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GLFW - An OpenGL library

Is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. GLFW is written in C and has native support for Windows, macOS and many Unix-like systems using the X Window System, such as Linux and FreeBSD. GLFW is licensed under the zlib/libpng license. Download GLFW 3.2.1. August 18, 2016. Gives you a window and OpenGL context with just two function calls.

http://www.glfw.org/

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GLFW - An OpenGL library | glfw.org Reviews
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Is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. GLFW is written in C and has native support for Windows, macOS and many Unix-like systems using the X Window System, such as Linux and FreeBSD. GLFW is licensed under the zlib/libpng license. Download GLFW 3.2.1. August 18, 2016. Gives you a window and OpenGL context with just two function calls.
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6 clone on github
7 glfw 3 x
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GLFW - An OpenGL library | glfw.org Reviews

https://glfw.org

Is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. GLFW is written in C and has native support for Windows, macOS and many Unix-like systems using the X Window System, such as Linux and FreeBSD. GLFW is licensed under the zlib/libpng license. Download GLFW 3.2.1. August 18, 2016. Gives you a window and OpenGL context with just two function calls.

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glfw.org glfw.org
1

GLFW - News archive

http://www.glfw.org/news.html

Version 3.2.1 released. Version 3.2 released. Version 3.1.2 released. Version 3.1.1 released. Version 3.1 released. Version 3.0.4 released. TimeLines: Assault on America. Version 3.0.3 released. Version 3.0.2 released. Version 3.0.1 released. Version 3.0 released. Version 2.7.9 released. GLFW repositories moved to GitHub. Version 2.7.8 released. Site moved to Jekyll. Version 2.7.7 released. Version 2.7.6 released. Version 2.7.5 released. Version 2.7.4 released. Version 2.7.3 released. GLFW now has a wiki.

2

GLFW - FAQ

http://www.glfw.org/faq.html

This page attempts to address some of the most commonly asked questions that we have received from GLFW users. 11 - What is GLFW? 12 - What is GLFW not? 13 - Why yet another OpenGL library? 14 - What platforms are supported by GLFW? 15 - What versions of OpenGL are supported by GLFW? 21 - Why use separate red/green/blue bit depths? 22 - Is it possible to change video modes after a window has been created? 23 - Will image or texture loading support be added to GLFW? 28 - What is Unicode? 11 - What is GLFW?

3

GLFW - Community

http://www.glfw.org/community.html

Is a good place to ask questions about GLFW and talk to others using it. Is a good place both for questions and for helping out with or just following the day-to-day development. Is where to post bug reports, feature requests and pull requests. If you find a bug or have a suggestion for this website, please submit an issue or a pull request to the website issue tracker.

4

GLFW: Main Page

http://www.glfw.org/docs/latest

GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. See New features in 3.2. For release highlights or the version history. Is a guide for users new to GLFW. It takes you through how to write a small but complete program. There are guides for each section of the API:. Introduction to the API. Moving from GLFW 2 to 3.

5

GLFW: Moving from GLFW 2 to 3

http://www.glfw.org/docs/3.0/moving.html

Moving from GLFW 2 to 3. Image and texture loading. Support for versions of Windows older than XP. Capture of system-wide hotkeys. Automatic polling of events. Changes to existing features. Library and header file. This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does. If you wish to use the C 11 or C11 facilities but your compiler doesn't yet support them, see the TinyThread. However, GLFW 3 has better support for. Use from multiple threads.

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nilstastic | I am not a smart man

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Skip to main content. Doing without knowing – part 4. September 14, 2013. The time has finally come to load a model that we’ve created in blender into out OpenGL project. As usual we have to learn a bunch of new stuff before we get to the fun part but bare with me, cause it’ll be worth the wait. =). To create out 3D model we are going to use an application that is called Blender. To get started we’ll have to head to their website, download. Continue reading →. Doing without knowing – part 3. Now, to crea...

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Tourgen's Ludumdare #23 Entry

http://www.snowfroglogic.com/ludumdare23.html

Tourgen's Ludumdare #23 Entry. Welcome Ludumdare #23 Participants! Library Code I'm Using. Amateur coder and game enthusiast - music, sketching, coppersmithing, electronics. I like to build things. DOWNLOAD MY ENTRY HERE [Windows]. Download the ZIP file, unzip anywhere, execute the .EXE file. It is compiled for Windows 32bit systems but the game is compatible with 64bit too. I used the Mingw32 compiler with the Codeblocks IDE running on Windows 7 64bit. Play "PRO STEW CHUGGER" now! All the doors and wind...

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A Circular Reference

http://www.desultoryquest.com/blog

Adventures of a vagabond electron. Drawing Anti-aliased Circular Points Using OpenGL/WebGL. This article explores points in OpenGL, and I use WebGL to illustrate the concepts. The demos may not render in Internet Explorer as I use new ECMA Script 6 syntax for strings (storing the shader code) which apparently is not supported by IE. If you discount the WebGL boilerplate code, drawing a point is easy. Attributes to the vertex shader are a. Color of the point and a. Gl PointSize = 10.0;. A point will be ac...

lwjgl.org lwjgl.org

Get started with LWJGL 3 - LWJGL

https://www.lwjgl.org/guide

This guide will help you get started with LWJGL. Please use our download page. To download an LWJGL release. You will also need a Java SE Development Kit. JDK), LWJGL will work on version 8 or newer. Then proceed by setting up a project in your favorite IDE and configuring it like so:. Add the LWJGL jars to the classpath. This is usually done by setting up a library dependency for your project and attaching jars to it. Set the -Djava.library.path. Import org.lwjgl.*; import org.lwjgl.glfw...GlfwInit() ) ...

josuegomes.blogspot.com josuegomes.blogspot.com

Thoughts on C++: April 2013

http://josuegomes.blogspot.com/2013_04_01_archive.html

A closed mind is a recipe for bigotry." - Bjarne Stroustrup. Thursday, April 04, 2013. GCC 48.0 build failing for MinGW. Was released on March 22nd, so in time for April's release of the MinGW Distro. Unfortunately it failed miserably to build. It is a known problem. I hope that by the next release of MinGW Distro this problem is already fixed. I'll keep you informed. Wednesday, April 03, 2013. MinGW Distro - April 2013 Release. 75 Mb - Full with add-ons. 16 Mb - Core Components. View my complete profile.

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GLFW - An OpenGL library

Is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. GLFW is written in C and has native support for Windows, macOS and many Unix-like systems using the X Window System, such as Linux and FreeBSD. GLFW is licensed under the zlib/libpng license. Download GLFW 3.2.1. August 18, 2016. Gives you a window and OpenGL context with just two function calls.

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