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Joe Grabowski's Project Blog | Organized ConfusionOrganized Confusion
http://jgrabo20.wordpress.com/
Organized Confusion
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Joe Grabowski's Project Blog | Organized Confusion | jgrabo20.wordpress.com Reviews
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Organized Confusion
And so I’m back, from outer space | Joe Grabowski's Project Blog
https://jgrabo20.wordpress.com/2010/06/20/and-so-im-back-from-outer-space
Joe Grabowski's Project Blog. Laquo; Well this is it. And so I’m back, from outer space. So I’m starting this blog up again. Ill be posting my progress with my new project. I’ve been working with Adam Grabowski on developing some concept art for some small environment scenes to be done in Maya. Below is the first scene to be done. Its relatively simple but I’m looking to do it in the borderlands art style, a painterly style with normal and spec maps. Feed You can leave a response. From your own site.
Testing 1, 2, 3 | Joe Grabowski's Project Blog
https://jgrabo20.wordpress.com/2009/11/09/testing-1-2-3
Joe Grabowski's Project Blog. It’s the final countdown. Testing 1, 2, 3. This entry was posted on November 9, 2009 at 1:38 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.
Well this is it | Joe Grabowski's Project Blog
https://jgrabo20.wordpress.com/2009/11/19/well-this-is-it
Joe Grabowski's Project Blog. Laquo; The final. And so I’m back, from outer space. Well this is it. This entry was posted on November 19, 2009 at 1:47 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.
Tree Update 1 | Joe Grabowski's Project Blog
https://jgrabo20.wordpress.com/2010/06/30/tree-update
Joe Grabowski's Project Blog. Laquo; And so I’m back, from outer space. So I havent been working as quickly as I would have liked to on this because of my internship work. I have started Zbrushing objects and all I have left to do is the tree then texture painting. Below is a screen with no normal maps just the basic geometry. This entry was posted on June 30, 2010 at 7:04 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.
Joe Grabowski's Project Blog | Organized Confusion | Page 2
https://jgrabo20.wordpress.com/page/2
Joe Grabowski's Project Blog. Playin’ with Shaders. On November 3, 2009 by jgrabo20. On October 31, 2009 by jgrabo20. So I’m in the process of tweaking my events adding more ambient events and more and more set dressing, I got foliage to work on the terrain with a sway so its starting to look better, but I just need to add in some cover to create the path nodes so the AI isn’t stuck in one spot all the time. On October 27, 2009 by jgrabo20. On October 27, 2009 by jgrabo20. On October 22, 2009 by jgrabo20.
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denisetomlinartblog.blogspot.com
Project Emerson: Post #37
http://denisetomlinartblog.blogspot.com/2009/11/post-37.html
Thursday, November 19, 2009. Good Job everyone on your projects! A basic poster I made as a final tweak (it's big, may load slow). Subscribe to: Post Comments (Atom). I am a recent graduate of Savannah College of Art and Design with a BFA in Game Design, currently seeking a position in Environment Art in the game industry. View my complete profile. Other Studio 1 students.
A whole bunch of BS: Onwards to Science!
http://skillcrafting.blogspot.com/2010/01/onwards-to-science.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, January 21, 2010. Well, I'll probably end up doing some more concepts for the environment, but for the time-being, I have some time to work on the Scientist character. He's a sort of quirky mix of Doc Brown and Einstein with a little Kramer in there as well. Here are a few concepts as well as a quick Zbrush rough for proportions / anatomy:.
A whole bunch of BS: Normals and Lighting:
http://skillcrafting.blogspot.com/2010/02/normals-and-lighting.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Sunday, February 7, 2010. Well, forgot to post the shots of the scientist that were in the Alpha presentation. Basically just normal maps and diffuse to test the baked textures. I also did a little lighting test to simulate roughly what he might look like in the game environment (if he were all grey). Subscribe to: Post Comments (Atom).
