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Nothing To Undo | Game Design, Whiteboards, and Other Stuff TooGame Design, Whiteboards, and Other Stuff Too
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Game Design, Whiteboards, and Other Stuff Too
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Nothing To Undo | Game Design, Whiteboards, and Other Stuff Too | donotundo.wordpress.com Reviews
https://donotundo.wordpress.com
Game Design, Whiteboards, and Other Stuff Too
I Hope You Like Jammin’ Too | Nothing To Undo
https://donotundo.wordpress.com/2012/11/26/i-hope-you-like-jammin-too
Game Design, Whiteboards, and Other Stuff Too. Laquo; The Stuck Lens – I Do not (Think) This Means What (They) Think It Means. Social Networking and the Ad-Hoc Use Case. I Hope You Like Jammin’ Too. November 26, 2012. For rapid development now days that creating really great games in 48-hours is actually pretty realistic assuming you know what you’re doing. Folks playing the completed “Bass Jumper” game at the end of the jam. Whammy Jammy was organized in part by Steven An. Some of the other projects tha...
Tips for New Game Jammers | Nothing To Undo
https://donotundo.wordpress.com/2014/12/30/tips-for-new-game-jammers
Game Design, Whiteboards, and Other Stuff Too. Laquo; What is a Product? Tips for New Game Jammers. December 30, 2014. I’ve been game jamming for 5 or so years. It’s a hobby I really enjoy. This was some off the cuff advise to folks new to the Global Game Jam. Which will be happening again this coming January. 8211; Get some sleep. My teams and I always try and grab 8 hours of sleep / relaxation time per night. Helps memory, creativity, and accuracy. 8211; Don’t get too possessive of your ideas....
What is a Product? | Nothing To Undo
https://donotundo.wordpress.com/2014/12/29/what-is-a-product
Game Design, Whiteboards, and Other Stuff Too. Laquo; Jumping Head First Into Motion Control Design. Tips for New Game Jammers. What is a Product? December 29, 2014. I saw a question of Design News. This morning that made me think a bit, the question of “what makes something a product”. in I wrote this pedantic little diatribe in response that I though worth sharing:. Another example that does a good job of illustrating the point is Ed Key’s art game, Proteus. Or leave a trackback: Trackback URL. You are...
Nothing To Undo | Game Design, Whiteboards, and Other Stuff Too | Page 2
https://donotundo.wordpress.com/page/2
Game Design, Whiteboards, and Other Stuff Too. The Stuck Lens – I Do not (Think) This Means What (They) Think It Means. May 22, 2011. Does someone want to explain this to me? Oh it only gets worse. Found this one behind R. Thomas Grill. T-2 Weeks and Counting. May 22, 2011. Standard scene in an @jofsharp or @ravenborne class. That’s one of the project’s I’m working on in @ravenborne’s. Class in the foreground there. @ckalenda. Newer Entries ». Blog at WordPress.com. Back to the top.
The Eccentricities of Molyjam Deux | Nothing To Undo
https://donotundo.wordpress.com/2013/07/11/the-eccentricities-of-molyjam-deux
Game Design, Whiteboards, and Other Stuff Too. Laquo; Social Networking and the Ad-Hoc Use Case. Rethinking Menu Design in the Natural Interface Wild West. The Eccentricities of Molyjam Deux. July 11, 2013. Last weekend I jumped in and participated in the 2013 What Would Molydeux 48-hour game jam. With Sifteo, I spent a lot of time running and supporting game jams so I’ve gotten to know a lot of folks in the bay area jammer community. Due to space limits Molyjam split up the bay area into three sites,.
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Apollo 13
http://www.randomoutputdesign.com/experiments/01-apollo.html
I’m utterly enamoured with space. It’s a grand, beautiful, and incredibly formidible place. The shear human effort and technical achievement required to not only explore space, but to take humanity there is astounding. I greatly admire the men and women who support the endeavor and those who have gone. I love reading, listening to, and watching records of humanities work in space. The Apollo 13 mission in particular is captivating to me. The 13 mission itself took over five days. These depictions all pla...
Apollo 13
http://www.randomoutputdesigns.com/experiments/01-apollo.html
I’m utterly enamoured with space. It’s a grand, beautiful, and incredibly formidible place. The shear human effort and technical achievement required to not only explore space, but to take humanity there is astounding. I greatly admire the men and women who support the endeavor and those who have gone. I love reading, listening to, and watching records of humanities work in space. The Apollo 13 mission in particular is captivating to me. The 13 mission itself took over five days. These depictions all pla...
