gpupro4.blogspot.com
GPU Pro 4: January 2012
http://gpupro4.blogspot.com/2012_01_01_archive.html
Monday, January 2, 2012. After the success of the first seven entries to the ShaderX book series, of GPU Pro (. GPU Pro 2 (. And the soon to be released GPU Pro 3 ( gpupro3.blogspot.com. We are looking for authors for GPU Pro 4. This time, we want to emphasize the new compute APIs and browser-based rendering techniques. Proposals are due by March 17th, 2012. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below. March 17th, 2012.
sebh-blog.blogspot.com
Sebh's blog: Symbolic computations
http://sebh-blog.blogspot.com/2010/12/symbolic-computations.html
Graphics and Games development. Dec 21, 2010. Just found a good symbolic (algebraic) computation. Program that can help you to develop/visualize/simplify your formulas. The graphical interface is name XCAS and uses the GIAC engine. You can download everything here. As an example, you can "pre-compute" rotation matrix from Euler's angles for a 3 bands spherical harmonics vector and visualize it as following:. Good to start optimizing things. Please, spread the word: GPU Pro 3: Call for Authors. Sticky not...
rendering.ovgu.de
OvGU::Publikationen
http://www.rendering.ovgu.de/publikationen.html
Institut für Simulation und Grafik. Master and Diploma Theses. Bachelor and Students' Theses. Precomputed Illuminance Composition for Real-Time Global Illumination. Johannes Jendersie, David Kuri and Thorsten Grosch. Symposium on Interactive 3D Graphics and Games (I3D 2016). Tiled Frustum Culling for Differential Rendering on Mobile Devices. Kai Rohmer and Thorsten Grosch. Conditionally accepted at IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2015). Best Full Paper Award. Vision, Mo...
gpupro4.blogspot.com
GPU Pro 4: Call for Authors
http://gpupro4.blogspot.com/2012/01/call-for-authors.html
Monday, January 2, 2012. After the success of the first seven entries to the ShaderX book series, of GPU Pro (. GPU Pro 2 (. And the soon to be released GPU Pro 3 ( gpupro3.blogspot.com. We are looking for authors for GPU Pro 4. This time, we want to emphasize the new compute APIs and browser-based rendering techniques. Proposals are due by March 17th, 2012. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below. View my complete profile.