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gamelocalisationdsp | Game Localisation Project | gamelocalisationdsp.wordpress.com Reviews

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1

Rating systems | gamelocalisationdsp

https://gamelocalisationdsp.wordpress.com/2014/11/13/rating-systems

November 13, 2014. I did some resaerch on the rating systems around the world. Apparently there ara no official/government’s rating systems, but there are a few organisations tha are very popular and do the ratings and each continent or country (since each one has it’s own history, coulture and way of thinking, therefore different needs and prefrences). There is PEGI for European countries. Here’s the official website. http:/ www.pegi.info/en/index/. USA’s supreme court and violent video games. Create a ...

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gamelocalisationdsp | Game Localisation Project | Page 2

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Graphic research – Same word in different countries. November 10, 2014. Thanks to all you guys for the information you have shared during this week about the current worldwide game market. I am currently in charge of the 3D graphics part of the project and my current research is based on the differences between the looking of the objects and props in a game depending on its location. United States of America. Market Research – Demographics and Statistics. November 9, 2014. This may be called the first dr...

3

angelafragou | gamelocalisationdsp

https://gamelocalisationdsp.wordpress.com/author/angelafragou

8221;Legends of localisation”. November 13, 2014. This is an unofficial blog on localisation, but still it was a good start for me for further research! Localisation: ”Magic Flying Hat Turbo Adventure”. November 13, 2014. A very interesting example of localisation! Check out the the games here:. Https:/ www.youtube.com/watch? Https:/ www.youtube.com/watch? Konami’s ”Contra”. November 13, 2014. Konami’s ”Contra” (release in 1987) is is a good example of localisation. The europian version even though it&#8...

4

Localisation: Analysis of texts | gamelocalisationdsp

https://gamelocalisationdsp.wordpress.com/2014/11/13/localisation-analysis-of-texts

Localisation: Analysis of texts. November 13, 2014. I found this very helpful! Video game localisation the analysis of ingame texts. The localisation of ”Magic John”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.

5

The first fighting games | gamelocalisationdsp

https://gamelocalisationdsp.wordpress.com/2014/11/13/the-first-fighting-games

The first fighting games. November 13, 2014. The first fighting game ever made is ‘Heavyweight champion’ and it was an Arcade game made by SEGA, relased in 1976. It was designed as a black and white 2-players game. And here’s the 1987’s remake. Https:/ www.youtube.com/watch? But the firts one to become popular was ‘Karate champ’ (or ‘Karate Dō’ as known in the original’s release’s country, Japan) and was released in 1984. Https:/ www.youtube.com/watch? Leave a Reply Cancel reply. Enter your comment here.

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March | 2014 | Gur-u

https://gurusability.wordpress.com/2014/03

Monthly Archives: March 2014. March 27, 2014. Bioshock Infinite – HUD and UI customisation. March 21, 2014. Don’t tell me how to make my game. March 20, 2014. ArmA 3 – The usability of context menus in games. March 18, 2014. Bad UX design gets the worst out of gamers. March 17, 2014. Trials Evolution: Gold Edition – The ergonomics of controlling a motorcycle. March 13, 2014. Personas for video game development. March 13, 2014. Banished – Getting your priorities straight. A look at the UX of mods.

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A look at the UX of mods | Gur-u

https://gurusability.wordpress.com/2014/04/03/a-look-at-the-ux-of-mods

April 3, 2014. A look at the UX of mods. I have been brushing up on the challenges that game developers face when trying to map the user journey of players for their game, and I came across this really interesting peer-reviewed paper. I would like to focus on the first and second category: some of the mods in those categories are so well-received by the gamer community that people end up only playing using mods (e.g. Skyrim mods in the first category) or even buy the original game only. I will save you t...

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Bioshock Infinite – HUD and UI customisation | Gur-u

https://gurusability.wordpress.com/2014/03/27/bioshock-infinite-hud-and-ui-customisation

March 27, 2014. Bioshock Infinite – HUD and UI customisation. Tools available to the user. The shield mechanic in Bioshock Infinite is new to the Bioshock series, but not a new mechanic in the FPS genre. Like most games that feature a shield mechanic, you don’t lose health until all of your shields are gone. Shields regenerate back to full if the player does not take any sort of damage over a short period of time. Can be performed in a non-intuitive manner by going into the game’s files. Click to share o...

