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3D Animation

Wednesday, 5 May 2010. Once my frames had rendered I imported the animation into Adobe Premiere Pro. In here I created a title to play at the beginning of the animation with my Sid Details on. I also added some sounds effects I had gathered of an eagle screeching and wings flapping to give the animation a more realistic feel. Tuesday, 4 May 2010. Once I was happy with the finished animation it was time to render the scene. I changed the width to 800 and the height to 600. Monday, 3 May 2010. I have place...

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3D Animation | jemmabarnes3danimation.blogspot.com Reviews
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Wednesday, 5 May 2010. Once my frames had rendered I imported the animation into Adobe Premiere Pro. In here I created a title to play at the beginning of the animation with my Sid Details on. I also added some sounds effects I had gathered of an eagle screeching and wings flapping to give the animation a more realistic feel. Tuesday, 4 May 2010. Once I was happy with the finished animation it was time to render the scene. I changed the width to 800 and the height to 600. Monday, 3 May 2010. I have place...
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3D Animation | jemmabarnes3danimation.blogspot.com Reviews

https://jemmabarnes3danimation.blogspot.com

Wednesday, 5 May 2010. Once my frames had rendered I imported the animation into Adobe Premiere Pro. In here I created a title to play at the beginning of the animation with my Sid Details on. I also added some sounds effects I had gathered of an eagle screeching and wings flapping to give the animation a more realistic feel. Tuesday, 4 May 2010. Once I was happy with the finished animation it was time to render the scene. I changed the width to 800 and the height to 600. Monday, 3 May 2010. I have place...

INTERNAL PAGES

jemmabarnes3danimation.blogspot.com jemmabarnes3danimation.blogspot.com
1

3D Animation: Camera Angels

http://www.jemmabarnes3danimation.blogspot.com/2010/05/animating.html

Sunday, 2 May 2010. I did have one problem at this stage because I created an animation and was pleased with how it looked, however I somehow saved over the finished version! I was very annoyed because I then had to go back and do it all again. I cant quite understand how I done this because I was saving my work as different files all the way through but that will teach me to not do it again! Subscribe to: Post Comments (Atom). Research into Eagle flying. View my complete profile.

2

3D Animation: April 2010

http://www.jemmabarnes3danimation.blogspot.com/2010_04_01_archive.html

Friday, 30 April 2010. Once I was satisfied with the skinning I had to start on the eagles animation. I animated the wings by moving them to an approproiate position and set a key frame for each one. Once I was happy with the motion I added more scenes in the timeline by holding down the shift button I copied what I had orginally made and moved them along. As you can see in the timeline below I have copied the keyframes. Thursday, 29 April 2010. Wednesday, 28 April 2010. Looking at other peoples scenes I...

3

3D Animation: Merging the Models

http://www.jemmabarnes3danimation.blogspot.com/2010/05/merging-models.html

Sunday, 2 May 2010. After carrying out some research I was ready to begin the modelling again. Setting key frames and moving the timeline along I was able to animate the model. I found this part quite tricky but soon got the hang over it. The final animation shows the wings flapping, the eagle being struck and falling to the ground. Subscribe to: Post Comments (Atom). Research into Eagle flying. View my complete profile.

4

3D Animation: Rendering

http://www.jemmabarnes3danimation.blogspot.com/2010/05/adobe-premiere-pro.html

Tuesday, 4 May 2010. Once I was happy with the finished animation it was time to render the scene. I changed the width to 800 and the height to 600. I also had to ensure that the render was saved as Microsoft Video 1 as the compression type, this was to enable that when I was in Pemiere Pro it will be able to play the file. Subscribe to: Post Comments (Atom). Research into Eagle flying. View my complete profile.

5

3D Animation: Lighting the Scene

http://www.jemmabarnes3danimation.blogspot.com/2010/05/lighting.html

Monday, 3 May 2010. I have placed a target light into the scene. I have placed the light spot in front of the scene on the eagle and have pulled the camera up so the light is coming from the same direction of the user. The light makes the clouds look realistic and highlights the model well. Subscribe to: Post Comments (Atom). Research into Eagle flying. View my complete profile.

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leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model & Scene Merge - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-scene-merge.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Learning to Walk - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/learning-to-walk.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

rachelbull.blogspot.com rachelbull.blogspot.com

Aesop's Fables 3D Animation: Elly Skinned

http://rachelbull.blogspot.com/2010/05/elly-skinned.html

Aesop's Fables 3D Animation. Thursday, 6 May 2010. Subscribe to: Post Comments (Atom). Start and Finish Lines. View my complete profile.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Rendering - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/05/rendering.html

176; Aesop's Fables °. Editing in Premiere Pro.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model Development - 1 - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-development-1.html

176; Aesop's Fables °. Sack Model Development - 1. After creating my reference images I began modelling. I started by creating a box which would form the body of the character, I then extruded out the polygons for the limbs and head. I moved the vertices to create the shapes I wanted. The model was kept as simple as possible so that when i came to the skinning stage the task would not be too difficult. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Test Render_1 - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/04/test-render1.html

176; Aesop's Fables °. I wanted to produce a render to see how long it would take. This is an initial animation test. Having a skylight in the scene provides a much more natural lighting but dramatically increases render time.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Animation Problems

http://scoobster17-3dma2.blogspot.com/2010/05/animation-problems.html

3D Modelling and Animation: Part 2. Wednesday, 5 May 2010. As a result of the last problem, I decided to go back to my original models to animate (the ones where the skinning was successful. Now, I thought I could at least get the motions I intended my models to do shown, even if there were no materials used. Upon trying this, now even these models will not work. I tried importing a .BIP file to make the fox walk that is shown a few posts ago, and that completely messed up the files.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: More problems

http://scoobster17-3dma2.blogspot.com/2010/05/xxx.html

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. I have tried and tried and tried again to get my models to animate correctly, and to no avail. A problem I have come to face is the skinning, but I cannot figure out the problem. When I move the biped, the skinning works fine, I have skinned correctly and the mesh moves accordingly:. But as soon as I go to the motion panel, and move the biped in exactly the same way, only the biped moves. It's so strange. Thursday, May 06, 2010.

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3D Animation

Wednesday, 5 May 2010. Once my frames had rendered I imported the animation into Adobe Premiere Pro. In here I created a title to play at the beginning of the animation with my Sid Details on. I also added some sounds effects I had gathered of an eagle screeching and wings flapping to give the animation a more realistic feel. Tuesday, 4 May 2010. Once I was happy with the finished animation it was time to render the scene. I changed the width to 800 and the height to 600. Monday, 3 May 2010. I have place...

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