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Game development my way. | Game development my way.

Game development my way.

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Game development my way. | Game development my way. | gamedevgoro.wordpress.com Reviews
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Game development my way. | Game development my way. | gamedevgoro.wordpress.com Reviews

https://gamedevgoro.wordpress.com

Game development my way.

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1

About | Game development my way.

https://gamedevgoro.wordpress.com/about

Game development my way. Game development my way. This is a collected place where I write and talk about whatever I want. Mostly I will write about/show stuff that I come across whilst making my games and tinkering around with code in general. And I probably will explain some stuff like: approaches, algorithms and things of that nature in depth so anyone with similar projects or interests could find use of that information. Oh right… What about me? And OK… You. Right now, the knowledge of 3d math and pro...

2

Deferred shadowmaps | Game development my way.

https://gamedevgoro.wordpress.com/2012/10/19/deferred-shadowmaps

Game development my way. Game development my way. Yes They are finally happening after all this time. So now I’ve got fully deferred lighting, but I have CSM for directional lights and now, with the twiddling of some shader math, shadowmaps for spotlights! The same ol’ shadows, except now they aren’t rendered using forward rendering and therefore run about a million times faster (n-… not actually the real number). I’ll go back to work now. October 19, 2012. Planning a re-write…. Leave a Reply Cancel reply.

3

Project | Game development my way.

https://gamedevgoro.wordpress.com/2012/11/09/project

Game development my way. Game development my way. Yeah I’m sorta involved in a project. Now with some other people so there’s a pretty big chance that I won’t upload anything on this blog for a while. Unless I want to write about something else than just engines and stuff, but most of my “programming power” will be directed towards the mentioned project. Oh- I’m also busy with school right now so that makes for even less time to “waste” on my usual stuff. Posted in Game Development. November 9, 2012.

4

Planning a re-write… | Game development my way.

https://gamedevgoro.wordpress.com/2012/09/05/planning-a-re-write

Game development my way. Game development my way. Planning a re-write…. 8230; of some of the components within the engine that are working poorly/not at all at this point in time. Yeah, I’m going to rip out the old code and implement a new, much better system which actually allows for the basic things a scene manager is supposed to do. The old system was also very slow so I’m going to focus some on making it as fast as possible. A lot of times culling is counteractive and some games run faster by not cul...

5

Some stuff | Game development my way.

https://gamedevgoro.wordpress.com/2013/02/15/some-stuff-2

Game development my way. Game development my way. Yeah, so it’s been quite a while since I put anything on this blog. I’ve been spending a lot of time elsewhere and doing other things. Other than that I’ve written an extension for my 2D engine project, formerly called “Junebug”. It’s now called “SpiderTank” instead. The details to this name change are irrelevant… but spidertanks are sort of cooler than junebugs. Less cute… but cooler. More on that later when I get it to work on a satisfactory level.

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⚙ Swift Mazes - A level generator for The Dark Mod

http://www.swift-mazes.com/links.html

Swift Mazes - Links. For Thief and The Dark Mod related stuff. TDM) - formerly a total conversion for Doom 3, now a stand-alone game, used as the engine by. Dungeon Generators and Articles. Bake your own 3d dungeons. The Cauldon - A random Dungeon Generator. Dinky Dungeon Level Generator. A game I can only recommend. Dungeons, Derrible Puns and Death - what's not to like? A free, fast, portable and uncomplicated API for roguelike developpers. Game development my way.

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Game development my way. | Game development my way.

Game development my way. Game development my way. Lessons learned and other things. So yeah. I’m posting increasingly less on this blog for no real reason it seems. I generally have a lot of stuff to write about still but I have returned this time to share some insights from the past year or so. I realized a few days ago that I’ve been writing custom graphics rendering since the early months of 2009 or so, maybe even before that. That’s only a little short of 5 years! But I’m not alone in advising ...

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