A whole bunch of BS: Tree(s)
http://skillcrafting.blogspot.com/2010/03/trees.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, March 1, 2010. Hopefully this won't choke our level any more than it already is. May 23, 2013 at 5:58 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog. Ethan Scheu's Studio 1 Blog. South Dakota and the Badlands pt.1. Joe Grabowski's Project Blog.
A whole bunch of BS: 2D land: the sequel:
http://skillcrafting.blogspot.com/2010/06/2d-land-sequel.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. 2D land: the sequel:. Well, apparently Blogger doesn't like uploading more than 6 images per post, so here are the rest of the paintings:. Self Portrait with puffy, smirking lips:. Self portrait with suspicious purple:. Garth as a badass with cancer stick:. Subscribe to: Post Comments (Atom). View my complete profile.
A whole bunch of BS: Pit Stop in 2D Land:
http://skillcrafting.blogspot.com/2010/06/pit-stop-in-2d-land.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Saturday, June 26, 2010. Pit Stop in 2D Land:. Anyway, enough jibba-jabba, here's the scoop:. Seister with living hair:. An old picture of my Grandma:. Chris contemplating what it means to be a badass:. July 7, 2010 at 9:33 PM. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.
A whole bunch of BS: Light Maps and Normals:
http://skillcrafting.blogspot.com/2010/03/light-maps-and-normals.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, March 2, 2010. Light Maps and Normals:. Furthermore, I discovered that UDK really washes out normal maps due to light mass. I did some research online and found that it really improves the visible quality of the normal maps if a Constant3Vector is multiplied with the original normal map with settings something like this:. View my complete profile.
A whole bunch of BS: The asset Train:
http://skillcrafting.blogspot.com/2010/02/asset-train.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Thursday, February 18, 2010. That poly count is waaaay off - I forgot to delete one of the high-res assets and it's adding about 7,296 tris to the scene. In other words, actual poly count is 4,826 tris total. Subscribe to: Post Comments (Atom). View my complete profile. Other Quests for Virtue:. Studio I - Environments and Assets Blog.
A whole bunch of BS: Zbrush Milestone:
http://skillcrafting.blogspot.com/2010/02/zbrush-milestone.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Tuesday, February 2, 2010. Alright, here it is - the final(ish) Zbrush model! I probably will go in and add a few minor details later, but I needed a break from Zebrushing so I went to work on re-topologizing a low-poly final mesh. Anyway, here are some high-res shots of the Zbrush Model:. Subscribe to: Post Comments (Atom). View my complete profile.
A whole bunch of BS: Translation Device and Monocole Together at Last!
http://skillcrafting.blogspot.com/2010/02/translation-device-and-monocole.html
A whole bunch of BS. The blog of Benjamin Soderstrom -. This blog is dedicated to the process of my attempts to become a successful video game artist. Monday, February 15, 2010. Translation Device and Monocole Together at Last! So, I think I'm about 95% done with the said Translation device and Monocle. I need to read up on some Tutes for animated textures so I can fix the emissive aspects. Other than that, I think it's time to move on to some old-fashioned, hard-core assetting! View my complete profile.
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JGraber.ch - Start
Hier finden Sie eine Übersicht zu all den verschiedenen Aktivitäten mit denen ich mich derzeit beschäftige. Sie können mich per. Oder über Twitter. In meiner Freizeit programmiere ich gerne mit Ruby und Rails kleine Helfer und Beschleuniger. Den Code gibt es auf GitHub. Seit September 2009 blogge ich über alles was mich im Bereich IT, Bücher und Reisen interessiert auf GraberJ.wordpress.com.
JGraber.ch - Start
Hier finden Sie eine Übersicht zu all den verschiedenen Aktivitäten mit denen ich mich derzeit beschäftige. Sie können mich per. Oder über Twitter. In meiner Freizeit programmiere ich gerne mit Ruby und Rails kleine Helfer und Beschleuniger. Den Code gibt es auf GitHub. Seit September 2009 blogge ich über alles was mich im Bereich IT, Bücher und Reisen interessiert auf GraberJ.wordpress.com.
