his texturing skills are a lot better than mine which makes things easier on me. Fig 11) Rig and Controller Setup. Fig 12) Character with Controllers. The character is skinned, but I have not yet weighted it correctly. First I will create a short animation to test the rig in-game and make sure it works. If this...That'...
adam-j-smith.blogspot.com
Adam J Smith: Game ideas
http://adam-j-smith.blogspot.com/2010/03/game-ideas.html
I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. I have several game ideas which I am toying with at the moment. I will post them here once I've organised them a bit. Subscribe to: Post Comments (Atom). View my complete profile. Zombies build 2 #1. Game Idea #3: Cart dasher. Game idea #2: Pacman physics. Game idea #1: Worldbreaker.
adam-j-smith.blogspot.com
Adam J Smith: April 2010
http://adam-j-smith.blogspot.com/2010_04_01_archive.html
I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. Yesterday marked the end of the second game development phase. Everyone had to present a build of their game and demonstrate where it is at. Everyone's games are turning out amazingly, come end of year we should have a good crop of fun titles for people to play around with. Here's a good one. Build a wall to close to the start point and the soldiers run past it and do their own thing (mainly skate aro...
adam-j-smith.blogspot.com
Adam J Smith: Alphabet You Bet
http://adam-j-smith.blogspot.com/2010/11/alphabet-you-bet.html
I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. Occasionally when I show people my concept for KanaKana, they will ask me if I plan on making the game for other languages further down the line. While this is a possibility, it probably won't happen until I've had a chance to study those languages and seen how they work. That being said, I've had an idea for the first such spin-off. Subscribe to: Post Comments (Atom). View my complete profile.
paulstapelberg.blogspot.com
Paul Stapelberg: September 2010
http://paulstapelberg.blogspot.com/2010_09_01_archive.html
3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...
paulstapelberg.blogspot.com
Paul Stapelberg: Mech #2
http://paulstapelberg.blogspot.com/2010/09/mech-2.html
3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, September 13, 2010. I have been given a second mech to work on. Dan Deppe. Had already modeled it from another one of Kai's. Fig 1) Rig and controller setup. Animation 1) Walk cycle. Subscribe to: Post Comments (Atom). View my complete profile. Run n Gun #2. 3114gfs 2010 Blog Pipe. Awesome Inc. template. Template images by centauria.
adam-j-smith.blogspot.com
Adam J Smith: May 2010
http://adam-j-smith.blogspot.com/2010_05_01_archive.html
I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. With a little under 3 weeks remaining on this project I've finally managed to begin work on the third scene. Doorway Cave. Need to mess around with the lighting a bit more, do up some proper textures, and then the rest can be done in Photoshop. Here are the latest renders of the other 2 scenes:. Zombies build 3 #3. Zombies build 3 #2. A rundown of the original concept can be found here. Zombies build 3 #1.
adam-j-smith.blogspot.com
Adam J Smith: September 2010
http://adam-j-smith.blogspot.com/2010_09_01_archive.html
I have a Bachelors in Games Design. I hope to start making Indy Games from some of the ideas I have. Now that the project has a little momentum beneath it, it's time to start considering ways of making it a bit more playable. Path 1: Bomb drop. Players click a section of the screen, placing a bomb. They then type a letter for that bomb to use. When the invading symbols enter the bomb's radius it explodes, taking out any symbols of the letter it was programmed with. Path 2: Lasso pool. Today I've had the ...