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Tina's 3D Modelling Blog

Tina's 3D Modelling Blog. Wednesday, 6 May 2009. Week 12-Adding Music and Sounds. Now that each part of each ident is completed and rendered I have lined up and exported each ident as a whole with video editing software. Several of the sound effects I recorded myself using objects found around the home and percussion sounds on my keyboard. Any I could not source in this way I got from http:/ www.soundsnap.com. For ident 2 I selected a backing track which I consisted of a rise and fall in volume as I felt...

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Tina's 3D Modelling Blog. Wednesday, 6 May 2009. Week 12-Adding Music and Sounds. Now that each part of each ident is completed and rendered I have lined up and exported each ident as a whole with video editing software. Several of the sound effects I recorded myself using objects found around the home and percussion sounds on my keyboard. Any I could not source in this way I got from http:/ www.soundsnap.com. For ident 2 I selected a backing track which I consisted of a rise and fall in volume as I felt...
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Tina's 3D Modelling Blog | tam3dmodellingandanimation.blogspot.com Reviews

https://tam3dmodellingandanimation.blogspot.com

Tina's 3D Modelling Blog. Wednesday, 6 May 2009. Week 12-Adding Music and Sounds. Now that each part of each ident is completed and rendered I have lined up and exported each ident as a whole with video editing software. Several of the sound effects I recorded myself using objects found around the home and percussion sounds on my keyboard. Any I could not source in this way I got from http:/ www.soundsnap.com. For ident 2 I selected a backing track which I consisted of a rise and fall in volume as I felt...

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tam3dmodellingandanimation.blogspot.com tam3dmodellingandanimation.blogspot.com
1

Tina's 3D Modelling Blog: April 2009

http://www.tam3dmodellingandanimation.blogspot.com/2009_04_01_archive.html

Tina's 3D Modelling Blog. Saturday, 25 April 2009. Week 10-Improving ident 2 part 6. As the adaptation to the string went well previously I feel it is necessary to incorporate it into this section as well. So, I made the sting into an editable poly, cloned a copy and made alterations to the shape. I am pleased with this as it links well with the part I previously adapted. Week 10-Adapting ident 2 part 3. I am now much happier with this section, especially as the walk sequence is no longer at a great speed.

2

Tina's 3D Modelling Blog: Easter-Changes to ident 2 part 6

http://www.tam3dmodellingandanimation.blogspot.com/2009/04/easter-changes-to-ident-2-part-6.html

Tina's 3D Modelling Blog. Monday, 20 April 2009. Easter-Changes to ident 2 part 6. I now feel this part of the ident needs some more alterations as I have learnt more since completing this. I do think it is not obvious that the balloon deflates. So, I turned on the auto key and used the scale tool to aid this. I did find I needed to try different values to get the density of the cloud correct so I could see as much of the bear as I wanted. Subscribe to: Post Comments (Atom). Week 9-Starting ident 1 part 1.

3

Tina's 3D Modelling Blog: November 2008

http://www.tam3dmodellingandanimation.blogspot.com/2008_11_01_archive.html

Tina's 3D Modelling Blog. Sunday, 30 November 2008. Week 10- Continuing my image for October. To start this week I decided to do more work on the trees and so began by creating a leaf. To do this I used the line tool to draw the spline and then extruded it slightly to create the third dimension. At this point I was not completely happy with the appearance of the background and so edited it. I did not want the colour to be too powerful as it could take the attention away from part of the image. I ...Next ...

4

Tina's 3D Modelling Blog: October 2008

http://www.tam3dmodellingandanimation.blogspot.com/2008_10_01_archive.html

Tina's 3D Modelling Blog. Sunday, 26 October 2008. Starting my Project- April. The next stage was to add a head to the dragon. I used a sphere for this, although I was not happy to leave it like this. Due to this I then edited it to make it flatter and rotated it before putting it in place. Once I completed one leg I duplicated it and re-arranged the sections on the other side of the body. I now need to continue with this by adding the dragon's wings, a face and by creating the figure of St George. I am ...

5

Tina's 3D Modelling Blog: March 2009

http://www.tam3dmodellingandanimation.blogspot.com/2009_03_01_archive.html

Tina's 3D Modelling Blog. Monday, 30 March 2009. Week 9-More work on ident 3 part 6. I was pleased with how the start to this went last week, and now I have the logo I can do more work on this. To start I imported the logo into the scene. Next I scaled it down to a size I was happy with. I wanted it to be quite large at the end of the ident, but not too big that the rest of the scene would be very small in the shot so the logo would fit in. Due to this I thought carefully when scaling the object. I then ...

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Matt's Blog

http://matt1515.blogspot.com/2009/02/tutorial-in-this-tutorial-with-have.html

Thursday, 26 February 2009. In this tutorial with have learnt how to use the reactor tool. This is a very useful tool which allows me to mimic. The effect of gravity and collisions between different objects. It would be useful to use this tool for an animation of a bowling ball crashing into some pins. To simulate this animation all you have to do is follow the following steps. First you have to create a plane which will be the ground on which. Subscribe to: Post Comments (Atom). Eden Mood Board The chan...

