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GPU Pro | gpupro.blogspot.com Reviews

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realtimerendering.com realtimerendering.com

Real-Time Rendering Graphics books Page

http://www.realtimerendering.com/books.html

Real-Time Rendering Graphics Books Page. Last changed: May 16, 2016. Beyond our own book. Listed here are upcoming, recent, and recommended. Graphics books, along with related online information. On our Resources page we list only books that are free for download. To sample the books: some books have "look inside" on Amazon. Or have Google Books samples. Which we link to as we find them. You can also look at Amazon's best-selling DirectX. Books that have not been released yet. Game Engine Gems 3. OpenGL ...

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: Lava Whales Concept

http://graphicsdreamer.blogspot.com/2010/03/lava-whales-concept.html

Graphics, Digipen, and games. Friday, March 19, 2010. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. Michael Alling attends the DigiPen Institute of Technology where he is obtaining a B.S. in Real Time Interactive Simulation (Computer Science). His passion is real-time graphics programming. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: No Singletons!!!!!!!!!!

http://graphicsdreamer.blogspot.com/2010/02/no-singletons.html

Graphics, Digipen, and games. Sunday, February 21, 2010. I was skimming the blog C0DE517E, and I ran across an interesting post on why singletons are bad. I love singletons, and I try to use them all over the place. Well. at least I did. There were two Google Tech Talks I found from the blog and I wanted to share the insight I learned from them with you. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

sebh-blog.blogspot.com sebh-blog.blogspot.com

Sebh's blog: 2011/07

http://sebh-blog.blogspot.com/2011_07_01_archive.html

Graphics and Games development. Jul 24, 2011. I have added a new article on my website about a simple material featuring electricity flowing down a printed circuit. Everything is here. With the traditional executable and source code! Basically, instead of this:. Feel free to improve it and to discuss about it here! Links to this post. Subscribe to: Posts (Atom). This blog is my place where I share my ideas. It does not reflect the opinions of my employers. View my complete profile. My PhD web site.

sebh-blog.blogspot.com sebh-blog.blogspot.com

Sebh's blog: Eye rendering - first try

http://sebh-blog.blogspot.com/2010/08/eye-rendering-first-try.html

Graphics and Games development. Aug 31, 2010. Eye rendering - first try. I was in holidays near Deauville (France) last week, that's why I remains quiet. I have started working on an eye rendering method inspired by the one presented in this paper. As you can see on the next screen-shots, I have some interesting first results. The characteristics of the eye is taken from biologists reports papers. The iris is rendering using the subsurface texture mapping. I hope you like it! Green and Brown eyes. Hi, ex...

sebh-blog.blogspot.com sebh-blog.blogspot.com

Sebh's blog: Quackecon 2010: Carmack's keynote

http://sebh-blog.blogspot.com/2010/08/quackecon-2010.html

Graphics and Games development. Aug 13, 2010. Quackecon 2010: Carmack's keynote. Every developers familiar with virtual texturing would have though: "this is a real scalable technology"! Carmack just proved it with his iPhone4 Rage demo. By the way, I am looking for a full video of the keynote. I, I mean google, can't find it. Also, John now has a twitter. Which would work as his old .plan files! Back to good old time? August 13, 2010 at 9:28 AM. Il va faire exploser twitter :). View my complete profile.

sebh-blog.blogspot.com sebh-blog.blogspot.com

Sebh's blog: PhD 3D Engine - Conclusion

http://sebh-blog.blogspot.com/2011/06/phd-3d-engine-conclusion.html

Graphics and Games development. Jun 26, 2011. PhD 3D Engine - Conclusion. I have finally written an article on my website. About the engine I have developed for My PhD thesis. This engine made my life easier as a PhD student. I have learned a lot during its development:. First shadow mapping, virtual indirection cubemap. I was then able to quickly:. Design my experiments using scripting. Build environments under Maya MentalRay. Record user's actions in the VE. Extract meaningful data for analysis.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: First Post!

http://graphicsdreamer.blogspot.com/2009/12/first-post.html

Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: December 2009

http://graphicsdreamer.blogspot.com/2009_12_01_archive.html

Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Posts (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

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gpuprimer.blogspot.com gpuprimer.blogspot.com

GPU Primer

Tuesday, March 4, 2014. The GPU Primer, Part I. Click here to download "The GPU Primer" on Scribd. Michael August, Computer Scientist. First published May 15th, 2006. In 1999, Intel responded to AMD’s 3DNOW! In order to understand these features, we must first take a look at the purpose of the GPU and video card in general. The GPU Primer, Part II. To read Part I of this article, click here. Click here to download "The GPU Primer" on Scribd. Michael August, Computer Scientist. The GPU Primer, Part III.

gpupro2.blogspot.com gpupro2.blogspot.com

GPU Pro 2

Friday, November 16, 2012. Moving to GPU Pro blog. I moved all GPU Pro related things to the GPU Pro blog:. Http:/ gpupro.blogspot.com. Thursday, September 13, 2012. The source code moved to the CRC website here:. Http:/ www.crcpress.com/product/isbn/9781568817187. Monday, August 20, 2012. New Source Code Download link. The source code for the book was moved by the publisher to http:/ www.crcpress.com/product/isbn/9781568817187. Monday, February 7, 2011. Head over to amazon.com to buy a copy. 31 Temporal...

gpupro3.blogspot.com gpupro3.blogspot.com

GPU Pro 3

Friday, November 16, 2012. Moving all things related to GPU Pro to GPU Pro blog. I moved all GPU Pro related things to the GPU Pro blog:. Http:/ gpupro.blogspot.com. Thursday, September 13, 2012. The source code moved to the CRC website:. Http:/ www.crcpress.com/product/isbn/9781439887820. Thursday, January 19, 2012. It seems like the publisher didn't manage to upload the source code to the books website at. Http:/ downloads.akpeters.com/gpupro/. Please find a temporary solution at. The first chapter "Ve...