Cityville Hometown
http://www.randomoutputdesigns.com/work/06-Hometown.html
Was my first experience with commercial game development and was an excellent opportunity to learn alongside a team of games industry veterans. Hometown was a FreeToPlay Citybuilder game remenicient of Zynga’s Cityville Web game. Hometown’s focus was on creating an invest express experience where players would get to know individual residents via quests that pushed players to grow their own small town. The design team on Hometown was Executive Producer Jon-Paul Dumont. Senior Designer Joe Canose. Anyone ...
Sifteo 3rd Party Publishing and Greenlight Process
http://www.randomoutputdesigns.com/work/03-SifteoPublishing.html
Sifteo 3rd Party Publishing and Greenlight Process. I, along with Bernie Lin, Robin Yang, and Megan Meyers, managed and developed Sifteo’s. Sifteo was aquired by 3D Robotics in 2014. Input is a fundamental part of the gaming experience, and we live in exciting times. Every week, it seems there’s a cool new natural interface startup or Kickstarter, and our choices about interaction aesthetics now begin with the crucial choice of input hardware. Jumping Head-First Into Motion Control Design.
Shortcuts - By Leap Motion
http://www.randomoutputdesign.com/work/00-Leap-Motion-Shortcuts.html
Shortcuts - By Leap Motion. Is an operating system control application for the Leap Motion Controller. It was developed as a flagship launch title for Leap Motion’s Version 2.0 tracking launch. I was the primary interaction designer and front-end engineer on the application. For Mac or PC from the Leap Motion App Store. The biggest challenge in designing. This initial release of. Jumping Head-First Into Motion Control Design. Introduction to Motion Control. These depictions all play into fantasies of pow...
Leap Motion Freeform - Design Research
http://www.randomoutputdesigns.com/work/01-FreefromPrototyping.html
Leap Motion Freeform - Design Research. Myself along with Leap Motion UX designer Nancy Chen. Designed, developed, and user-tested a set of menu designs to inform the design of Leap Motion’s V1 tracking flagship application, Freeform. The resulting learnings directly impacted the final design of Freeform’s menus, and the general learnings were captured in the Leap Motion Blog Post Rethinking Menu Design in the Natural Interface Wild West. Jumping Head-First Into Motion Control Design.
Cityville Holidaytown
http://www.randomoutputdesign.com/work/06-Holidaytown.html
I was the sole full-time designer working on Holidaytown. Our small team reskinned the full CityVille: Hometown experience to create an original Holiday themed title. In under three months, we redesigned and replaced all game art, quest content, and game balance; along with designing and developing multiple new features. The game was featured on the iOS app store and met with great success. Jumping Head-First Into Motion Control Design. Introduction to Motion Control.
Eccentricity
http://www.randomoutputdesign.com/experiments/11-eccentricity.html
Eccentricity was the product of myself and collaborators Ian Guthridge and Michael Downing at the 2013 MolyJam. I was the artist, gameplay programmer, and game designer. I wrote an extensive post-mortem of the jam which can be found here. Input is a fundamental part of the gaming experience, and we live in exciting times. Every week, it seems there’s a cool new natural interface startup or Kickstarter, and our choices about interaction aesthetics now begin with the crucial choice of input hardware.
Sifteo 3rd Party Publishing and Greenlight Process
http://www.randomoutputdesign.com/work/03-SifteoPublishing.html
Sifteo 3rd Party Publishing and Greenlight Process. I, along with Bernie Lin, Robin Yang, and Megan Meyers, managed and developed Sifteo’s. Sifteo was aquired by 3D Robotics in 2014. Input is a fundamental part of the gaming experience, and we live in exciting times. Every week, it seems there’s a cool new natural interface startup or Kickstarter, and our choices about interaction aesthetics now begin with the crucial choice of input hardware. Jumping Head-First Into Motion Control Design.
Cityville Hometown
http://www.randomoutputdesign.com/work/06-Hometown.html
Was my first experience with commercial game development and was an excellent opportunity to learn alongside a team of games industry veterans. Hometown was a FreeToPlay Citybuilder game remenicient of Zynga’s Cityville Web game. Hometown’s focus was on creating an invest express experience where players would get to know individual residents via quests that pushed players to grow their own small town. The design team on Hometown was Executive Producer Jon-Paul Dumont. Senior Designer Joe Canose. Anyone ...
