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Commentary on the D Programming Language
July 2015 – The One With D
http://dblog.aldacron.net/2015/07
The One With D. Commentary on the D Programming Language. DerelictGLES 0.0.1. Quite a while back, Ben Boeckel put together a binding for OpenGLES 2. It’s been sitting in the DerelictOrg group. Ever since, but hasn’t been in the DUB registry. Also, it only had support for loading on Linux. Recently, when I had some downtime from the book, I decided to spend it trying to get Google’s Angle project. Sym) throw new SymbolLoadException(format("Failed to load symbol %s: %s", to! String(SDL GetError() ); contex...
DerelictSFML2 2.0.0 – The One With D
http://dblog.aldacron.net/2015/05/derelictsfml2-2-0-0
The One With D. Commentary on the D Programming Language. DerelictSFML2 2.0.0. I’ve updated DerelictSFML2. To support CSFML 2.2. In the process, I’ve added support for SharedLibVersion, so the same loaders can now load CSFML 2.0, 2.1, and 2.2. For example, to guarantee 2.0 will load, no matter the version of the CSFML shared libraries, you can do the following. The tag to use for your DUB dependencies is derelict-sfml2 2.0.0. May 26, 2015. 2 thoughts on “DerelictSFML2 2.0.0”. July 4, 2015 at 9:42 pm.
February 2015 – The One With D
http://dblog.aldacron.net/2015/02
The One With D. Commentary on the D Programming Language. Preparing For DerelictSDL2 2.0. SDL 20.4 appears to be in the final push for release. Once it is out, I intend to update the SDL-2.0.x branch of DerelictSDL2. Where I’ve tagged the 1.9 series so far) and tag a 2.0 release. From that point forward, I will no longer be maintaining the other branches (corresponding to tags 1.0.x, 1.1.x, and 1.2.x). Toward that end, I’d really like to. The SharedLibVersion feature, e.g.:. February 11, 2015. I had a bi...
October 2014 – The One With D
http://dblog.aldacron.net/2014/10
The One With D. Commentary on the D Programming Language. Ponce has put together bindings for Nvidia’s CUDA API. You can reference it in your DUB dependencies as. With a release tag of 1.0.0. And you can visit the git repo at DerelictOrg. October 18, 2014. 2 Comments on DerelictCUDA. Derelict 3 Removed From DUB Repository. I stopped maintaining Derelict 3. Is the way to go now. I certainly don’t want to encourage anyone new to use it. October 12, 2014. I’ve done some work on my toy game app, T3. Be aware...
September 2014 – The One With D
http://dblog.aldacron.net/2014/09
The One With D. Commentary on the D Programming Language. DerelictPHYSFS and DerelictIL Branched and Tagged. I’ve now gotten DerelictPHYSFS. Properly branched and tagged with 1.0.0 releases, so they should work in the latest version of dub now. DerelictIL was woefully out of date and also somewhat buggy (which may well be a sign that no one is using it extensively, if at all), so I got it updated to version 1.7.8 of DevIL. September 29, 2014. 2 Comments on DerelictPHYSFS and DerelictIL Branched and Tagged.
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OdeFu: March 2008
http://odefu.blogspot.com/2008_03_01_archive.html
Now mostly about programming and gamedev. Thursday, March 20, 2008. NeHe Lesson 25: Morphing and Loading Objects From A File. Somehow I found time to do the next one too. This was pretty fun one as well. I love the morphing effect. And I like the simpleness of the code compared to the c/c version. :). I left out the Object struct as the D version didn't need the field for the number of vertices, and then there wasn't anything else left than the array itself. So now there are just arrays of Vertices.
Monte's Corner » 2011 » November
http://michaelmonte.com/2011/11
Awesomeness In A Box! The One With D. Archive for November, 2011. Protected: Fuzion Mobile Test. Monday, November 21st, 2011. There is no excerpt because this is a protected post. Enter your password to view comments. Monte's Corner powered by WordPress. Designed by damien allen.
Monte's Corner » Blog Archive » Blog Neglect
http://michaelmonte.com/2010/05/28/blog-neglect
Awesomeness In A Box! The One With D. By Mike - May 28th, 2010. I’ve been neglecting my personal piece of the web for too long. I need to stop forgetting about it. I have a game that is in the design stages(not Mr. Round). I want it to have the same feel as Metroid. It is in the very early design stages now, but I plan to post here as the development continues. Laquo; Real First Post. Slick2D and Tile Map Editor. Mail (will not be published) (required). Monte's Corner powered by WordPress.
Monte's Corner » Blog Archive » Collision
http://michaelmonte.com/2010/06/07/collision
Awesomeness In A Box! The One With D. By Mike - June 7th, 2010. Filed under: Game Dev. Enjoy the awesome visuals. Got rid of the video, had an annoying audio track in it that sound like a slow heartbeat. Laquo; Slick2D and Tile Map Editor. Mail (will not be published) (required). Monte's Corner powered by WordPress. Designed by damien allen.
Monte's Corner » Blog Archive » A tad late.
http://michaelmonte.com/2010/08/31/a-tad-late
Awesomeness In A Box! The One With D. By Mike - August 31st, 2010. Looks like I’m going to be late on my milestone. I don’t really have a good excuse, so instead of trying to make one up, I’ll use that energy to continue forth on my game. Mail (will not be published) (required). Monte's Corner powered by WordPress. Designed by damien allen.
Monte's Corner » Game Dev
http://michaelmonte.com/category/game-dev
Awesomeness In A Box! The One With D. Archive for the 'Game Dev' Category. Friday, July 16th, 2010. Well, I got basic physics working the way I want it to. I used and modified Kevin Glass‘s Slick2d/PHYS2D Platform Example. The only problem with his example was that it was not using Tiled to build the tile maps, and I had decided that Tiled is going to be the way I make the environment […]. Tuesday, July 6th, 2010. Monday, June 7th, 2010. Slick2D and Tile Map Editor. Tuesday, June 1st, 2010. I put togethe...
GFM, a D gamedev library | #ponce's blog
https://gamesfrommars.wordpress.com/2013/12/11/gfm-a-d-gamedev-library
Gamedev, D, stuff. GFM, a D gamedev library. December 11, 2013 – 9:51 pm. I’ve never written much about the D language. In this blog. I think it could fill many blog posts🙂. Let’s just say I’m a huge. Fan and find it very rewarding to use. Since 2012 I’ve been working on GFM. A library to make it easier to create games and other types of pretty applications. I believe GFM to be a reasonably useful toolkit for Windows/Mac/Linux based game development. And reached 1.0 last week-end. Enter your comment here.
QTProg: May 2006
http://qtprog.blogspot.com/2006_05_01_archive.html
Saturday, May 27, 2006. I'd like to put up some tutorial material, written in the D programming language. But first then I'd introduce this D thing. D programming language is like C , only "better". It would be hard to define "better", so let me say it has almost everything C has to offer, but it is much clearer, and, almost a lot of things have better compile times. It's a bit like C# or Java, but without a VM, but still multiplatform. The compiler backend is closed, but D in altogether is free. The fir...
while(nan): NOCOMMIT for Mercurial
http://while-nan.blogspot.com/2010/04/one-problem-with-dvcses-dvcsii-is-that.html
What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. A sandwich;...
Monte's Corner » About
http://michaelmonte.com/about
Awesomeness In A Box! The One With D. This is my webpage, eventually I’ll put stuff on it that I am working on. Monte's Corner powered by WordPress. Designed by damien allen.
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