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TFMX for ScummVM

Monday, August 10, 2009. GSoC is nearing its end,  today is the "suggested pencils down" date, means there shouldnt be much more happening that some cleanups and bugfixes. Im already doing exactly this for a couple of days so I guess its time to round up what got done (and what din`t). Integration in scumm engine. Integration in kyra engine. No progress, the modules arent in the documented format. See this blogpost. Tuesday, July 28, 2009. And another week passed. I had alot trouble getting myself motiva...

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TFMX for ScummVM | gsoc-tfmx.blogspot.com Reviews
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Monday, August 10, 2009. GSoC is nearing its end,  today is the suggested pencils down date, means there shouldnt be much more happening that some cleanups and bugfixes. Im already doing exactly this for a couple of days so I guess its time to round up what got done (and what din`t). Integration in scumm engine. Integration in kyra engine. No progress, the modules arent in the documented format. See this blogpost. Tuesday, July 28, 2009. And another week passed. I had alot trouble getting myself motiva...
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TFMX for ScummVM | gsoc-tfmx.blogspot.com Reviews

https://gsoc-tfmx.blogspot.com

Monday, August 10, 2009. GSoC is nearing its end,  today is the "suggested pencils down" date, means there shouldnt be much more happening that some cleanups and bugfixes. Im already doing exactly this for a couple of days so I guess its time to round up what got done (and what din`t). Integration in scumm engine. Integration in kyra engine. No progress, the modules arent in the documented format. See this blogpost. Tuesday, July 28, 2009. And another week passed. I had alot trouble getting myself motiva...

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gsoc-tfmx.blogspot.com gsoc-tfmx.blogspot.com
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TFMX for ScummVM: June 2009

http://gsoc-tfmx.blogspot.com/2009_06_01_archive.html

Saturday, June 20, 2009. I cleaned up the code and a few bugs and I`m satisfied with the current state, so I`m releasing the binaries today. Some common terms for all versions:. The binaries posted are only intended for the Amiga-Versions of "Monkey Island", use the regular ScummVM for everything else. So, without further delays, here are executeables for Win32/Linux32/Linux64:. Nothing stops you to compile it yourself of course, look at the previous Blog-Post for the Link. Friday, June 19, 2009. Support...

2

TFMX for ScummVM: Back to square one

http://gsoc-tfmx.blogspot.com/2009/07/back-to-square-one.html

Thursday, July 2, 2009. Back to square one. I started working on Maxtrax yesterday, means I`m pretty much in the same spot like in the beginning. Things are a bit different this time though as there is an commented assembler-source available directly from the author, and the format itself is simpler than TFMX. Still it will take some time to get familar enough and code a player, which means there wont be much new blogposts in the near future. Subscribe to: Post Comments (Atom). And another week passed.

3

TFMX for ScummVM: And another week passed...

http://gsoc-tfmx.blogspot.com/2009/07/and-another-week-passed.html

Tuesday, July 28, 2009. And another week passed. I had alot trouble getting myself motivated, probably a reason for this is that I lack a clear goal on how far I should rework Paula, all the classes using it and the scummvm-players which would need to be adapted aswell. After all, everything I do has to be merged back into ScummVM`s main development branch, and modifications need to be tested aswell. Subscribe to: Post Comments (Atom). And another week passed. What to do next. Back to square one.

4

TFMX for ScummVM: What to do next

http://gsoc-tfmx.blogspot.com/2009/07/what-to-do-next.html

Tuesday, July 21, 2009. What to do next. Progress on Maxtrax has slowed down as the player is in good shape already. I looked a bit at Desktoptracker an am now pondering what to do next. The problem with Desktoptracker. I exchanged some mails with Kirben, he knows a bit about the Acorn-Version of Simon. He tried running the game under an Emulator, but getting only noise instead of music (he cant rule out emulator issues tough). So I consider this task dead. Improve Paula (Amiga-Sound-Chipset Emulator).

5

TFMX for ScummVM: April 2009

http://gsoc-tfmx.blogspot.com/2009_04_01_archive.html

Wednesday, April 22, 2009. ASIOATA (A short introduction of all those Acronyms). The purpose of this blog is to document the progress of my work during this summer, thats as short as it gets. For a bit of a backstory: Google holds annually a nice program called GSoC ( Google Summer of Code. For which I applied and ultimatly ended up as one of the 1000 students chosen. My task will be to improve ScummVM. Subscribe to: Posts (Atom). ASIOATA (A short introduction of all those Acronym.

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lordhoto.blogspot.com lordhoto.blogspot.com

LordHoto's World: August 2009

http://lordhoto.blogspot.com/2009_08_01_archive.html

11 August, 2009. Kyrandia 1 Amiga completable. Today I tried to make a complete playthrough of Kyrandia 1 Amiga. It turned out I had to fix a few things, like the opcode used to display Kallak's Note and some potion animation related code. For the latter it turned out, that some offsets in kyra.dat were wrong, after fixing them up it worked like charm. After that I was finally able to complete the game. Yeah! After all the graphics are still nice, despite them using only 32 colors for the game screen.

lordhoto.blogspot.com lordhoto.blogspot.com

LordHoto's World: Kyrandia 1 Amiga

http://lordhoto.blogspot.com/2009/08/kyrandia-1-amiga.html

10 August, 2009. This time a really long time passed since the last post. I decided to make a new entry now, since there has been finally some progress on Kyrandia 1 Amiga. Some of you might know that we have an GSoC student working on support for various AMIGA sound formats (to be precise: TFMX for Monkey Island 1 Amiga and MaxTrax for Kyrandia 1 Amiga). You can find his blog over here. He already finished MaxTrax support. This gave me enough motivation to look into Kyrandia 1 Amiga again. Of course the...

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TFMX for ScummVM

Monday, August 10, 2009. GSoC is nearing its end,  today is the "suggested pencils down" date, means there shouldnt be much more happening that some cleanups and bugfixes. Im already doing exactly this for a couple of days so I guess its time to round up what got done (and what din`t). Integration in scumm engine. Integration in kyra engine. No progress, the modules arent in the documented format. See this blogpost. Tuesday, July 28, 2009. And another week passed. I had alot trouble getting myself motiva...

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