tam3dmodellingandanimation.blogspot.com
Tina's 3D Modelling Blog: October 2008
http://tam3dmodellingandanimation.blogspot.com/2008_10_01_archive.html
Tina's 3D Modelling Blog. Sunday, 26 October 2008. Starting my Project- April. The next stage was to add a head to the dragon. I used a sphere for this, although I was not happy to leave it like this. Due to this I then edited it to make it flatter and rotated it before putting it in place. Once I completed one leg I duplicated it and re-arranged the sections on the other side of the body. I now need to continue with this by adding the dragon's wings, a face and by creating the figure of St George. I am ...
tam3dmodellingandanimation.blogspot.com
Tina's 3D Modelling Blog: January 2009
http://tam3dmodellingandanimation.blogspot.com/2009_01_01_archive.html
Tina's 3D Modelling Blog. Thursday, 29 January 2009. Week 1- My First 3D Animation. Today is the first time I have attempted to create an animation in 3Ds Max, and with this in mind feel I have managed to complete the tasks quite well. To begin with I just added key frames along the timeline and adjusted the position of the content at these points. At first I did occasionally forget to click on the key button, but after some practice I started to remember this each time. Subscribe to: Posts (Atom).
dan-3dsmax.blogspot.com
3DS Max with Dan: February 2009
http://dan-3dsmax.blogspot.com/2009_02_01_archive.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.
richardkingatangliaruskin.blogspot.com
Richard King - 3D Modeling and Animation: February 2009
http://richardkingatangliaruskin.blogspot.com/2009_02_01_archive.html
Richard King - 3D Modeling and Animation. Thursday, 26 February 2009. Wobbly Toy Men 3DS MAX Tutorial. This Is a tutorial file I followed from the 3ds max tutorial files available from the program itself. It introduces the user to reactors, also to methods such as grouping, ungrouping objects and using proxy objects. Reactors - Rigid Body - Cloth Reactor. In my first example I wanted a ball to roll down a plane and crash into a group of blocks, sending the ball. It is important to select that otherwise y...
richardkingatangliaruskin.blogspot.com
Richard King - 3D Modeling and Animation: Adding Sound To The Animation
http://richardkingatangliaruskin.blogspot.com/2009/03/adding-sound-to-animation.html
Richard King - 3D Modeling and Animation. Sunday, 29 March 2009. Adding Sound To The Animation. With the ident animations finished the last part of completing the ident's was too add sound and music. I used a home microphone to record some basic sounds and I spent some time downloading samples to use. I tried to collect a large resource of sounds so I could have a lot to choose from. The sound effects was what I concentrated on first before the background music. The second ident which has the bedroom sce...
jeremy-3dmod.blogspot.com
Jeremy's 3D Mod Blog: Ident 1: DNA
http://jeremy-3dmod.blogspot.com/2009/05/ident-1-dna.html
Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Thursday, 7 May 2009. My first ident for the discovery channel is looking at DNA. The scene starts with a single strand of DNA turning, moves onto vertical strands of DNA and finally ending with travelling through a strand of DNA. The three rendered scenes were imported into Adobe Premiere Pro and linked together with a cross dis...
jeremy-3dmod.blogspot.com
Jeremy's 3D Mod Blog: September 2008
http://jeremy-3dmod.blogspot.com/2008_09_01_archive.html
Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Monday, 22 September 2008. First attempt with 3D Studio Max. This is my first attempt using 3D Studio Max, creating an apple, cloning it and placing it on a surface. Subscribe to: Posts (Atom). Hi, I'm 20, currently studying for a BSc (Hons) Multimedia Computing degree at Anglia Ruskin University. Take a look at this blog whi...
tam3dmodellingandanimation.blogspot.com
Tina's 3D Modelling Blog: Week 10-Adapting ident 2 part 3
http://tam3dmodellingandanimation.blogspot.com/2009/04/week-10-adapting-ident-2-part-3.html
Tina's 3D Modelling Blog. Saturday, 25 April 2009. Week 10-Adapting ident 2 part 3. Currently I felt ident 2 part 3 worked reasonably well, however the walk sequence was too fast. So to start I rescaled the timeline from 90 frames length to 105 to prevent this. Next I went on to create the tug of the string as this would add realism to the balloon making the character float as it suggested the bear had a mass. To do this I cloned a copy of the balloon string and edited it using the soft selection tool.
dan-3dsmax.blogspot.com
3DS Max with Dan: Animating on a Path
http://dan-3dsmax.blogspot.com/2009/02/animating-on-path.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 6 February 2009. Animating on a Path. Another method of animation is by using paths. Paths are a brilliant way to move characters and objects around the screen without worrying too much of what it will look like as you can draw a path that your object will follow and perfect it until you are happy before you even get your object animating around it. Subscribe to: Post Comments (Atom). Stoo's 3D Mod Blog.
dan-3dsmax.blogspot.com
3DS Max with Dan: Animating through the Morpher Modifier
http://dan-3dsmax.blogspot.com/2009/02/animating-through-morpher-modifier.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.