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Virtual Environments

Monday, 22 September 2008. Above is the roles and the storyboard that we are goin to use on the animation part. Also i have added the posters and sofas that i have created 2day i also have to put materials on the images too, i have decided to put turbo smooth on the sofa so that it looks more rounder rather than a box and hard. Team minutes on the blog:. We hope to set up a new team blog identifying a plan of work for the team and its memebers. In this session i worked on my 3ds max head and i watched so...

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Virtual Environments | keeley-virtualenvironments.blogspot.com Reviews
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Monday, 22 September 2008. Above is the roles and the storyboard that we are goin to use on the animation part. Also i have added the posters and sofas that i have created 2day i also have to put materials on the images too, i have decided to put turbo smooth on the sofa so that it looks more rounder rather than a box and hard. Team minutes on the blog:. We hope to set up a new team blog identifying a plan of work for the team and its memebers. In this session i worked on my 3ds max head and i watched so...
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Virtual Environments | keeley-virtualenvironments.blogspot.com Reviews

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Monday, 22 September 2008. Above is the roles and the storyboard that we are goin to use on the animation part. Also i have added the posters and sofas that i have created 2day i also have to put materials on the images too, i have decided to put turbo smooth on the sofa so that it looks more rounder rather than a box and hard. Team minutes on the blog:. We hope to set up a new team blog identifying a plan of work for the team and its memebers. In this session i worked on my 3ds max head and i watched so...

INTERNAL PAGES

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Virtual Environments: Week 11 01/12/08

http://www.keeley-virtualenvironments.blogspot.com/2008/09/week-11-011208.html

Monday, 22 September 2008. Subscribe to: Post Comments (Atom). Http:/ virtualenvironments2008-2009.blogspot.com. Http:/ http:/ Amy-virtualenvironments.blogspot.com. Http:/ paulsvirtualenvironments.blogspot.com. View my complete profile.

2

Virtual Environments: September 2008

http://www.keeley-virtualenvironments.blogspot.com/2008_09_01_archive.html

Monday, 22 September 2008. Above is the roles and the storyboard that we are goin to use on the animation part. Also i have added the posters and sofas that i have created 2day i also have to put materials on the images too, i have decided to put turbo smooth on the sofa so that it looks more rounder rather than a box and hard. Team minutes on the blog:. We hope to set up a new team blog identifying a plan of work for the team and its memebers. In this session i worked on my 3ds max head and i watched so...

3

Virtual Environments: Week 3 06/10/08

http://www.keeley-virtualenvironments.blogspot.com/2008/09/week-3-061008.html

Monday, 22 September 2008. Todays lectures was very intersing and by looking at amys work i have seen that we have been selected to create the room and draw the probs in 3ds max for our group work on the YMCA. We have dedicated each part of the ymca project, and below is the outline of what we hope to follow:. Rooms/ scenery: Amy and Keeley Texturing. Props: Amy and Keeley Animation. Room - Stage, doors and windows. Model:- AMPK Make: AK Animation: MP Sound: KAMP. Subscribe to: Post Comments (Atom).

4

Virtual Environments: Week 8 10/11/08

http://www.keeley-virtualenvironments.blogspot.com/2008/09/week-8-101108.html

Monday, 22 September 2008. Team minutes on the blog:. My comments on the work undertaken and shared in the group critique is that jo sounded happy with the progress so far and we have all decided as a group to carry on with the modelling in 3dsMax putting the materials onto the objects and props. Next week i will be working on finishing putting my marterials on then and then showing what i have done to the rest of the group. Subscribe to: Post Comments (Atom). View my complete profile.

5

Virtual Environments: Week 1 22/09/08

http://www.keeley-virtualenvironments.blogspot.com/2008/09/week-1-220908.html

Monday, 22 September 2008. Also today in the lecture i took a picture of my face and started to create it in photoshop following the tutorial. My research on the YMCA Chelmsford is:. The Chelmsford YMCA Day Nursery is a special place for children. The YMCA provide learning experiences that help children to learn and grow through building their confidence and independence. The YMCA's aim is to develop them into individual people. Subscribe to: Post Comments (Atom). View my complete profile.

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paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 10: Did you know that lights have bones?

http://paulsvirtualenvironments.blogspot.com/2008/11/wk-10-did-you-know-that-lights-have.html

Tuesday, 25 November 2008. Wk 10: Did you know that lights have bones? Captains log, Star date 569709: Well yes they do. mine do anyway! 4 The problems started when I linked the cable to the lighting case because when I moved the light case the cable followed the centre of the case and not the point that it enters into the case. As you can see below it messes itself up by turning inside out! Now I have done one light I can copy it for the other lights and start to animate them all over again! PS Just for...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: The last legs...

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-last-legs.html

Thursday, 11 December 2008. Wk 12: The last legs. Captains log, Star date 569716: Me, Matt and Amy presented our work so far on Tuesday, it was just a shame that we did not have all of our rooms rendered. We explained our storyboard and the concept of our advert which is simple and hopefully understand-abubble! Below is a shot of my beloved characters! Some are grooving some are jumping around whilst others are head banging or waving their arms. I went for the cheesy operator effect which is why I'm not ...

