matt1515.blogspot.com
Matt's Blog
http://matt1515.blogspot.com/2009/02/tutorial-in-this-tutorial-with-have.html
Thursday, 26 February 2009. In this tutorial with have learnt how to use the reactor tool. This is a very useful tool which allows me to mimic. The effect of gravity and collisions between different objects. It would be useful to use this tool for an animation of a bowling ball crashing into some pins. To simulate this animation all you have to do is follow the following steps. First you have to create a plane which will be the ground on which. Subscribe to: Post Comments (Atom). Eden Mood Board The chan...
matt1515.blogspot.com
Matt's Blog
http://matt1515.blogspot.com/2009/02/edenmood-board-channel-that-i-have.html
Thursday, 5 February 2009. Subscribe to: Post Comments (Atom). Tutorial 5In this tutorial with have learnt how to. StoryBoard This is a storyboard for the Channel E. Tutorial 2 In this tutorial we have learnt to we . Tutorial 1- The Basics The main aim for this seme. Eden Mood Board The channel that I have choosen t. View my complete profile.
sr26-wildwing64.blogspot.com
Steven's 3D Module Project: October 2008
http://sr26-wildwing64.blogspot.com/2008_10_01_archive.html
Steven's 3D Module Project. Sunday, 19 October 2008. Tree - Work In Progress. The second object to be used for my October image is nearly complete, and I've been working quite hard on this for the last couple of weeks. Since October is the start of Autumn, I have been working on an Autumn tree, which will be my main focus for said image. After applying meshsmooth, I then extruded some roots from where the original box was, and then applied meshsmooth again. The new branches, as well as the leaves, were c...
dan-3dsmax.blogspot.com
3DS Max with Dan: February 2009
http://dan-3dsmax.blogspot.com/2009_02_01_archive.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.
3d-pineapple.blogspot.com
Captain Pineapple Goes 3D: March 2009
http://3d-pineapple.blogspot.com/2009_03_01_archive.html
Captain Pineapple Goes 3D. This is part of my Assignment in the module "3D Modelling and Animation" Captain Pineapple will return with something witty in good time citizens. Wednesday, 11 March 2009. DiscoverBot - Walk Cycle. Last time; you saw DiscoverBot moving for the first time. And now he walks! Subscribe to: Posts (Atom). Dan's Money Making 3D Blog. DiscoverBot - Walk Cycle. View my complete profile.
jeremy-3dmod.blogspot.com
Jeremy's 3D Mod Blog: Ident 1: DNA
http://jeremy-3dmod.blogspot.com/2009/05/ident-1-dna.html
Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Thursday, 7 May 2009. My first ident for the discovery channel is looking at DNA. The scene starts with a single strand of DNA turning, moves onto vertical strands of DNA and finally ending with travelling through a strand of DNA. The three rendered scenes were imported into Adobe Premiere Pro and linked together with a cross dis...
jeremy-3dmod.blogspot.com
Jeremy's 3D Mod Blog: September 2008
http://jeremy-3dmod.blogspot.com/2008_09_01_archive.html
Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Monday, 22 September 2008. First attempt with 3D Studio Max. This is my first attempt using 3D Studio Max, creating an apple, cloning it and placing it on a surface. Subscribe to: Posts (Atom). Hi, I'm 20, currently studying for a BSc (Hons) Multimedia Computing degree at Anglia Ruskin University. Take a look at this blog whi...
dan-3dsmax.blogspot.com
3DS Max with Dan: Animating on a Path
http://dan-3dsmax.blogspot.com/2009/02/animating-on-path.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 6 February 2009. Animating on a Path. Another method of animation is by using paths. Paths are a brilliant way to move characters and objects around the screen without worrying too much of what it will look like as you can draw a path that your object will follow and perfect it until you are happy before you even get your object animating around it. Subscribe to: Post Comments (Atom). Stoo's 3D Mod Blog.
dan-3dsmax.blogspot.com
3DS Max with Dan: Animating through the Morpher Modifier
http://dan-3dsmax.blogspot.com/2009/02/animating-through-morpher-modifier.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.
sr26-wildwing64.blogspot.com
Steven's 3D Module Project: April 2009
http://sr26-wildwing64.blogspot.com/2009_04_01_archive.html
Steven's 3D Module Project. Monday, 20 April 2009. This is, so far, the most complete one out of all three of my idents. Using the Space Shuttle featured in my previous entry, as well as a tutorial that helped me to make Planet Earth, as well as a star field in the background, this is what I have at the moment:. In the above screengrab, I've labeled where I've placed the bomb. It doesn't need to be placed directly into the object to blow it up. As for the fiery blast in the ident itself, that's actually ...