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Virtual Globe and Terrain Rendering: Hackathons in the Classroom
http://blog.virtualglobebook.com/2012/12/hackathons-in-classroom.html
Saturday, December 1, 2012. Hackathons in the Classroom. I teach a graduate-level GPU Programming and Architecture. Course at the University of Pennsylvania. I do lots of atypical things like open source projects. Using github (there is no "homework" - who wants to do homework? And I've even let the students make their own final. And based on feedback from last semester. And a few Cesium. I canceled class and replaced it with a six-hour hackathon, 6pm-12am, in the graphics lab. Using the GLSL Sandbox.
Virtual Globe and Terrain Rendering: Reflections on Teaching GPU Programming and Architecture: Take III
http://blog.virtualglobebook.com/2013/04/reflections-on-teaching-gpu-programming.html
Wednesday, April 10, 2013. Reflections on Teaching GPU Programming and Architecture: Take III. I've taught CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. Three times now, and every time I like to write a reflections post on what went well and what didn't. This semester I made some pretty unconventional changes. No Written Homework. No Tests. No Final. CUDA path tracer - Aparajith Sairam. All written in CUDA. Tessellation shaders - Tiju Thomas. To discourage cheating, the ac...
Virtual Globe and Terrain Rendering: April 2013
http://blog.virtualglobebook.com/2013_04_01_archive.html
Wednesday, April 10, 2013. Reflections on Teaching GPU Programming and Architecture: Take III. I've taught CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. Three times now, and every time I like to write a reflections post on what went well and what didn't. This semester I made some pretty unconventional changes. No Written Homework. No Tests. No Final. CUDA path tracer - Aparajith Sairam. All written in CUDA. Tessellation shaders - Tiju Thomas. To discourage cheating, the ac...
CIS 565: GPU Programming and Architecture. Fall 2012.
http://cis565-fall-2012.github.io/studentwork.html
CIS 565: GPU Programming and Architecture. Computer Graphics @ Penn. Bullet; Student Work • Previous semester. WebGL Volume Renderer • blog. WebGL Pathtracer • blog. Snow Shading • blog. Swarm Intelligence • blog. Non-photorealistic Rendering • blog. Enhanced User Interfaces using the GPU and Microsoft Kinect • blog. OpenCL in OpenCV • blog. Procedural Terrain • blog. KD Trees on the GPU • blog. Extended Pathtracer • blog.
TOTAL LINKS TO THIS WEBSITE
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GPU Pro 2
Friday, November 16, 2012. Moving to GPU Pro blog. I moved all GPU Pro related things to the GPU Pro blog:. Http:/ gpupro.blogspot.com. Thursday, September 13, 2012. The source code moved to the CRC website here:. Http:/ www.crcpress.com/product/isbn/9781568817187. Monday, August 20, 2012. New Source Code Download link. The source code for the book was moved by the publisher to http:/ www.crcpress.com/product/isbn/9781568817187. Monday, February 7, 2011. Head over to amazon.com to buy a copy. 31 Temporal...
GPU Pro 3
Friday, November 16, 2012. Moving all things related to GPU Pro to GPU Pro blog. I moved all GPU Pro related things to the GPU Pro blog:. Http:/ gpupro.blogspot.com. Thursday, September 13, 2012. The source code moved to the CRC website:. Http:/ www.crcpress.com/product/isbn/9781439887820. Thursday, January 19, 2012. It seems like the publisher didn't manage to upload the source code to the books website at. Http:/ downloads.akpeters.com/gpupro/. Please find a temporary solution at. The first chapter "Ve...
GPU Pro 4
Friday, November 16, 2012. Moving to GPU Pro Blog. I moved all GPU Pro related things to the GPU Pro blog:. Http:/ gpupro.blogspot.com. The first draft for the book cover is in:. Monday, January 2, 2012. After the success of the first seven entries to the ShaderX book series, of GPU Pro (. GPU Pro 2 (. And the soon to be released GPU Pro 3 ( gpupro3.blogspot.com. We are looking for authors for GPU Pro 4. This time, we want to emphasize the new compute APIs and browser-based rendering techniques. Moving t...
Great Parallel Union
GPU Psicanálise
Informamos a suspensão temporária das atividades do site, em função de uma mudança estrutural relativa à passagem do GPU para NPU Núcleo de Psicanálise de Uberlândia. Pedimos aos visitantes do Site compreensão e paciência, a fim de que possamos nos organizar neste novo formato.
GPUQ
UQ en Abitibi-Témiscamingue. UQ à Chicoutimi. UQ à Rimouski. UQ à Trois-Rivières. Et à Rimouski. La profession est régie par une association professionnelle, le Project Management Institute (PMI) qui a reconnu lexcellence des programmes en gestion de projet offerts par le réseau de lUniversité du Québec en les accréditant. Nos programmes sont les seuls au Canada à être accrédités par le PMI. Création de la Chaire de recherche en. Chaire de recherche en gestion de projets aéronautiques.
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