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Virtual Environments: November 2008

http://amy-virtualenvironments.blogspot.com/2008_11_01_archive.html

Saturday, 29 November 2008. Today we decided to come in and start the animation however Keeley. Was off sick and Matt. Had not yet completed his characters so the animation had to be put on hold and me and Paul helped Matt. Paul and Matt worked on creating the characters head and i created a body for the female characters, i created this from the male characters body Matt. Wednesday, 26 November 2008. This week we carried on working on our individual roles in order to start animation. To get this effect ...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: To conclude.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-to-conclude.html

Friday, 12 December 2008. Wk 12: To conclude. Captains log, Star date 569720: Before I round things up I am just going to show a bit about the mix down which went surprisingly well! In premier pro I imported all of the rendered scenes from max (I rendered to uncompressed in max in order to let premier do all of the compressing as I was advised by Chris as premier is better for that apparently! Uni computers ran out of memory! I tried more than one machine and my laptop rendered at around 15frames per 45m...

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Virtual Environments 2008: October 2009

http://virtualenvironments2008.blogspot.com/2009_10_01_archive.html

Tuesday, 13 October 2009. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ ja3dface.blogspot.com. Http:/ bengrimwoodve.blogspot.com. Http:/ steffensve.blogspot.com. Http:/ richard-gregory.blogspot.com. Http:/ hayleyspalding.blogspot.com. Http:/ danielchidgey.blogspot.com. Http:/ samwebbve.blogspot.com. Http:/ djmve.blogspot.com. Http:/ johnwve.blogspot.com. Http:/ mb-ve.blogspot.com.

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Virtual Environments: wk 12: Another short tutorial.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-another-short-tutorial.html

Thursday, 11 December 2008. Wk 12: Another short tutorial. Captains log, Star date 569719: Just incase no-one knows what I did to create my walking 'geezer' I'll give another demo on how I did it. First I created a biped (I didn't bother altering the parameters for this demo):. Then I activated footsteps and clicke 'multiple footsteps'. After a little faffing I found that 25 steps was best for mine. Well wasn't that simple-with-no-actual-need-for-this-demo! Subscribe to: Post Comments (Atom). Wk 11: anim...

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Virtual Environments: wk 11: An army of ordinary people!

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-army-of-ordinary-people.html

Monday, 1 December 2008. Wk 11: An army of ordinary people! Captains log, Star date 569711: After a day of hard-slave labour me and Matt finished hair-cutting and dressing the characters. Would you like to meet them? Let me introduce Barry, Dave, Emmanuel, Gary, Moses, Fiona, Gabby, Jessica and Kate! Below are shots of them and How I boned them. More importantly I made a short video to break up the monotonous hours of modelling! Good old Microstar, Powerpod thingies! Or was it Subbuteo? Wk 12: To conclude.

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Virtual Environments: wk 12:The actual conclusion

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12the-actual-conclusion.html

Friday, 12 December 2008. Wk 12:The actual conclusion. Captains log, Star date 569721: Well it has been an emotional journey, and as usual there were more than our fair share of problems but we won through in the end. Of characters.well nearly billions. Although the workload was huge I am pleased with both mine and the rest of our groups progress and level of competence and even though we were riddled with illnesses and colds we got there in the end. Subscribe to: Post Comments (Atom). Http:/ ljrvirtual-...

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Virtual Environments: wk 9: Nay.. not more problems!

http://paulsvirtualenvironments.blogspot.com/2008/11/wk-9-nay-not-more-problems.html

Sunday, 23 November 2008. Wk 9: Nay. not more problems! Captains log, Star date 569708: Oh yes more problems! Problem 6.= For some reason the beams of light seem to have all moved up a bit so they are pointing through the objects instead of the holes and yet I never ungrouped them meaning that I couldn't move them without moving the whole light! Unfortunately ungrouping the lights means no animation! Solution.= Ungroup move the lights and start all over again with the animation process! Problem 8.= I...

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Virtual Environments

Monday, 22 September 2008. Above is the roles and the storyboard that we are goin to use on the animation part. Also i have added the posters and sofas that i have created 2day i also have to put materials on the images too, i have decided to put turbo smooth on the sofa so that it looks more rounder rather than a box and hard. Team minutes on the blog:. We hope to set up a new team blog identifying a plan of work for the team and its memebers. In this session i worked on my 3ds max head and i watched so...

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Kez - Welcome To The Madness

Kez - Welcome To The Madness. This is me.This is what I do, Do not criticise! Sunday, March 25, 2001. I knew I'd eventually get bored of this thing! Took more time than I first expected! I think this is probably going to turn into my little one way Mandy/Sian Message Board! Well, I'm @ Laura's obviously and I thought I'd Update it while I was here! Sian - note for you - Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii! Mandy - Send the snail mail rolling! Posted by Keeley at 10:45 AM. Friday, March 16, 2001.

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