leemccartneyanimation.blogspot.com
Sack Model & Scene Merge - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/sack-model-scene-merge.html
176; Aesop's Fables °. Sack Model and Scene Merge. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.
leemccartneyanimation.blogspot.com
Learning to Walk - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/learning-to-walk.html
176; Aesop's Fables °. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.
rachelbull.blogspot.com
Aesop's Fables 3D Animation: Elly Skinned
http://rachelbull.blogspot.com/2010/05/elly-skinned.html
Aesop's Fables 3D Animation. Thursday, 6 May 2010. Subscribe to: Post Comments (Atom). Start and Finish Lines. View my complete profile.
leemccartneyanimation.blogspot.com
Rendering - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/05/rendering.html
176; Aesop's Fables °. Editing in Premiere Pro.
leemccartneyanimation.blogspot.com
Sack Model Development - 1 - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/sack-model-development-1.html
176; Aesop's Fables °. Sack Model Development - 1. After creating my reference images I began modelling. I started by creating a box which would form the body of the character, I then extruded out the polygons for the limbs and head. I moved the vertices to create the shapes I wanted. The model was kept as simple as possible so that when i came to the skinning stage the task would not be too difficult. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1.
leemccartneyanimation.blogspot.com
Test Render_1 - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/04/test-render1.html
176; Aesop's Fables °. I wanted to produce a render to see how long it would take. This is an initial animation test. Having a skylight in the scene provides a much more natural lighting but dramatically increases render time.
scoobster17-3dma2.blogspot.com
3D Modelling & Animation: Part 2: Animation Problems
http://scoobster17-3dma2.blogspot.com/2010/05/animation-problems.html
3D Modelling and Animation: Part 2. Wednesday, 5 May 2010. As a result of the last problem, I decided to go back to my original models to animate (the ones where the skinning was successful. Now, I thought I could at least get the motions I intended my models to do shown, even if there were no materials used. Upon trying this, now even these models will not work. I tried importing a .BIP file to make the fox walk that is shown a few posts ago, and that completely messed up the files.
scoobster17-3dma2.blogspot.com
3D Modelling & Animation: Part 2: More problems
http://scoobster17-3dma2.blogspot.com/2010/05/xxx.html
3D Modelling and Animation: Part 2. Thursday, 6 May 2010. I have tried and tried and tried again to get my models to animate correctly, and to no avail. A problem I have come to face is the skinning, but I cannot figure out the problem. When I move the biped, the skinning works fine, I have skinned correctly and the mesh moves accordingly:. But as soon as I go to the motion panel, and move the biped in exactly the same way, only the biped moves. It's so strange. Thursday, May 06, 2010.