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J Grabner GmbH - Home
So the Saying goes! That means specifically: Look for niche markets. This can be achieved through the global purchase of selected timbers paired with a production that is close to perfection. Convince yourself of the quality of our products by visiting us personally in Roitham! Yours sincerely, your team from J Grabner GmbH. Peter Mitterbauerstr. 2. Tel: 43 (0) 7613 / 60250. Fax: 43 (0) 7613 / 60250/4. 730 - 12.00 and 13.00 - 17.00 hours. 730 - 12.00 hours. And of course with prior appointment.
Joe Grabowski's Project Blog | Organized Confusion
Joe Grabowski's Project Blog. On June 30, 2010 by jgrabo20. So I havent been working as quickly as I would have liked to on this because of my internship work. I have started Zbrushing objects and all I have left to do is the tree then texture painting. Below is a screen with no normal maps just the basic geometry. And so I’m back, from outer space. On June 20, 2010 by jgrabo20. Well this is it. On November 19, 2009 by jgrabo20. On November 18, 2009 by jgrabo20. It’s the final countdown. Testing 1, 2, 3.
take back the night
Take back the night. Predictions were the clouds that beauty burns away. The blues made rock 'n' roll. Dali died surrounded by vultures.he didn't have any friends to take the tubes out of his mouth" -juan luis bunuel. The song that everyone remembered. A season of personal dementia. A prayer among the masses seen from a car window. She was born out of love, like a child; and when she could not live anymore, she was reborn, again and again, in his mind. A painting for jack spicer to hide in.
~jgrabowski.com
The Life of Me | Just another IT blog
The Life of Me. Just another IT blog. New Video Tutorials…. February 25, 2012. I’m starting to create video tutorials. I learn best by teaching. Something about having to understand it thoroughly enough to explain it – I guess. But I am starting off from the beginning with a video on installing Microsoft Windows Server 2008 R2. Using Comics to Grab Attention. May 14, 2010. And a business card. Click the link if you want to see the finished comic strip. You can click this link. 8216;s Design Comics. Websi...
전주은혜와진리교회
순복음전북신학교 하계전도대회 - 6월 22일(월) 24일(수). 순복음전북신학교 종강예배 - 6월 13일. 유아세례식 - 5월 31일. 미가엘 어린이 합창단 3부 헌금송 - 5월 31일. 금요축복성회 - 강사 김영철 목사(5월 29일). 중고등부 체육대회 - 5월 25일. 전북지방회 목사 안수 및 임직예배 - 5월 23일. 사랑나눔 이불세탁 봉사 - 5월 22일. 일 시 : 2015-08-16. 제 목 : 새 노래를 부르자. 성 경 : 요한계시록 14장 1 3절. 일 시 : 2015-04-14. 찬 양 : 강정희 사모 - 이제. 전주 은혜와진리 신문 더보기. 8월 첫 주일(8월 2일)은 성찬예배로 드립니다. 8월 첫 주일(8월 2일)은 성찬예배로 드립니다. 예수님의 피 공로로 죄 씻음 받은 은혜를 감사하며, 헌물과 기도로 정성껏 준비하여 성찬예배를 드리십시다. 2015년도 하계 침례식 - 8월 15일(토), 오전 11시. 청년캠 하계수련회 - 7월 30일(목) 8월 1일(토).
Jgrace
No products in the cart. BROWSE THE J GRACE. READ THE J GRACE. VISIT J GRACE ON. The J Grace Team is working away to create a line of matching accessories for each collection. Please visit our Accessories page. To view samples of past work. The J Grace Collection marries elegance, personalization and amazing style! Every suite may be customized to complement your event color palette. Pricing to order from the J Grace Collection starts at $ 1,200. If you can dare to dream, we can design it! Last year, J G...