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RANDOMOUTPUTDESIGNS.COM

RandomOutputDesign

The work of Daniel Plemmons.

http://www.randomoutputdesigns.com/

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RandomOutputDesign | randomoutputdesigns.com Reviews
<META>
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The work of Daniel Plemmons.
<META>
KEYWORDS
1 daniel plemmons
2 linkedin
3 twitter
4 resume pdf
5 writing
6 design
7 development
8 community
9 learning
10 creation
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daniel plemmons,linkedin,twitter,resume pdf,writing,design,development,community,learning,creation,3 balance stakeholders,sifteo game jams,community engagement,developer relations,sifteo developer guide,print media design,cityville holidaytown,eepbrella
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RandomOutputDesign | randomoutputdesigns.com Reviews

https://randomoutputdesigns.com

The work of Daniel Plemmons.

INTERNAL PAGES

randomoutputdesigns.com randomoutputdesigns.com
1

Cityville Holidaytown

http://www.randomoutputdesigns.com/work/06-Holidaytown.html

I was the sole full-time designer working on Holidaytown. Our small team reskinned the full CityVille: Hometown experience to create an original Holiday themed title. In under three months, we redesigned and replaced all game art, quest content, and game balance; along with designing and developing multiple new features. The game was featured on the iOS app store and met with great success. Jumping Head-First Into Motion Control Design. Introduction to Motion Control.

2

Feudal Hire Twitter Bot

http://www.randomoutputdesigns.com/experiments/08-feudalhire.html

Feudal Hire Twitter Bot. Input is a fundamental part of the gaming experience, and we live in exciting times. Every week, it seems there’s a cool new natural interface startup or Kickstarter, and our choices about interaction aesthetics now begin with the crucial choice of input hardware. Jumping Head-First Into Motion Control Design. Introduction to Motion Control. These depictions all play into fantasies of power and mastery aesthetics that many people have come to expect from motion control experiences.

3

Leap Motion v1 Tracking Unity Boilerplate

http://www.randomoutputdesigns.com/work/02-LeapMotionBoilerplate.html

Leap Motion v1 Tracking Unity Boilerplate. I designed and implemented a Unity Asset built to get Leap Motion developers using Unity up and running as quickly as possible. The asset was designed to provide a lightweight set of hooks for developers to access Leap Motion data, and a set of helper functionality specifically aimed at Unity3D game developers. Our team is working on new and improved assets for v2. Until then it is availible on the Unity Asset Store. Jumping Head-First Into Motion Control Design.

4

Eccentricity

http://www.randomoutputdesigns.com/experiments/11-eccentricity.html

Eccentricity was the product of myself and collaborators Ian Guthridge and Michael Downing at the 2013 MolyJam. I was the artist, gameplay programmer, and game designer. I wrote an extensive post-mortem of the jam which can be found here. Input is a fundamental part of the gaming experience, and we live in exciting times. Every week, it seems there’s a cool new natural interface startup or Kickstarter, and our choices about interaction aesthetics now begin with the crucial choice of input hardware.

5

Bassjumper

http://www.randomoutputdesigns.com/experiments/10-Basejumper.html

My writeup of the experience can be found here. Input is a fundamental part of the gaming experience, and we live in exciting times. Every week, it seems there’s a cool new natural interface startup or Kickstarter, and our choices about interaction aesthetics now begin with the crucial choice of input hardware. Jumping Head-First Into Motion Control Design. Introduction to Motion Control.

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My Process: Developing solutions to hard problems. 1 Establish the Problem. 2: Understand the Audience. Few project are simply "design driven". A number of stakeholders will have requirements or requests for a project. Some will often be mutually exclusive. I work to understand those requirements; balance them against the design and each other; communicate limitations and tradeoffs; and find the optimal solution for the product. 4 Design and Visioning. Only after developing a strong understanding of prob...

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Random Ramblings of an Overactive Mind

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