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Gur-u | Games User Research and Usability | Page 2

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Games User Research and Usability. March 17, 2014. Trials Evolution: Gold Edition – The ergonomics of controlling a motorcycle. March 13, 2014. Personas for video game development. March 13, 2014. Banished – Getting your priorities straight. March 11, 2014. Natural User Interfaces in gaming: putting the NUI in ‘nuisance’. March 11, 2014. Mirror’s Edge – UX is not UI. March 7, 2014. The UX of a crowd-funding campaign. March 5, 2014. Batman: Arkham Origins – One key to rule them all. Newer posts →.

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July | 2014 | Gur-u

https://gurusability.wordpress.com/2014/07

Monthly Archives: July 2014. July 24, 2014. Diablo III: Reaper of Souls – The cost of fixing mistakes. Follow this blog (email notifications). What is a Dark Pattern in video games? Diablo III: Reaper of Souls – The cost of fixing mistakes. A look at the UX of mods. Bioshock Infinite – HUD and UI customisation. Don’t tell me how to make my game. Deep Dive Annotate…. On Diegesis and interface de…. User interface desig…. On Diegesis and interface de…. On Trials Evolution: Gold Edition….

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What is GUR-U? | Gur-u

https://gurusability.wordpress.com/what-is-gur-u

My blog’s title, GUR-U, stands for Games User Research and Usability, and as a term for me represents the application of research methodologies to improve games during the game development pipeline through the use of player data. There are two types of research under this umbrella term:. Additionally, any book on general Usability, UX and User Research (these terms are often used interchangeably) will apply to video games in most cases. Print and Sharing options:. Click to print (Opens in new window).

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ArmA 3 – The usability of context menus in games | Gur-u

https://gurusability.wordpress.com/2014/03/20/arma-3-the-usability-of-context-menus-in-games

March 20, 2014. ArmA 3 – The usability of context menus in games. Tools available to the user. 8230;and because of the way you moved, you are now facing 1 pixel too much to the left, and the sign disappears. You are now swapping guns, and you are stuck in the animation so you cannot open the door. Your body is filled with holes only milliseconds later. To sum up, the context menu in ArmA 3 is a list of items with:. 8211; changing number of items. 8211; changing order of items. My opinion as a player.

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What is a Dark Pattern in video games? | Gur-u

https://gurusability.wordpress.com/2014/08/28/what-is-a-dark-pattern-in-video-games

August 28, 2014. What is a Dark Pattern in video games? Recently, some dark patterns were made illegal in the UK. In light of this, I’d like to take a look at what can consist a dark pattern in gaming, and discuss the negative impact it can create. In Farmville (by Zynga), players can be tricked into a sort of social pyramid scheme, where in-game progress and rewards can be acquired by inviting more friends to work on their farm by playing the game, according to the authors of this article. There are ton...

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About Me | Gur-u

https://gurusability.wordpress.com/about-me

My name is Stefanos Papalamprou, I am a UX researcher currently based in London, UK. I work for a design consultancy on a wide variety of digital client products, from e-commerce websites to mobile banking apps. What Gur-u is about. What Gur-u is not about. This blog is not. A panel of game reviews. In simple words, I will usually only add a short paragraph at the end of an article to mention whether I like a game or not, but I will try not to mix up the subjectivity of finding a game fun and the obj...

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| Gur-u

https://gurusability.wordpress.com/2014/03/04/gur-u

March 4, 2014. This blog contains all things Games User Research (GUR) and articles about Usability issues I encounter in the games I play and test. 8220;Do research early and often, avoid money loss, frustration and customer dissatisfaction later.”. The blog itself will be updated weekly with an article related to a game I evaluate and the usability issues I encounter, as well as weekly picks of GUR- or UX-related gaming articles (e.g. from Gamasutra) I find interesting and will comment on myself. Diabl...

