paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 10: Did you know that lights have bones?
http://paulsvirtualenvironments.blogspot.com/2008/11/wk-10-did-you-know-that-lights-have.html
Tuesday, 25 November 2008. Wk 10: Did you know that lights have bones? Captains log, Star date 569709: Well yes they do. mine do anyway! 4 The problems started when I linked the cable to the lighting case because when I moved the light case the cable followed the centre of the case and not the point that it enters into the case. As you can see below it messes itself up by turning inside out! Now I have done one light I can copy it for the other lights and start to animate them all over again! PS Just for...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: The last legs...
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-last-legs.html
Thursday, 11 December 2008. Wk 12: The last legs. Captains log, Star date 569716: Me, Matt and Amy presented our work so far on Tuesday, it was just a shame that we did not have all of our rooms rendered. We explained our storyboard and the concept of our advert which is simple and hopefully understand-abubble! Below is a shot of my beloved characters! Some are grooving some are jumping around whilst others are head banging or waving their arms. I went for the cheesy operator effect which is why I'm not ...
amy-virtualenvironments.blogspot.com
Virtual Environments: November 2008
http://amy-virtualenvironments.blogspot.com/2008_11_01_archive.html
Saturday, 29 November 2008. Today we decided to come in and start the animation however Keeley. Was off sick and Matt. Had not yet completed his characters so the animation had to be put on hold and me and Paul helped Matt. Paul and Matt worked on creating the characters head and i created a body for the female characters, i created this from the male characters body Matt. Wednesday, 26 November 2008. This week we carried on working on our individual roles in order to start animation. To get this effect ...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: To conclude.
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-to-conclude.html
Friday, 12 December 2008. Wk 12: To conclude. Captains log, Star date 569720: Before I round things up I am just going to show a bit about the mix down which went surprisingly well! In premier pro I imported all of the rendered scenes from max (I rendered to uncompressed in max in order to let premier do all of the compressing as I was advised by Chris as premier is better for that apparently! Uni computers ran out of memory! I tried more than one machine and my laptop rendered at around 15frames per 45m...
virtualenvironments2008.blogspot.com
Virtual Environments 2008: October 2009
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Tuesday, 13 October 2009. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ ja3dface.blogspot.com. Http:/ bengrimwoodve.blogspot.com. Http:/ steffensve.blogspot.com. Http:/ richard-gregory.blogspot.com. Http:/ hayleyspalding.blogspot.com. Http:/ danielchidgey.blogspot.com. Http:/ samwebbve.blogspot.com. Http:/ djmve.blogspot.com. Http:/ johnwve.blogspot.com. Http:/ mb-ve.blogspot.com.
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: Another short tutorial.
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-another-short-tutorial.html
Thursday, 11 December 2008. Wk 12: Another short tutorial. Captains log, Star date 569719: Just incase no-one knows what I did to create my walking 'geezer' I'll give another demo on how I did it. First I created a biped (I didn't bother altering the parameters for this demo):. Then I activated footsteps and clicke 'multiple footsteps'. After a little faffing I found that 25 steps was best for mine. Well wasn't that simple-with-no-actual-need-for-this-demo! Subscribe to: Post Comments (Atom). Wk 11: anim...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 11: An army of ordinary people!
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-army-of-ordinary-people.html
Monday, 1 December 2008. Wk 11: An army of ordinary people! Captains log, Star date 569711: After a day of hard-slave labour me and Matt finished hair-cutting and dressing the characters. Would you like to meet them? Let me introduce Barry, Dave, Emmanuel, Gary, Moses, Fiona, Gabby, Jessica and Kate! Below are shots of them and How I boned them. More importantly I made a short video to break up the monotonous hours of modelling! Good old Microstar, Powerpod thingies! Or was it Subbuteo? Wk 12: To conclude.
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12:The actual conclusion
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Friday, 12 December 2008. Wk 12:The actual conclusion. Captains log, Star date 569721: Well it has been an emotional journey, and as usual there were more than our fair share of problems but we won through in the end. Of characters.well nearly billions. Although the workload was huge I am pleased with both mine and the rest of our groups progress and level of competence and even though we were riddled with illnesses and colds we got there in the end. Subscribe to: Post Comments (Atom). Http:/ ljrvirtual-...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 9: Nay.. not more problems!
http://paulsvirtualenvironments.blogspot.com/2008/11/wk-9-nay-not-more-problems.html
Sunday, 23 November 2008. Wk 9: Nay. not more problems! Captains log, Star date 569708: Oh yes more problems! Problem 6.= For some reason the beams of light seem to have all moved up a bit so they are pointing through the objects instead of the holes and yet I never ungrouped them meaning that I couldn't move them without moving the whole light! Unfortunately ungrouping the lights means no animation! Solution.= Ungroup move the lights and start all over again with the animation process! Problem 8.= I...