gpupro4.blogspot.com
GPU Pro 4: January 2012
http://gpupro4.blogspot.com/2012_01_01_archive.html
Monday, January 2, 2012. After the success of the first seven entries to the ShaderX book series, of GPU Pro (. GPU Pro 2 (. And the soon to be released GPU Pro 3 ( gpupro3.blogspot.com. We are looking for authors for GPU Pro 4. This time, we want to emphasize the new compute APIs and browser-based rendering techniques. Proposals are due by March 17th, 2012. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below. March 17th, 2012.
bizzotto.biz
Biography | Andrea Bizzotto's Portfolio
http://www.bizzotto.biz/biography-2
Andrea Bizzotto Online Portfolio. I was born in Bassano del Grappa, Italy, and was very interested in computers from a young age. My first computer was a Commodore 64, which I used in my early years to learn the basics of computers. I quickly became interested in computer games and at the age of 16 I started programming in C . My first projects were some simple 2D games that grew more complex over time. After school I joined a BS course in computer engineering at the University of Padova. After receiving...
ericpenner.net
Portfolio | EricPenner.net
http://www.ericpenner.net/portfolio
Siggraph 2011 Advances in Real-Time Rendering. Eric Penner , George Borshukov. GPU Pro 2 Advanced Rendering Techniques, 2011. Shader Amortization using Pixel Quad Message Passing. GPU Pro 2 Advanced Rendering Techniques, 2011. Advanced Medical Volume Rendering and Segmentation on the GPU. Eric Penner , Mike Roberts. GPU Technology Conference (GTC) 2010. Three-Dimensional Medical Image Visualization Techniques on Modern Graphics Processors. Eric Penner , Ross Mitchell. Eric Penner , Ross Mitchell. As part...
gpupro3.blogspot.com
GPU Pro 3: November 2010
http://gpupro3.blogspot.com/2010_11_01_archive.html
Monday, November 8, 2010. GPU Pro 3: Call for Authors. After the success of the first seven entries to the ShaderX book series, of GPU Pro ( gpupro.blogspot.com. And the soon to be released GPU Pro 2 ( gpupro2.blogspot.com. We are looking for authors for GPU Pro 3. Proposals are due by March 17th, 2011. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below. Schedule and Author Guidelines. March 17th, 2011. Authors selected and begin writing.
gpupro4.blogspot.com
GPU Pro 4: Call for Authors
http://gpupro4.blogspot.com/2012/01/call-for-authors.html
Monday, January 2, 2012. After the success of the first seven entries to the ShaderX book series, of GPU Pro (. GPU Pro 2 (. And the soon to be released GPU Pro 3 ( gpupro3.blogspot.com. We are looking for authors for GPU Pro 4. This time, we want to emphasize the new compute APIs and browser-based rendering techniques. Proposals are due by March 17th, 2012. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below. View my complete profile.
gpupro3.blogspot.com
GPU Pro 3: GPU Pro 3: Call for Authors
http://gpupro3.blogspot.com/2010/11/gpu-pro-3-call-for-authors.html
Monday, November 8, 2010. GPU Pro 3: Call for Authors. After the success of the first seven entries to the ShaderX book series, of GPU Pro ( gpupro.blogspot.com. And the soon to be released GPU Pro 2 ( gpupro2.blogspot.com. We are looking for authors for GPU Pro 3. Proposals are due by March 17th, 2011. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below. Subscribe to: Post Comments (Atom). GPU Pro 3: Call for Authors.