
gamedevgigs.com
GAME DEV GIGS.COMDaily job listings for video game artists and programmers.
http://www.gamedevgigs.com/
Daily job listings for video game artists and programmers.
http://www.gamedevgigs.com/
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chris oconnell
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chris oconnell
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chris oconnell
17 spr●●●●●●nd ave
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GAME DEV GIGS.COM | gamedevgigs.com Reviews
https://gamedevgigs.com
Daily job listings for video game artists and programmers.
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: June 2015
http://mauigraphics.blogspot.com/2015_06_01_archive.html
Thursday, June 4, 2015. Rated W for TF. Today, I officially find video game rating systems both adorable and ridiculous. If you've read this blog before, you might recognize the video below. It shows footage from an Android game that I created. JetPack Kitty Attack on Google Play. Subscribe to: Posts (Atom). View my complete profile. Other web pages and blogs I happen to give a damn about. Follow me on Twitter. Rated W for TF.
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: April 2015
http://mauigraphics.blogspot.com/2015_04_01_archive.html
Saturday, April 18, 2015. Blue Shift TV Commercial. If you live in California, Oaklahoma, Florida or various other places throughout the USA, you might have seen this ad for. Running randomly on certain local and public access television channels, as well as a few streaming ones, over the past few weeks. The book (both paperback and Kindle) can be found here: http:/ goo.gl/HhuPJb. And you can still support the Indiegogo campaign. For the animation project by giving here: http:/ igg.me/at/blueshift.
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: The Show Must Go On
http://mauigraphics.blogspot.com/2015/05/the-show-must-go-on.html
Wednesday, May 20, 2015. The Show Must Go On. Blue Shift: The Animated Film. As well as other related projects, are still in production. So, keep your eyes on. To see more games, cool videos, and other interesting things related to Blue Shift. Subscribe to: Post Comments (Atom). View my complete profile. Other web pages and blogs I happen to give a damn about. Follow me on Twitter. The Show Must Go On.
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: October 2012
http://mauigraphics.blogspot.com/2012_10_01_archive.html
Thursday, October 11, 2012. A Brief Return to Asia. Killing time in Taiwan. And here's some footage of my friends and I getting to know some lion and tiger cubs. :). Subscribe to: Posts (Atom). View my complete profile. Other web pages and blogs I happen to give a damn about. Follow me on Twitter. A Brief Return to Asia.
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: November 2013
http://mauigraphics.blogspot.com/2013_11_01_archive.html
Wednesday, November 27, 2013. Thanks for the Acknowledgement. When you work in movie post production and visual effects, sometimes you feel very little appreciation. and in recent years, a lot of that appreciation has to be fought for. In recent weeks, I personally felt the sting of lacking acknowledgement when, along with several of my colleagues, I was omitted from the screen credits of the Marvel film Thor: The Dark World. And this blog is probably not the best place to speculate on the matter. Beside...
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: March 2015
http://mauigraphics.blogspot.com/2015_03_01_archive.html
Saturday, March 7, 2015. Blue Shift on Indiegogo. Over the past few years, even before deciding to release my story ' Blue Shift: A Starfall Chronicle. As a book on Amazon. Can help me finish it. If you would like to share or support this project, click here. Https:/ www.indiegogo.com/projects/blue-shift-the-animated-film/x/2920041. Sunday, March 1, 2015. My First Book - Blue Shift. Blue Shift: A Starfall Chronicle. Available on Amazon in both paperback and Kindle formats. Subscribe to: Posts (Atom).
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: January 2013
http://mauigraphics.blogspot.com/2013_01_01_archive.html
Sunday, January 27, 2013. What's Been Keeping Me Busy. This post is sort of an I'm sorry to most of the people (especially relatives) who have been trying to get a hold of my by means other than Facebook or text messaging, since I've returned from my recent trip to Asia. Since I've been back in the US, I've been working very long days helping my colleagues make this movie look extra awesome. Saturday, January 19, 2013. Another Brief Return to Asia. But sadly, Hong Kong or not, I don't know how and when m...
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: July 2013
http://mauigraphics.blogspot.com/2013_07_01_archive.html
Thursday, July 4, 2013. Subscribe to: Posts (Atom). View my complete profile. Other web pages and blogs I happen to give a damn about. Follow me on Twitter.
The Official Blog of the Artist Known as Coco - A.K.A.: Chris O'Connell: June 2014
http://mauigraphics.blogspot.com/2014_06_01_archive.html
Sunday, June 1, 2014. My First Android Phone App. To the the Android app store yesterday. It's nothing mind-blowing; simply a slightly generic app intended to promote my online job hunting site VFX Job Hunt. But in the meantime, if you happen to be an Android smartphone user and. An animator or visual effects artist looking for work, check out my current app, and please give it a good rating/review if you find it at all useful/convenient. Https:/ play.google.com/store/apps/details? Follow me on Twitter.
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Interactive Entertainment Sherpa
China and U.S. Markets for Mobile Games to hit $7.7 and $7.3 Billion Respectively in 2016. According to the Game Publishers Association, China (GPC):. China had 517 million gamers as of this time last year. 147 million of those players are core gamers. There were 358 million mobile gamers in China in 2014. The US. is now the top market by revenue for mobile games. According to Global Mobile Game Confederation (GMGC):. The US. will reach $7.3 billion in mobile game revenue in 2016. Click to share on Google.
Coming Soon - Future home of something quite cool
Future home of something quite cool. If you're the site owner. To launch this site. If you are a visitor. Please check back soon.
GameFX - The Game Development Framework - Home
Project Hosting for Open Source Software. GameFX - The Game Development Framework. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Support GameFX with a paypal donation. The Game Development Framework (GameFX) is simply a set of libraries to be used as the foundation for any simple 2D tile-based game. It can be used to build games such as PacMan, Snake, Tetris, and even Chess. Lets start with tile-mapping. The...
GameDev Geek Blog
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Game Dev Geek
Nov 20, 2007. Game Programming With Ruby. Nov 2, 2006. Aug 6, 2006. Jun 8, 2006. Texas Indie Game Con. Jun 5, 2006. Jun 2, 2006. May 30, 2006. May 24, 2006. May 23, 2006. May 19, 2006. May 18, 2006. SDL 12.10 Released. May 15, 2006. May 13, 2006. May 9, 2006. Visual C 2005 Express. May 6, 2006. May 5, 2006. May 4, 2006. May 3, 2006. Cross Platform Game Development.
GAME DEV GIGS.COM
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Game Dev Gone Rogue
Game Dev Gone Rogue. My experience leaving mainstream game development to go indie, and the adventure that ensues. Monday, September 30, 2013. Work-Life Balance, and Finishing a Game. It's been a month since my last post. Traditionally, I've been pretty good about keeping a rhythm on this blog. One post, bi-weekly for over two years, save for the occasional vacation. And even then, I was usually quick to make-up for lost time. Of an indie like? Do developers choose to become independent? I definitely str...
Game development my way. | Game development my way.
Game development my way. Game development my way. Lessons learned and other things. So yeah. I’m posting increasingly less on this blog for no real reason it seems. I generally have a lot of stuff to write about still but I have returned this time to share some insights from the past year or so. I realized a few days ago that I’ve been writing custom graphics rendering since the early months of 2009 or so, maybe even before that. That’s only a little short of 5 years! But I’m not alone in advising ...