odefu.blogspot.com
OdeFu: March 2008
http://odefu.blogspot.com/2008_03_01_archive.html
Now mostly about programming and gamedev. Thursday, March 20, 2008. NeHe Lesson 25: Morphing and Loading Objects From A File. Somehow I found time to do the next one too. This was pretty fun one as well. I love the morphing effect. And I like the simpleness of the code compared to the c/c version. :). I left out the Object struct as the D version didn't need the field for the number of vertices, and then there wasn't anything else left than the array itself. So now there are just arrays of Vertices.
while-nan.blogspot.com
while(nan): NOCOMMIT for Mercurial
http://while-nan.blogspot.com/2010/04/one-problem-with-dvcses-dvcsii-is-that.html
What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. A sandwich;...
while-nan.blogspot.com
while(nan): The Future of D Is Aaargh, My Eyes!
http://while-nan.blogspot.com/2007/08/future-of-d-is-aaargh-my-eyes.html
What exactly does that do, anyway? Sunday, 26 August 2007. The Future of D Is Aaargh, My Eyes! So the first ever D Conference. Has come and gone. Sadly, being a poor uni student. And busy like an anime nerd in Akihabara. With 100,000 spare yen meant I couldn't go. Thankfully, the ever-wonderful Brad Roberts has posted up most of the slides from the various speakers. So the rest of us can take a peek. One of particular interest. Is the set from Walter and Andrei's talk on the future of D. First up, some.
while-nan.blogspot.com
while(nan): November 2007
http://while-nan.blogspot.com/2007_11_01_archive.html
What exactly does that do, anyway? Sunday, 4 November 2007. Firefox: How to Crash in Style. Just crashed on me. Again. So why, exactly, am I grinning like an idiot? Back in the appreciatively nostalgic days. The one bug-bear was the damned crash reporter. It made you fill in all sorts of stuff, and click buttons, and half the time it just sat there twiddling its thumbs complaining about how it couldn't access the internet. I clicked restart, and a few seconds later it's like the crash had never happened&...
odefu.blogspot.com
OdeFu: December 2008
http://odefu.blogspot.com/2008_12_01_archive.html
Now mostly about programming and gamedev. Monday, December 15, 2008. Composite Oriented Programming Part 2. I made a slightly more complicated version of the hello world example. This time I made two composite implementations of a Speaker interface. Public void setSpeech(char[] speech);. Public char[] speak();. Private char[][char[] properties;. Public void set(char[] name, char[] value). Properties[name] = value;. Public char[] get(char[] name, char[] defaultValue = null). If (name in properties). I've ...
odefu.blogspot.com
OdeFu: Composite Oriented Programming
http://odefu.blogspot.com/2008/12/composite-oriented-programming.html
Now mostly about programming and gamedev. Monday, December 15, 2008. Ok, so I found a new buzzword; Composite Oriented Programming. I first heard it from Thomas Biskup. He wrote about it on his JADE-blog, here. From there I started reading about COP on qi4j.org. I haven't completely understood it, but so far it seems to be quite nice buzzword. You can find the code here. I'll go over it here now. First we have a template to hold out data, namely helloStr:. Private char[] helloStr;. Now just add an interf...
odefu.blogspot.com
OdeFu: September 2008
http://odefu.blogspot.com/2008_09_01_archive.html
Now mostly about programming and gamedev. Monday, September 8, 2008. It seems that I won't have much free time in the future either, Ive decided to completely stop even thinking on doing any of the old NeHe tutorials anymore. Besides anyone can get a pretty good idea of how to do them from those that I've already done and do the ones they want. It's good practice that way too. =). I'll probably do any new tutorials for the new basecode, if ever there will be any. Subscribe to: Posts (Atom). The One With D.
odefu.blogspot.com
OdeFu: January 2008
http://odefu.blogspot.com/2008_01_01_archive.html
Now mostly about programming and gamedev. Tuesday, January 22, 2008. It's been a while. Life has been busy. Haven't had the time and energy for coding at home. Although I still follow the happenings in the D world. And because of that I've updated all the NeHe lessons to work with the latest version of Tango. I'll try to get more done during the coming spring, but can't promise anything as there are lots of things happening at the moment. Happy new year and all that. =). Subscribe to: Posts (Atom).
odefu.blogspot.com
OdeFu: June 2007
http://odefu.blogspot.com/2007_06_01_archive.html
Now mostly about programming and gamedev. Tuesday, June 26, 2007. NeHE Lesson 19: Particle Engine Using Triangle Strips. I've been sitting on this one far too long. It's a nice tutorial on particles and NeHe has written a long explanation for it here. There shouldn't be anything new on the D front that warrants an explanation. If you disagree then leave me a note and I'll go over it. The source can be found here. Thursday, June 21, 2007. The OpenGL Pipeline Newsletter Volume 004. Friday, June 15, 2007.