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Mathematics and Computing - Martin Baker

This site looks at mathematics and how it can be computed. The name of the site 'EuclideanSpace' seems appropriate since Euclid made one of the first attempts to document and classify the mathematics known at the time. We now know, through the theorms of Kirt Gödel, that there is no definative way to clasifiy mathematics so the organisation here is abitary in some ways and reflects my own interests..

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Mathematics and Computing - Martin Baker | euclideanspace.com Reviews
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This site looks at mathematics and how it can be computed. The name of the site 'EuclideanSpace' seems appropriate since Euclid made one of the first attempts to document and classify the mathematics known at the time. We now know, through the theorms of Kirt Gödel, that there is no definative way to clasifiy mathematics so the organisation here is abitary in some ways and reflects my own interests..
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Mathematics and Computing - Martin Baker | euclideanspace.com Reviews

https://euclideanspace.com

This site looks at mathematics and how it can be computed. The name of the site 'EuclideanSpace' seems appropriate since Euclid made one of the first attempts to document and classify the mathematics known at the time. We now know, through the theorms of Kirt Gödel, that there is no definative way to clasifiy mathematics so the organisation here is abitary in some ways and reflects my own interests..

INTERNAL PAGES

euclideanspace.com euclideanspace.com
1

3D Theory - Solid Modeling - Martin Baker

http://www.euclideanspace.com/threed/solidmodel/index.htm

3D Theory - Solid Modeling. Types of representation of solid physical objects. B-rep) - Describes only the surface of a solid. This could be a data structure composed of vertices, edges, and faces, or a set of equations such as B-Spline. Examples, Octree representation and Voxel (Volume Pixel). Allows fast rendering of complexity independent shapes (that is rendering using custom voxel rendering routines without use of polygon drawing). Correspondence about this page. Book Shop - Further reading.

2

Tech - Martin Baker

http://www.euclideanspace.com/tech/index.htm

Putting the hardware together. Installing CPU, memory, disc drives, etc. Additions and modifications to the Shuttle. Installing SUSE Linux on computer. Including Graphics, Sound, Temperature monitoring, etc. Correspondence about this page. Book Shop - Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. Build your own computer.

3

Physics - Dynamics - Martin Baker

http://www.euclideanspace.com/physics/dynamics/index.htm

In the previous kinematics. Page the mathematics of moving objects was discussed. If the objects are representing physical objects, with properties like mass and inertia, then we probably want to calculate the kinematics from the dynamics. Forward Dynamics - The movements are calculated from the forces, such as, force = mass * acceleration. From this I have suggested some structures for modeling this motion. And from this some computer programs. Then add rotational motion. The rate of change of the linea...

4

3D Theory - OpenGL Rendering - Martin Baker

http://www.euclideanspace.com/threed/rendering/opengl/index.htm

3D Theory - OpenGL Rendering. Usually when working with openGL object coordinates are represented by a 4 dimensional vector where the 4th number is always 1:. A general transformation to include both rotation and translation can then be represented using a 4x4 matrix as described on this page. Represents the rotation terms and t. A Projection matrix for a frustum projection is: (see openGL documentation for glFrustum for further information). ZFar zNear)/(zFar - zNear). 2 * zFar * zNear)/(zFar - zNear).

5

Programming - Games - DX9 VB - Martin Baker

http://www.euclideanspace.com/software/games/twod/dx9vb/index.htm

Programming - Games - 2D - using DX9 and visual basic. This toturial was written for me by Imran Khan ( imranahmedkhan82@hotmail.com, iak1982@yahoo.com. Programming with Managed DirectX 9.0 is currently a somewhat unexplored subject and you will need a good guide to help you along. This Tutorial will help you to easily learn DirectX programming in VB.net. Topic to be covered in this Tutorial are:. 1 Intorduction to DirectX. 2 Installing DirectX 9. 3 Basics of Direct Draw. 4 Restoring Lost Surfaces. This ...

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teksquares.blogspot.com teksquares.blogspot.com

XNA Blog: Welcome!

http://teksquares.blogspot.com/2007/03/welcome.html

I started yet another programming blog. This blog will cover topics about game development using XNA Framework. And 3D Game Development. This blog site will basically be used to document my progress and the things I'm learning. I wont be covering some elementary stuffs like drawing triangles, primitives, lines and etc instead I'll start with a more intermediate stuffs such as octree, terrain, lighting, shadow mapping and things that are mostly used in the scene. Is powered by Blogger.

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Travel - UK - Martin Baker

http://surreyhistory.co.uk/books.htm

Correspondence about this page.

