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Studio 1 blog

Tuesday, November 10, 2009. Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. I'm not going to play around with the reflectivity in Maya because I'll have to do that for the shader in Unreal. Next comes the rigging which shouldn't be too hard then a few animations and I'm done. Monday, November 2, 2009. Progress inch by inch. Saturday, October 31, 2009. Thursday, October 29, 2009. Sunday, October 18, 2009. Wednesday, October 14, 2009.

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Studio 1 blog | joestudio1.blogspot.com Reviews
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Tuesday, November 10, 2009. Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. I'm not going to play around with the reflectivity in Maya because I'll have to do that for the shader in Unreal. Next comes the rigging which shouldn't be too hard then a few animations and I'm done. Monday, November 2, 2009. Progress inch by inch. Saturday, October 31, 2009. Thursday, October 29, 2009. Sunday, October 18, 2009. Wednesday, October 14, 2009.
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3 studio 1 blog
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6 joeyourbro
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8 on to texturing
9 1 comment
10 milestone done
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skip to main,skip to sidebar,studio 1 blog,maps done,posted by,joeyourbro,no comments,on to texturing,1 comment,milestone done,modeling is done,more mock ups,older posts,followers,blog archive,october,about me
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Studio 1 blog | joestudio1.blogspot.com Reviews

https://joestudio1.blogspot.com

Tuesday, November 10, 2009. Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. I'm not going to play around with the reflectivity in Maya because I'll have to do that for the shader in Unreal. Next comes the rigging which shouldn't be too hard then a few animations and I'm done. Monday, November 2, 2009. Progress inch by inch. Saturday, October 31, 2009. Thursday, October 29, 2009. Sunday, October 18, 2009. Wednesday, October 14, 2009.

INTERNAL PAGES

joestudio1.blogspot.com joestudio1.blogspot.com
1

Studio 1 blog: milestone done

http://joestudio1.blogspot.com/2009/10/milestone-done.html

Sunday, October 18, 2009. The total poly-count is a little over 13,000 tris so I have room for some extra detail if I have the time. The layout needs some slight tweaks such as moving the leg platform down because currently the legs move through the fly wheels. Also going to turn the top section downward at a slight angle so the cowcatcher more resembles its position in the mock-ups. Then its on to UVing.oh boy. October 19, 2009 at 10:30 AM. Subscribe to: Post Comments (Atom). View my complete profile.

2

Studio 1 blog

http://joestudio1.blogspot.com/2009/10/blog-post.html

Wednesday, October 14, 2009. Subscribe to: Post Comments (Atom). All aboard the rainbow Mechanical Spider thing Cho. Sorry Havent posted in awhile. (I should probab. View my complete profile.

3

Studio 1 blog: Progress inch by inch

http://joestudio1.blogspot.com/2009/11/progress-inch-by-inch.html

Monday, November 2, 2009. Progress inch by inch. I've been toying around with a mockup vehicle in Unreal and have obtained some nice videos that give a good break-down of importing and creating a vehicle that seem to work so far. So that cuts out a good chunk of work and I can spend some more time on textures. Progress pictures of it coming tomorrow. Subscribe to: Post Comments (Atom). Progress inch by inch. View my complete profile.

4

Studio 1 blog: More Mock-ups

http://joestudio1.blogspot.com/2009/10/more-mock-ups.html

Saturday, October 3, 2009. Here's the second set of mock-ups. I will base my final of this design but add elements of the first that I like like the boiler. The cube is a size comparison to a human. Working on some more detailed sketches now then its time to get down and dirty with Maya. Subscribe to: Post Comments (Atom). All aboard the rainbow Mechanical Spider thing Cho. Sorry Havent posted in awhile. (I should probab. View my complete profile.

5

Studio 1 blog: On to Texturing

http://joestudio1.blogspot.com/2009/10/on-to-texturing.html

Saturday, October 31, 2009. I wave good bye to UVing.hopefully. Here are some references that I'll base my color template on while texturing. Now its time to enjoy Halloween! Subscribe to: Post Comments (Atom). All aboard the rainbow Mechanical Spider thing Cho. Sorry Havent posted in awhile. (I should probab. View my complete profile.

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ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: Last Stretch

http://ethanscheuart.blogspot.com/2009/11/last-stretch.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Saturday, November 14, 2009. Subscribe to: Post Comments (Atom). View my complete profile. People that are cool and junk. Finished. (are we ever really finished? If xNormal was a woman I would marry it. In the process of baking normals. Here is the maj. The Zbrush Model is done. Since then ve been p. Ive made a bit more progress on the sculpt since.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: September 2009

http://ethanscheuart.blogspot.com/2009_09_01_archive.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Wednesday, September 30, 2009. Toning Down the Tribal. Oh and Ben, I will definitely take into account what you said about tying in the main colors elsewhere on the body. I toyed with it for about ten seconds, but I will get back to it. Tuesday, September 29, 2009. Saturday, September 26, 2009. Thursday, September 24, 2009. This is a WIP sketch of the character I am planning to model. Tell me what you think. Wednesday, September 23, 2009.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: If xNormal was a woman I would marry it.