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Do not it DUDE !!!! just squeeze it !!!!
Do Not Type
Data recording is a waste of time,. Let out software do it! Hard to find spaces? Don't store piles of papers, it's unnecessary and expensive! Just upload them and there will be no more lost documents. It takes a long time to find? Searching for and putting back a document to it's place takes 7 minutes daily, which means 5 days in 1 year. No more piles of papers. No more wasted time. With our software paper and electronic invoices are processed automatically. No more typing and data recording!
donotunderanycircumstancereadthis.blogspot.com
do not under any circumstance read this
Do not under any circumstance read this. Tuesday, October 13, 2009. Don't read this it will curse you. Thursday, October 8, 2009. Ancient Japanese Guitar related instruments and musical playing methods. Don't read this it will curse you. Friday, September 18, 2009. Hi, I'm Andy, and this is my first blog. You should'nt have opened this, enjoy the curse. Don't read this it will curse you. Subscribe to: Posts (Atom). Ancient Japanese Guitar related instruments and mu. Don't read this it will curse you.
Blog de DoNotUnderstand - Ne me promet pas la lune,si les étoiles sont déjà si dures à atteindres,Ne me promet pas ton... - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Ne me promet pas la lune,si les étoiles sont déjà si dures à atteindres,Ne me promet pas ton cœur, si tu l'as déjà donné. Mes 2 Amours , Corentin et Louis. ♥ ↑. If you want to be a pinguin . mcFrai . Colchester . Shopping . Eux : Elisa;Lucie;Marie;Corentin;Louis;Norman;Alexandre;Sarah . ܤ. Mise à jour :. Abonne-toi à mon blog! Holmwood House School , L'annéé prochaine on recommence (l). Ou poster avec :. Posté le vendredi 27 mars 2009 17:09. N'oublie pas que ...
do not understand. | why?
Bull;fevereiro 22, 2010 • Deixe um comentário. Eu queria que tudo desse certo mas, como sempre, acho que foi tudo minha culpa. Você foi e sempre será um dos caras mais fodas que eu ja conheci, mas ainda não é a hora…Ainda não chegou a nossa hora. Te desejo boa sorte e, se for para gente continuar juntos, esse dia chegará. Espero que, se isso aconteça, eu seja a primeira a saber. Espero também não ser tarde demais. I’m weird cause I hate goodbyes. I got misty eyes. As they said farewell”.
Nothing To Undo | Game Design, Whiteboards, and Other Stuff Too
Game Design, Whiteboards, and Other Stuff Too. Tips for New Game Jammers. December 30, 2014. I’ve been game jamming for 5 or so years. It’s a hobby I really enjoy. This was some off the cuff advise to folks new to the Global Game Jam. Which will be happening again this coming January. Read the rest of this entry ». What is a Product? December 29, 2014. I saw a question of Design News. Read the rest of this entry ». Jumping Head First Into Motion Control Design. July 19, 2014. Leap Motion Engineer and UX ...
Blog de donotuning - donotuning - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Ce blog n'a pas encore d'articles. Poster sur mon blog.
Blog de donotunning - Blog de donotunning - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. J ai fait un blog parce que j aime bien le tunning je vais vous faire partager mon blog j espère qu il vous plaira. Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Posté le dimanche 15 mai 2011 15:02. Ou poster avec :. Ou poster avec :.
DoNotUse-plz (Do not use!) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 3 Years. This deviant's full pageview. Last Visit: 187 weeks ago. This is the place where you can personalize your profile! Thank t...
DoNotUse-plz2 (Do Not Use!) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 3 Years. This deviant's full pageview. Last Visit: 187 weeks ago. This is the place where you can personalize your profile! Thank t...
donotuse.169.sb.siliconmtn.com
Welcome to ACMI - Home
ACMI Pain Care aims at targeting the root cause of chronic pain syndromes and utilizes pain care plans that are individually designed for each of our patients. Our goals are to. Diagnose the most likely source of pain using interventional fluoroscopically guided techniques. Treat chronic pain syndromes utilizing state-of-the-art interventional pain management modalities. Minimize or eliminate dependence on opiate and non-opiate pain-killers and other drugs. ACMI Pain Care, LLC. Algonquin, IL 60102.
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