birchinima.blogspot.com
Machinima Project
http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html
Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.
birchinima.blogspot.com
Machinima Project: sound effects
http://birchinima.blogspot.com/2007/10/sound-effects.html
Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.
chanimation.blogspot.com
chanimation: July 2007
http://chanimation.blogspot.com/2007_07_01_archive.html
Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).
oh-ah-machinima.blogspot.com
Oh & Ah Machinima: My Level
http://oh-ah-machinima.blogspot.com/2007/10/my-level.html
Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.
jjmachinima.blogspot.com
Machinima.. "DE107's." 'We gonna get paid bro.'
http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html
Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.
joelvenables2007machinima.blogspot.com
Joel's magical world of Machinima and such: I failed...
http://joelvenables2007machinima.blogspot.com/2007/10/i-failed.html
Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. I hope you enjoy. The address is http:/ projetor-brasil.blogspot.com. A hug. April 9, 2008 at 9:44 AM. May 23, 2008 at 2:59 PM.
dna-fx.blogspot.com
DnA.FX: Animatic
http://dna-fx.blogspot.com/2007/08/animatic.html
This blog section is dedicated for my upcoming Machinima 'Bad Blood'. Tuesday, August 28, 2007. Hey guys, here is the script for 'Bad Blood'. For some reason the text didn't show up in the animatic. First-person view of someone walking towards a large double door entrance in a fast pace. Shows the son sitting in waiting for his fathers arrival. Father sees son on. Son raises hand and shoots a bolt at his fathers head-. Father vanishes and appears behind son and rips him from the throne an throws him.
joelvenables2007machinima.blogspot.com
Joel's magical world of Machinima and such: Brody the Parrotless' textures
http://joelvenables2007machinima.blogspot.com/2007/10/brody-parrotless-textures.html
Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. Brody the Parrotless' textures. Here is the other pirate, Brody the Parrotless' textures. This is his head texture, has a little more detail on it than the other ones. And this is as per usual pretty crappie. Subscribe to: Post Comments (Atom). What scale should my beaver be? View my complete profile. Brody the Parrotless: Uncensored. Capn Davy Sharkbait: True Hollywood stories.