tam3dmodellingandanimation.blogspot.com
Tina's 3D Modelling Blog: October 2008
http://tam3dmodellingandanimation.blogspot.com/2008_10_01_archive.html
Tina's 3D Modelling Blog. Sunday, 26 October 2008. Starting my Project- April. The next stage was to add a head to the dragon. I used a sphere for this, although I was not happy to leave it like this. Due to this I then edited it to make it flatter and rotated it before putting it in place. Once I completed one leg I duplicated it and re-arranged the sections on the other side of the body. I now need to continue with this by adding the dragon's wings, a face and by creating the figure of St George. I am ...
tam3dmodellingandanimation.blogspot.com
Tina's 3D Modelling Blog: January 2009
http://tam3dmodellingandanimation.blogspot.com/2009_01_01_archive.html
Tina's 3D Modelling Blog. Thursday, 29 January 2009. Week 1- My First 3D Animation. Today is the first time I have attempted to create an animation in 3Ds Max, and with this in mind feel I have managed to complete the tasks quite well. To begin with I just added key frames along the timeline and adjusted the position of the content at these points. At first I did occasionally forget to click on the key button, but after some practice I started to remember this each time. Subscribe to: Posts (Atom).
dan-3dsmax.blogspot.com
3DS Max with Dan: February 2009
http://dan-3dsmax.blogspot.com/2009_02_01_archive.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.
tam3dmodellingandanimation.blogspot.com
Tina's 3D Modelling Blog: Week 10-Adapting ident 2 part 3
http://tam3dmodellingandanimation.blogspot.com/2009/04/week-10-adapting-ident-2-part-3.html
Tina's 3D Modelling Blog. Saturday, 25 April 2009. Week 10-Adapting ident 2 part 3. Currently I felt ident 2 part 3 worked reasonably well, however the walk sequence was too fast. So to start I rescaled the timeline from 90 frames length to 105 to prevent this. Next I went on to create the tug of the string as this would add realism to the balloon making the character float as it suggested the bear had a mass. To do this I cloned a copy of the balloon string and edited it using the soft selection tool.
dan-3dsmax.blogspot.com
3DS Max with Dan: Animating on a Path
http://dan-3dsmax.blogspot.com/2009/02/animating-on-path.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 6 February 2009. Animating on a Path. Another method of animation is by using paths. Paths are a brilliant way to move characters and objects around the screen without worrying too much of what it will look like as you can draw a path that your object will follow and perfect it until you are happy before you even get your object animating around it. Subscribe to: Post Comments (Atom). Stoo's 3D Mod Blog.
dan-3dsmax.blogspot.com
3DS Max with Dan: Animating through the Morpher Modifier
http://dan-3dsmax.blogspot.com/2009/02/animating-through-morpher-modifier.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.
thisiscoooolin.blogspot.com
This is coooolin: February 2009
http://thisiscoooolin.blogspot.com/2009_02_01_archive.html
Wednesday, 25 February 2009. Week 5: Continuing with ident. Looking back at my last post of the wmv, I've decided to extend the length of the animation because it was slightly short and so I've added more frames upto 1000. This also allowed me to animate the earth into a slower rotation. To do that I edit and delete all the keys on the frame and add new keys about 200 frames each. How I managed to get the camera moving? Thursday, 19 February 2009. So far so good:. Animating is tricky but it can be done&#...
dan-3dsmax.blogspot.com
3DS Max with Dan: First Animation
http://dan-3dsmax.blogspot.com/2009/01/first-animation.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Thursday, 29 January 2009. Back for Semester 2 and animation is the subject of this terms 3D module. 3DS Max is a powerful tool that not only allows modelling but also allows you to create 3D animation. Animating is fairly simple, but there are several ways in which you can do this. You can do this for as many object are in the scene to create the overall effect that you are aiming for. Subscribe to: Post Comments (Atom).
dan-3dsmax.blogspot.com
3DS Max with Dan: Bunnies, Flowers and all Things Spring!
http://dan-3dsmax.blogspot.com/2008/12/bunnies-flowers-and-all-things-spring_10.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Wednesday, 10 December 2008. Bunnies, Flowers and all Things Spring! This is our final image for this project. When thinking of April, I think of spring. When I think of spring, I think of bunnies and meadows. The bunny must stand! Again, using a small box, I made the back foot (which only took a couple of minutes) as it was just a simple modifcation to the shape and a MeshSmooth with 2 iterations. Duplicated and positio...
dan-3dsmax.blogspot.com
3DS Max with Dan: October 2008
http://dan-3dsmax.blogspot.com/2008_10_01_archive.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Monday, 6 October 2008. Multi/Sub-Object Materials are used for covering more an object with more than one material. The example here describes how to use this material type for a teapot. First, create a teapot and convert it to an 'editable poly'. On the options on the right-hand side of the screen, select 'Element'. You should now have your finished product. Tutorial 3 - Materials. Materials are an important feature within...