http://ethanscheuart.blogspot.com/2009/11/if-xnormal-was-woman-i-would-marry-it.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Saturday, November 14, 2009. If xNormal was a woman I would marry it. Ok so I have all of my Uv's layed out and I just did a test render of the normal map I baked using xNormal and here is the result as seen in the preview window. I am very pleased by the results, (although I can seethe flaws in my sculpt very explicitly now) especially when I was expecting complete failure. Great job xNormal, pat yourself on the back.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: April 2010

http://ethanscheuart.blogspot.com/2010_04_01_archive.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Tuesday, April 13, 2010. He is a happy boy and he made me happy while creating him, so why not continue that process? Without further ado, here is the boy. You may recognize him. Subscribe to: Posts (Atom). View my complete profile. People that are cool and junk.

denisetomlinartblog.blogspot.com denisetomlinartblog.blogspot.com

Project Emerson: Post #37

http://denisetomlinartblog.blogspot.com/2009/11/post-37.html

Thursday, November 19, 2009. Good Job everyone on your projects! A basic poster I made as a final tweak (it's big, may load slow). Subscribe to: Post Comments (Atom). I am a recent graduate of Savannah College of Art and Design with a BFA in Game Design, currently seeking a position in Environment Art in the game industry. View my complete profile. Other Studio 1 students.

ethanscheuart.blogspot.com ethanscheuart.blogspot.com

The Picture Makin' Factory: March 2010

http://ethanscheuart.blogspot.com/2010_03_01_archive.html

The Picture Makin' Factory. Various Musings in Art by Ethan Scheu. Saturday, March 13, 2010. Anyhow, here is a render of a building I created for a level design project in Unreal Editor. It has a fully modeled interior, and it breaks in multiple locations as can be seen above. Ill add some concept images for a different project soon. Ive got to say I am itching to do another character model. Subscribe to: Posts (Atom). View my complete profile. People that are cool and junk.

denisetomlinartblog.blogspot.com denisetomlinartblog.blogspot.com

Project Emerson: A Few Things

http://denisetomlinartblog.blogspot.com/2010/11/few-things.html

Tuesday, November 30, 2010. I figure that since 2 holidays have passed since my previous update it may be time for another. I've gotten through building the interior of the house and making it as modular as possible. Something a bit more challenging than I had expected in comparison to the exterior. I layed out the Uv's and everything and then proceeded to pretty much get stuck from a design standpoint. 1 Modern Homes are really boring. Basically I'm going a little beyond the source material here. As you...

denisetomlinartblog.blogspot.com denisetomlinartblog.blogspot.com

Project Emerson: July 2010

http://denisetomlinartblog.blogspot.com/2010_07_01_archive.html

Friday, July 2, 2010. Long time no Write. Yeah its been a while, I apologize. To get back into the swing of things, I started working on a windmill a couple weeks ago, after buying a new reference book of farmsteads. I THOUGHT it would be a relatively simple construct to warm up with. What I didn't realize is A. that American style windmills are more complex than you think and B. Dragon Age: Origins is a really addictive game. Anywho . . how bout some occlusion passes, since everyone loves those!

denisetomlinartblog.blogspot.com denisetomlinartblog.blogspot.com

Project Emerson: November 2010

http://denisetomlinartblog.blogspot.com/2010_11_01_archive.html

Tuesday, November 30, 2010. I figure that since 2 holidays have passed since my previous update it may be time for another. I've gotten through building the interior of the house and making it as modular as possible. Something a bit more challenging than I had expected in comparison to the exterior. I layed out the Uv's and everything and then proceeded to pretty much get stuck from a design standpoint. 1 Modern Homes are really boring. Basically I'm going a little beyond the source material here. As you...

denisetomlinartblog.blogspot.com denisetomlinartblog.blogspot.com

Project Emerson: December 2009

http://denisetomlinartblog.blogspot.com/2009_12_01_archive.html

Tuesday, December 1, 2009. The Campaign Marches On. You may notice a new title to the site. Although ITGM 405 is over for me, the project is not. I plan on continuing my updates on my progress here on this blog. Will not be as frequent perhaps but will still happen. Subscribe to: Posts (Atom). I am a recent graduate of Savannah College of Art and Design with a BFA in Game Design, currently seeking a position in Environment Art in the game industry. View my complete profile. Other Studio 1 students.

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Tuesday, November 10, 2009. Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. I'm not going to play around with the reflectivity in Maya because I'll have to do that for the shader in Unreal. Next comes the rigging which shouldn't be too hard then a few animations and I'm done. Monday, November 2, 2009. Progress inch by inch. Saturday, October 31, 2009. Thursday, October 29, 2009. Sunday, October 18, 2009. Wednesday, October 14, 2009.

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