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Matt's Blog

http://matt1515.blogspot.com/2009/02/edenmood-board-channel-that-i-have.html

Thursday, 5 February 2009. Subscribe to: Post Comments (Atom). Tutorial 5In this tutorial with have learnt how to. StoryBoard This is a storyboard for the Channel E. Tutorial 2 In this tutorial we have learnt to we . Tutorial 1- The Basics The main aim for this seme. Eden Mood Board The channel that I have choosen t. View my complete profile.

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Steven's 3D Module Project: October 2008

http://sr26-wildwing64.blogspot.com/2008_10_01_archive.html

Steven's 3D Module Project. Sunday, 19 October 2008. Tree - Work In Progress. The second object to be used for my October image is nearly complete, and I've been working quite hard on this for the last couple of weeks. Since October is the start of Autumn, I have been working on an Autumn tree, which will be my main focus for said image. After applying meshsmooth, I then extruded some roots from where the original box was, and then applied meshsmooth again. The new branches, as well as the leaves, were c...

dan-3dsmax.blogspot.com dan-3dsmax.blogspot.com

3DS Max with Dan: February 2009

http://dan-3dsmax.blogspot.com/2009_02_01_archive.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.

3d-pineapple.blogspot.com 3d-pineapple.blogspot.com

Captain Pineapple Goes 3D: March 2009

http://3d-pineapple.blogspot.com/2009_03_01_archive.html

Captain Pineapple Goes 3D. This is part of my Assignment in the module "3D Modelling and Animation" Captain Pineapple will return with something witty in good time citizens. Wednesday, 11 March 2009. DiscoverBot - Walk Cycle. Last time; you saw DiscoverBot moving for the first time. And now he walks! Subscribe to: Posts (Atom). Dan's Money Making 3D Blog. DiscoverBot - Walk Cycle. View my complete profile.

jeremy-3dmod.blogspot.com jeremy-3dmod.blogspot.com

Jeremy's 3D Mod Blog: Ident 1: DNA

http://jeremy-3dmod.blogspot.com/2009/05/ident-1-dna.html

Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Thursday, 7 May 2009. My first ident for the discovery channel is looking at DNA. The scene starts with a single strand of DNA turning, moves onto vertical strands of DNA and finally ending with travelling through a strand of DNA. The three rendered scenes were imported into Adobe Premiere Pro and linked together with a cross dis...

jeremy-3dmod.blogspot.com jeremy-3dmod.blogspot.com

Jeremy's 3D Mod Blog: September 2008

http://jeremy-3dmod.blogspot.com/2008_09_01_archive.html

Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Monday, 22 September 2008. First attempt with 3D Studio Max. This is my first attempt using 3D Studio Max, creating an apple, cloning it and placing it on a surface. Subscribe to: Posts (Atom). Hi, I'm 20, currently studying for a BSc (Hons) Multimedia Computing degree at Anglia Ruskin University. Take a look at this blog whi...

dan-3dsmax.blogspot.com dan-3dsmax.blogspot.com

3DS Max with Dan: Animating on a Path

http://dan-3dsmax.blogspot.com/2009/02/animating-on-path.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 6 February 2009. Animating on a Path. Another method of animation is by using paths. Paths are a brilliant way to move characters and objects around the screen without worrying too much of what it will look like as you can draw a path that your object will follow and perfect it until you are happy before you even get your object animating around it. Subscribe to: Post Comments (Atom). Stoo's 3D Mod Blog.

dan-3dsmax.blogspot.com dan-3dsmax.blogspot.com

3DS Max with Dan: Animating through the Morpher Modifier

http://dan-3dsmax.blogspot.com/2009/02/animating-through-morpher-modifier.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: April 2009

http://sr26-wildwing64.blogspot.com/2009_04_01_archive.html

Steven's 3D Module Project. Monday, 20 April 2009. This is, so far, the most complete one out of all three of my idents. Using the Space Shuttle featured in my previous entry, as well as a tutorial that helped me to make Planet Earth, as well as a star field in the background, this is what I have at the moment:. In the above screengrab, I've labeled where I've placed the bomb. It doesn't need to be placed directly into the object to blow it up. As for the fiery blast in the ident itself, that's actually ...

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Tina's 3D Modelling Blog

Tina's 3D Modelling Blog. Wednesday, 6 May 2009. Week 12-Adding Music and Sounds. Now that each part of each ident is completed and rendered I have lined up and exported each ident as a whole with video editing software. Several of the sound effects I recorded myself using objects found around the home and percussion sounds on my keyboard. Any I could not source in this way I got from http:/ www.soundsnap.com. For ident 2 I selected a backing track which I consisted of a rise and fall in volume as I felt...

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