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Joe Grabowski's Project Blog | Organized Confusion

Organized Confusion

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Joe Grabowski's Project Blog | Organized Confusion | jgrabo20.wordpress.com Reviews
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Joe Grabowski's Project Blog | Organized Confusion | jgrabo20.wordpress.com Reviews

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Organized Confusion

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And so I’m back, from outer space | Joe Grabowski's Project Blog

https://jgrabo20.wordpress.com/2010/06/20/and-so-im-back-from-outer-space

Joe Grabowski's Project Blog. Laquo; Well this is it. And so I’m back, from outer space. So I’m starting this blog up again. Ill be posting my progress with my new project. I’ve been working with Adam Grabowski on developing some concept art for some small environment scenes to be done in Maya. Below is the first scene to be done. Its relatively simple but I’m looking to do it in the borderlands art style, a painterly style with normal and spec maps. Feed You can leave a response. From your own site.

2

Testing 1, 2, 3 | Joe Grabowski's Project Blog

https://jgrabo20.wordpress.com/2009/11/09/testing-1-2-3

Joe Grabowski's Project Blog. It’s the final countdown. Testing 1, 2, 3. This entry was posted on November 9, 2009 at 1:38 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

3

Well this is it | Joe Grabowski's Project Blog

https://jgrabo20.wordpress.com/2009/11/19/well-this-is-it

Joe Grabowski's Project Blog. Laquo; The final. And so I’m back, from outer space. Well this is it. This entry was posted on November 19, 2009 at 1:47 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

4

Tree Update 1 | Joe Grabowski's Project Blog

https://jgrabo20.wordpress.com/2010/06/30/tree-update

Joe Grabowski's Project Blog. Laquo; And so I’m back, from outer space. So I havent been working as quickly as I would have liked to on this because of my internship work. I have started Zbrushing objects and all I have left to do is the tree then texture painting. Below is a screen with no normal maps just the basic geometry. This entry was posted on June 30, 2010 at 7:04 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.

5

Joe Grabowski's Project Blog | Organized Confusion | Page 2

https://jgrabo20.wordpress.com/page/2

Joe Grabowski's Project Blog. Playin’ with Shaders. On November 3, 2009 by jgrabo20. On October 31, 2009 by jgrabo20. So I’m in the process of tweaking my events adding more ambient events and more and more set dressing, I got foliage to work on the terrain with a sway so its starting to look better, but I just need to add in some cover to create the path nodes so the AI isn’t stuck in one spot all the time. On October 27, 2009 by jgrabo20. On October 27, 2009 by jgrabo20. On October 22, 2009 by jgrabo20.

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denisetomlinartblog.blogspot.com denisetomlinartblog.blogspot.com

Project Emerson: Post #37

http://denisetomlinartblog.blogspot.com/2009/11/post-37.html

Thursday, November 19, 2009. Good Job everyone on your projects! A basic poster I made as a final tweak (it's big, may load slow). Subscribe to: Post Comments (Atom). I am a recent graduate of Savannah College of Art and Design with a BFA in Game Design, currently seeking a position in Environment Art in the game industry. View my complete profile. Other Studio 1 students.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Onwards to Science!

http://skillcrafting.blogspot.com/2010/01/onwards-to-science.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, January 21, 2010. Well, I'll probably end up doing some more concepts for the environment, but for the time-being, I have some time to work on the Scientist character. He's a sort of quirky mix of Doc Brown and Einstein with a little Kramer in there as well. Here are a few concepts as well as a quick Zbrush rough for proportions / anatomy:.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Normals and Lighting:

http://skillcrafting.blogspot.com/2010/02/normals-and-lighting.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Sunday, February 7, 2010. Well, forgot to post the shots of the scientist that were in the Alpha presentation. Basically just normal maps and diffuse to test the baked textures. I also did a little lighting test to simulate roughly what he might look like in the game environment (if he were all grey). Subscribe to: Post Comments (Atom).

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Tree(s)

http://skillcrafting.blogspot.com/2010/03/trees.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, March 1, 2010. Hopefully this won't choke our level any more than it already is. May 23, 2013 at 5:58 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog. Ethan Scheu's Studio 1 Blog. South Dakota and the Badlands pt.1. Joe Grabowski's Project Blog.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: 2D land: the sequel:

http://skillcrafting.blogspot.com/2010/06/2d-land-sequel.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. 2D land: the sequel:. Well, apparently Blogger doesn't like uploading more than 6 images per post, so here are the rest of the paintings:. Self Portrait with puffy, smirking lips:. Self portrait with suspicious purple:. Garth as a badass with cancer stick:. Subscribe to: Post Comments (Atom). View my complete profile.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Pit Stop in 2D Land:

http://skillcrafting.blogspot.com/2010/06/pit-stop-in-2d-land.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. Pit Stop in 2D Land:. Anyway, enough jibba-jabba, here's the scoop:. Seister with living hair:. An old picture of my Grandma:. Chris contemplating what it means to be a badass:. July 7, 2010 at 9:33 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Light Maps and Normals:

http://skillcrafting.blogspot.com/2010/03/light-maps-and-normals.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, March 2, 2010. Light Maps and Normals:. Furthermore, I discovered that UDK really washes out normal maps due to light mass. I did some research online and found that it really improves the visible quality of the normal maps if a Constant3Vector is multiplied with the original normal map with settings something like this:. View my complete profile.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: The asset Train:

http://skillcrafting.blogspot.com/2010/02/asset-train.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, February 18, 2010. That poly count is waaaay off - I forgot to delete one of the high-res assets and it's adding about 7,296 tris to the scene. In other words, actual poly count is 4,826 tris total. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Zbrush Milestone:

http://skillcrafting.blogspot.com/2010/02/zbrush-milestone.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, February 2, 2010. Alright, here it is - the final(ish) Zbrush model! I probably will go in and add a few minor details later, but I needed a break from Zebrushing so I went to work on re-topologizing a low-poly final mesh. Anyway, here are some high-res shots of the Zbrush Model:. Subscribe to: Post Comments (Atom). View my complete profile.

skillcrafting.blogspot.com skillcrafting.blogspot.com

A whole bunch of BS: Translation Device and Monocole Together at Last!

http://skillcrafting.blogspot.com/2010/02/translation-device-and-monocole.html

A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, February 15, 2010. Translation Device and Monocole Together at Last! So, I think I'm about 95% done with the said Translation device and Monocle. I need to read up on some Tutes for animated textures so I can fix the emissive aspects. Other than that, I think it's time to move on to some old-fashioned, hard-core assetting! View my complete profile.

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Joe Grabowski's Project Blog | Organized Confusion

Joe Grabowski's Project Blog. On June 30, 2010 by jgrabo20. So I havent been working as quickly as I would have liked to on this because of my internship work. I have started Zbrushing objects and all I have left to do is the tree then texture painting. Below is a screen with no normal maps just the basic geometry. And so I’m back, from outer space. On June 20, 2010 by jgrabo20. Well this is it. On November 19, 2009 by jgrabo20. On November 18, 2009 by jgrabo20. It’s the final countdown. Testing 1, 2, 3.

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Take back the night. Predictions were the clouds that beauty burns away. The blues made rock 'n' roll. Dali died surrounded by vultures.he didn't have any friends to take the tubes out of his mouth" -juan luis bunuel. The song that everyone remembered. A season of personal dementia. A prayer among the masses seen from a car window. She was born out of love, like a child; and when she could not live anymore, she was reborn, again and again, in his mind. A painting for jack spicer to hide in.

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