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Darkangel\'s Machinima Blog | Just another WordPress.com weblog

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Update….number…? | Darkangel\'s Machinima Blog

https://darkangel13.wordpress.com/2007/10/30/updatenumber

Darkangel ’s Machinima Blog. Update….number…? October 30, 2007 at 3:59 pm ( Uncategorized. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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August | 2007 | Darkangel\'s Machinima Blog

https://darkangel13.wordpress.com/2007/08

Darkangel ’s Machinima Blog. August 24, 2007 at 1:25 pm ( Uncategorized. I have been working hard on my script- thanks Joel u made me finish it on time and get over my writers block ( even though u were a bit of a Nazi and i mean that in the nicest way). I still don’t like my script- i need to add more sounds and better dialogue- a drunk 4 year old could write a better script but meh here it is…. Persephone – vampire – voiced by a female. Barnabas – zombie – voiced by a male. Salam meows in agreement.

3

September | 2007 | Darkangel\'s Machinima Blog

https://darkangel13.wordpress.com/2007/09

Darkangel ’s Machinima Blog. September 20, 2007 at 4:55 pm ( Uncategorized. I have almost finished modeling my cat. I have started working on my zombie and am currently texturing my vampire. The texture should be done by this Friday and then i will start to rigg it. I will add more screen shots as i can but cannot today due to not having all of my work with me (i am only working on the zombie today). September 20, 2007 at 4:50 pm ( Uncategorized. Hair Hair long beautiful hair. sorta. I will be recording ...

4

Darkangel\'s Machinima Blog | Just another WordPress.com weblog | Page 2

https://darkangel13.wordpress.com/page/2

Darkangel ’s Machinima Blog. September 4, 2007 at 3:04 pm ( Uncategorized. I finished my animatic! I added a couple of sounds to it like the cat sound effects ( meowing and purring) and the window creaking opening. Its too big to upload and i might compress it down if i can ( or if i get time). It got a credit! It was in complete colour and i made it using Adobe After Effects 6.0. I used the still images from my storyboards ( which are in my next post! August 24, 2007 at 1:25 pm ( Uncategorized. Barnabas...

5

Update…again | Darkangel\'s Machinima Blog

https://darkangel13.wordpress.com/2007/10/23/updateagain

Darkangel ’s Machinima Blog. October 23, 2007 at 2:19 pm ( Uncategorized. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: Level Design

http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: August 2007

http://petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com

Oh & Ah Machinima: My Level

http://oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such: I failed...

http://joelvenables2007machinima.blogspot.com/2007/10/i-failed.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. I hope you enjoy. The address is http:/ projetor-brasil.blogspot.com. A hug. April 9, 2008 at 9:44 AM. May 23, 2008 at 2:59 PM.

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Blog de darkangel127 - Qui a volé doit être pendu ! Qui a pendu doit être banni ! Qui est banni doit être dévoré ! Voilà... - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Qui a volé doit être pendu! Qui a pendu doit être banni! Qui est banni doit être dévoré! Telle devrait être la loi! 8224; J'ai jamais dis que les gens sont cons, mais seulement qu'on est tous cons. Bref, voici mon blog, j'l'ai seulement fais parce que j'avais plus de cahiers pour écrire mes poèmes. Bonne(s) visite(s), mais n'espérez pas que vos remarques méchantes me feront du mal. Au pays où je suis reine (83). Mise à jour :. Join Me In Death (Love Metal).

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Darkangel\'s Machinima Blog | Just another WordPress.com weblog

Darkangel ’s Machinima Blog. Update….number…? October 30, 2007 at 3:59 pm ( Uncategorized. October 23, 2007 at 2:19 pm ( Uncategorized. October 9, 2007 at 2:34 pm ( Uncategorized. September 20, 2007 at 4:55 pm ( Uncategorized. We practiced using fraps today which will help us when we need to do it for our machinima. A couple of classes ago we learned how to control the camera. September 20, 2007 at 4:50 pm ( Uncategorized. Hair Hair long beautiful hair. sorta. September 7, 2007 at 10:24 am ( Uncategorized.

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En nog wat :p. Nja als je nieuwsgierig ben moet maar komen kijken é :p. 26/11/2007 at 3:11 PM. 01/12/2007 at 12:38 PM. Subscribe to my blog! Nja een groeps foto' van die nacht. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (67.219.144.170) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Saturday, 01 December 2007 at 12:40 PM. Kom is kijken :D. Post to my blog.