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Игры - новинки 2015, игровые новинки, новости, описание видеоигр, скриншоты, каталог игр

Fallout 4 выйдет на PC, Xbox One и PS4. Bethesda разработчик Fallout 4 официально подтвердил выход игры на PC, Xbox One и PS4. В мае для Dragon Age: Inquisition появиться новый бесплатный контент. В мае для Dragon Age: Inquisition появиться новый бесплатный контент. Electronic Arts анонсировала два дополнения, которые будут доступны на следующей недели. Heroes of the Storm. Розыгрыш ключей бета-тестирования Heroes of the Storm. Blizzard: Розыгрыш ключей бета-тестирования Heroes of the Storm. Все что вам ...

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gameLoc - Servicios de Localización Videojuegos

Nuestra inagotable búsqueda de la perfección confirma el compromiso que adquirimos con cada uno de nuestros clientes. GameLoc cuenta con un equipo especializado en la localización de videojuegos. Especializados en el doblaje de videojuegos con la última tecnología en grabación de audio digital. GameLoc ha traducido y doblado muchos de los títulos estrella. De los últimos años. Calle Capitán Haya, 55, 2º 7. Teléfono: 91 571 23 36. FAX: 91 572 21 10. Email: isabel.mota@gameloc.net.

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Untitled Document

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www.gamelocal.com

This Web page parked FREE courtesy of Certified Registrar. Search for domains similar to. Is this your domain? Let's turn it into a website! Would you like to buy this. Find Your Own Domain Name. See our full line of products. Easily Build Your Professional Website. As low as $4.99/mo. Call us any time day or night (480) 624-2500.

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G.A.M.E. Local 101 | General Association of Miramar Employees

For several years we've been making worker relations and conditions for Miramar employees as beautiful as the city where they work. G.amE. stands for General Association of Miramar Employees. Our site has been updated and retrofitted to provide you with a convenient way to keep up with the latest happenings and resources for City of Miramar workers and contractors. Site instigated by Devonaire Designs. 8226; Log in.

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gamelocalisationdsp | Game Localisation Project

December 29, 2014. 8221;Legends of localisation”. November 13, 2014. This is an unofficial blog on localisation, but still it was a good start for me for further research! Localisation: ”Magic Flying Hat Turbo Adventure”. November 13, 2014. A very interesting example of localisation! Check out the the games here:. Https:/ www.youtube.com/watch? Https:/ www.youtube.com/watch? Konami’s ”Contra”. November 13, 2014. Konami’s ”Contra” (release in 1987) is is a good example of localisation. The europian versio...

gamelocalization.com gamelocalization.com

Spiele Lokalisation - Anja Heppelmann, Übersetzungen Englisch Deutsch - Translation of Games, Computergames and more

Lokalisation von Spielen Englisch Deutsch für die Fachbereiche:. Computer- und Konsolenspiele - Filmuntertitelungen - Entertainment-Software. Lernsoftware - Tourismus - Literatur - und mehr. Freiberufliche Übersetzerin für Computerspiele. Englisch-deutsche Übersetzungen - linguistische Tests. Kirchbrede 1 in 48291 Telgte. Fon 02504 7399601 - Fax 02504 7399602.

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gamelocalization

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海外ゲーム日本語化実験所

8251; vpk.exeはSource SDK Base 2013のものを使った. Vpkexeを探す。無料だとAlien Swarm bin(Alien Swarm SDK)やSource SDK Base 2013 Multiplayer binなど. Contagion resource dir.vpk を vpk.exe にドラッグ&ドロップ. Contagion resource dir というフォルダに展開される. 8251;txt探すのにvpk全部展開するより、コマンドラインから vpk -l で確認するとよい. Resource dir resource * english.txt を resource * japanese.txtとしてコピー. The Stanley Parable (MOD). Source EngineやHL2MODで.txtがなく.datのみのものがあるのでconverter作った. Source Engine dat/text converter. Dat2txt datfile txtfile : dat to text (utf-16,LF).