sjmve.blogspot.com
Virtual Environments: Working on final scene
http://sjmve.blogspot.com/2008/11/working-on-final-scene.html
Working on final scene. Damien has created a building to represent the YMCA with a road, paths and streets lights. This is the base for our final scene. I added some more detail to the scene before merging my character in. I created a litter bin, bench, street sign and two more buildings for the scene. To finish it off I added a spot light shining up onto the ‘Y’ sign. Time to add my character into the final scene. Subscribe to: Post Comments (Atom). Working on final scene. Merging character into scene!
sjmve.blogspot.com
Virtual Environments: Creating poster for scene
http://sjmve.blogspot.com/2008/11/creating-poster-for-scene.html
Creating poster for scene. I created the following poster in photoshop, I'm planning on focusing on it for the last few frames of the scene. I picked up some info from the YMCA website and was able to come up with this;. Subscribe to: Post Comments (Atom). Working on final scene. Merging character into scene! Creating the bed sheet;. Time to start working on the characters bedroom! Creating poster for scene. Finishing character model, adding motion and creat. Creating and rigging body with motion.
djmve.blogspot.com
Virtual Environment: creat a bed
http://djmve.blogspot.com/2008/11/creat-bed.html
Monday, 24 November 2008. Added bed in bedroom. I created a box then duplicated another box for the mattress. The third box is for a pillow, I then applied the edit ploy –Ploygon. I created the “pillow box” to make it look like someone slept on it. The last box was created for cover. This is a bit difficult because I tried to make it look realistic but hadn’t succeeded yet. I left it for the moment as I did not want to make it worst! Subscribe to: Post Comments (Atom). View my complete profile.
djmve.blogspot.com
Virtual Environment: October 2008
http://djmve.blogspot.com/2008_10_01_archive.html
Friday, 31 October 2008. WEEK 6- GETTTING THERE! The process took a long time to finish, but i am pleased with the bits of my face that I have done. Thursday, 30 October 2008. WEEK 6 carry on-UVW MAP. Wednesday, 29 October 2008. I created the sphere, looked on the internet and clicked on the images to see if it match the colour of my eyes. Unfortunately they do not match so saved the image. The front looked good but when circulate it, I realised the eyes are too far back. Ohhh, I will sort it later.
sjmve.blogspot.com
Virtual Environments: Creating and rigging body with motion
http://sjmve.blogspot.com/2008/11/creating-and-rigging-body-with-motion.html
Creating and rigging body with motion. By creating a cylinder, converting it into a editable poly and moving/scaling, adding geometry, along with symmetry and turbo smooth modifiers I was able to achieve this. I still need to add my, head, hands and feet before passing it onto Damien and Martin but you can get the idea! After this I created a biped and added a skin modifier to rig the body to it! By adding a motion to the biped I was able to give the affect of my character shown in the AVI.
djmve.blogspot.com
Virtual Environment: December 2008
http://djmve.blogspot.com/2008_12_01_archive.html
Wednesday, 3 December 2008. I have changed the Biped footprinter and camera a few times because the walking pattern was not right nor was the camera. I finally got it right and am pleased with it. It was difficult to work with especially when turning but overall I am happy with my project. Tuesday, 2 December 2008. The character and biped are martin's. I just added the material and face. Subscribe to: Posts (Atom). View my complete profile.
sjmve.blogspot.com
Virtual Environments: Time to start working on the characters bedroom!!!
http://sjmve.blogspot.com/2008/11/time-to-start-working-on-characters.html
Time to start working on the characters bedroom! Now the character is finished I had to start working on my room. I started off by creating walls (one with a window), ceiling, floor and curtains. This will be by base for the scene;. Subscribe to: Post Comments (Atom). Working on final scene. Merging character into scene! Creating the bed sheet;. Time to start working on the characters bedroom! Creating poster for scene. Finishing character model, adding motion and creat. Http:/ djmve.blogspot.com/.
sjmve.blogspot.com
Virtual Environments: Merging character into scene!!!
http://sjmve.blogspot.com/2008/11/merging-character-into-scene.html
Merging character into scene! With the room finished I merged my character file into my room scene. I then positioned the character and adjusted the footsteps to suite the room. Lighting was then added and the camera and target given some motion to get my final results, after a little tweaking here’s what I ended up with;. Subscribe to: Post Comments (Atom). Working on final scene. Merging character into scene! Creating the bed sheet;. Time to start working on the characters bedroom!
sjmve.blogspot.com
Virtual Environments: Tweaking (many hours later)
http://sjmve.blogspot.com/2008/10/tweaking-many-hours-later.html
Tweaking (many hours later). After adding the turbo smooth modifier is was clear that there was a lot of tweaking to be done. Several hours later I was happy with the result and moved onto creating the nose and lips. Subscribe to: Post Comments (Atom). Rigging eyes and playing with hair modifiers! Applying UVW Unwraps and creating maps! Creating the back of the head and attaching it to . Creating my nose, lips and eyes. Tweaking (many hours later). Adding symmetry and turbo smooth modifiers.
sjmve.blogspot.com
Virtual Environments: Final summary
http://sjmve.blogspot.com/2008/10/final-summary.html
I feel one of the strengths of my model is the smoothness of my face area, I think this was because I tried to keep all geometry flowing naturally, trying to stay away from square/straight lines and edges. Unwrap had a slight over lap between a few vertices. This ended up creating a seam when rendered out. If I had more time this could have been simply ironed out by moving the vertices. So they did not. Overlap, lesson learnt for next time though! Subscribe to: Post Comments (Atom). Http:/ virtualenviron...