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Eugen Mihailescu | My *nix world

https://mynixworld.wordpress.com/author/eugenmihailescu

Just another *nix blog. The blog is moving at mynixworld.info. Author Archives: Eugen Mihailescu. Always looking to learn more about *nix world, about the fundamental concepts of arithmetic, algebra and geometry. I am also passionate about programming, database and systems administration. January 16, 2014. Mynixworld.wordpress.com is moving at mynixworld.info. January 12, 2014. Table of English tenses. January 2, 2014. Please note that this blog has been moved. Now it has its own domain: mynixworld&#...

mynixworld.wordpress.com mynixworld.wordpress.com

Table of English tenses | My *nix world

https://mynixworld.wordpress.com/2014/01/02/table-of-english-tenses

Just another *nix blog. The blog is moving at mynixworld.info. How to build a 65W solar panel system with only $80. Mynixworld.wordpress.com is moving at mynixworld.info →. Table of English tenses. January 2, 2014. Please note that this blog has been moved. Now it has its own domain: mynixworld.info. If you want to read the latest version of this article (recommended) please click here. And I open the page for you. In English we have only three main tenses along the time axis:. When to use what? One good...

learnopengles.com learnopengles.com

Tutorial | Learn OpenGL ES

http://www.learnopengles.com/tag/tutorial

Learning Java by Building Android Games — a New Android Game Coding Books for Beginners. June 23, 2015. I recently heard about Learning Java by Building Android Games. A new book by John Horton. John was one of the reviewers for OpenGL ES 2 for Android: A Quick Start Guide. And helped me out when I was writing the book, so when I found out that he had a book of his own, I was happy to learn more. On top of these two books, John has even been working on a website for game coding beginners. OpenGL ES 2 for...

learnopengles.com learnopengles.com

A performance comparison redux: Java, C, and Renderscript on the Nexus 5 | Learn OpenGL ES

http://www.learnopengles.com/a-performance-comparison-redux-java-c-and-renderscript-on-the-nexus-5

Native Development (C, C ). A performance comparison redux: Java, C, and Renderscript on the Nexus 5. July 10, 2014. In my previous post on this topic, A performance comparison between Java and C on the Nexus 5. With this new code, I refactored the code into a new benchmark with test audio data, so that I could compare the different implementations and verify their output. I’ll be sharing both the code and the results with you today. Is a beginner’s guide to OpenGL that focuses on Android and Java. I&#82...

learnopengles.com learnopengles.com

Clang | Learn OpenGL ES

http://www.learnopengles.com/tag/clang

Native Development (C, C ). A performance comparison redux: Java, C, and Renderscript on the Nexus 5. July 10, 2014. In my previous post on this topic, A performance comparison between Java and C on the Nexus 5. With this new code, I refactored the code into a new benchmark with test audio data, so that I could compare the different implementations and verify their output. I’ll be sharing both the code and the results with you today. Is a beginner’s guide to OpenGL that focuses on Android and Java. I&#82...

learnopengles.com learnopengles.com

Dalvik | Learn OpenGL ES

http://www.learnopengles.com/tag/dalvik

Native Development (C, C ). A performance comparison redux: Java, C, and Renderscript on the Nexus 5. July 10, 2014. In my previous post on this topic, A performance comparison between Java and C on the Nexus 5. With this new code, I refactored the code into a new benchmark with test audio data, so that I could compare the different implementations and verify their output. I’ll be sharing both the code and the results with you today. Is a beginner’s guide to OpenGL that focuses on Android and Java. I&#82...

learnopengles.com learnopengles.com

Rust | Learn OpenGL ES

http://www.learnopengles.com/tag/rust

OpenGL Roundup, Fall Edition. October 24, 2014. There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack. Which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal. A new API which promises to increase performance and reduce driver overhead.

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Euclidean relativity

Aka ' proper time physics'. Or 'proper time geometry'. Relativity theory traditionally uses the Minkowski hyperbolic framework. Euclidean relativity proposes a circular geometry as alternative that uses proper time. As the fourth spatial dimension. Other common elements in Euclidean relativity are the Euclidean (. Metric as opposed to the traditional Minkowski ( - -. Metric, and the universal velocity c. For all objects in 4D space-time. The roles of time t. Have switched so that proper time. The Euclide...

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PROPOSAL FOR A EUCLIDEAN. INTERPRETATION OF SPECIAL RELATIVITY. The Minkowski Space-Time (MST) diagram emerged as the dominant geometrical tool to investigate the Lorentz transformation as a consequence of the introduction of special relativity. The diagram's non-euclidean (. Of photon (light) particles is replaced with an invariant space-time speed. An argument is given to recover a 4-Euclidean Space (ES) analogue of a moving body by adopting a procedure that transforms the fourth displacement in time i...

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EuclideanSpace - Mathematics and Computing. This site looks at mathematics and how it can be computed. The name of the site 'EuclideanSpace' seems appropriate since Euclid made one of the first attempts to document and classify the mathematics known at the time. We now know, through the theorems of Kirt Gödel, that there is no definitive way to classify mathematics so the organisation here is arbitrary in some ways and reflects my own interests. Theory such as Matrices. Theory including Newtons laws.

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July 8th, 2013. Fodder: Castle Defense is finally live on Android! Today is the day…. February 7th, 2013. Today we submitted our first of (hopefully) many games. You can check out some of it’s features and videos here or on the game’s site at: www.fodderp.com See you in battle! February 7th, 2013. December 13th, 2012. Welcome to the site. Here you will find the latest and greatest related to the studio and our games. Another level update on #Fodderp. About 2 years ago. Can't wait for #Fodderp.

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Euclidea – Dispositivi medici

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