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The Audacity to Code

The Audacity to Code. Friday, November 13, 2009. On the Compilation of Go Packages. Man, Go sucks, the creators went and invented their own encoding, which Go source code is required to be in. I have been playing with the Go programming language. Compilation environment is broadly similar to. S, but with enough subtle differences that I am seeing a lot of confusion about how it works. Traditionally, C is thought of as consisting of. Header files. Each. File compiles to a. Static library, a. Files They fi...

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The Audacity to Code | kirkmcdonald.blogspot.com Reviews
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The Audacity to Code. Friday, November 13, 2009. On the Compilation of Go Packages. Man, Go sucks, the creators went and invented their own encoding, which Go source code is required to be in. I have been playing with the Go programming language. Compilation environment is broadly similar to. S, but with enough subtle differences that I am seeing a lot of confusion about how it works. Traditionally, C is thought of as consisting of. Header files. Each. File compiles to a. Static library, a. Files They fi...
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1 compilation environment
2 source files and
3 compiling
4 all of the
5 an example
6 makefile
7 and bar
8 files hello go
9 and goodbye go
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compilation environment,source files and,compiling,all of the,an example,makefile,and bar,files hello go,and goodbye go,the hello,package itself,the main,the foo,we can,make clean,simplifying matters,make,posted by,kirk,1 comment,pysoy for windows,python
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The Audacity to Code | kirkmcdonald.blogspot.com Reviews

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The Audacity to Code. Friday, November 13, 2009. On the Compilation of Go Packages. Man, Go sucks, the creators went and invented their own encoding, which Go source code is required to be in. I have been playing with the Go programming language. Compilation environment is broadly similar to. S, but with enough subtle differences that I am seeing a lot of confusion about how it works. Traditionally, C is thought of as consisting of. Header files. Each. File compiles to a. Static library, a. Files They fi...

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The Audacity to Code: Compile-time reflection

http://kirkmcdonald.blogspot.com/2007/07/compile-time-reflection.html

The Audacity to Code. Monday, July 2, 2007. This post originally appeared. On the digitalmars.D newsgroup. The subject of compile-time reflection has been an important one to me. I have been musing on it since about the time I started writing Pyd. Here is the current state of my thoughts on the matter. When talking about functions, a given symbol may refer to multiple functions:. Void foo() {} void foo(int i) {} void foo(int i, int j, int k=20) {}. Operates on types, not arbitrary symbols. To umabiguousl...

2

The Audacity to Code: July 2007

http://kirkmcdonald.blogspot.com/2007_07_01_archive.html

The Audacity to Code. Friday, July 27, 2007. It is good that the. Syntax is extensible, since it is missing a few important things. Some of these did not occur to me until I actually started writing code with it. Class Foo { int i; this() { i = 10; } this(int i) { this.i = i; } void foo() { writefln("Foo.i is %s", this.i); } real foo(double) { return 2.0; } static int bar(int j) { return j*2; } static real bar() { return 5.0; } }. I, ctor,foo,print,toString,toHash,opCmp,opEquals]. Next, the allMembers tr...

3

The Audacity to Code: December 2007

http://kirkmcdonald.blogspot.com/2007_12_01_archive.html

The Audacity to Code. Saturday, December 29, 2007. Recently, I've been helping the PySoy. Project get things working on Windows. Today I finally made some visible progress. (Click for unscaled image.). Subscribe to: Posts (Atom).

4

The Audacity to Code: February 2007

http://kirkmcdonald.blogspot.com/2007_02_01_archive.html

The Audacity to Code. Thursday, February 22, 2007. I have finally started using Trac's roadmap feature with Pyd. Here is Pyd's roadmap. Speaking of embedding, another pre-RC2 issue is finishing the PydObject class, and adding the PydInterpreter class. These go hand-in-hand with some features I quietly added a while back. PydInterpreter represents the Python interpreter. It calls. When destructed. It has an. Method, which imports a Python module, and returns the module object as a PydObject. It has a.

5

The Audacity to Code: On the Compilation of Go Packages

http://kirkmcdonald.blogspot.com/2009/11/on-compilation-of-go-packages.html

The Audacity to Code. Friday, November 13, 2009. On the Compilation of Go Packages. Man, Go sucks, the creators went and invented their own encoding, which Go source code is required to be in. I have been playing with the Go programming language. Compilation environment is broadly similar to. S, but with enough subtle differences that I am seeing a lot of confusion about how it works. Traditionally, C is thought of as consisting of. Header files. Each. File compiles to a. Static library, a. Files They fi...

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OdeFu: March 2008

http://odefu.blogspot.com/2008_03_01_archive.html

Now mostly about programming and gamedev. Thursday, March 20, 2008. NeHe Lesson 25: Morphing and Loading Objects From A File. Somehow I found time to do the next one too. This was pretty fun one as well. I love the morphing effect. And I like the simpleness of the code compared to the c/c version. :). I left out the Object struct as the D version didn't need the field for the number of vertices, and then there wasn't anything else left than the array itself. So now there are just arrays of Vertices.

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while(nan): NOCOMMIT for Mercurial

http://while-nan.blogspot.com/2010/04/one-problem-with-dvcses-dvcsii-is-that.html

What exactly does that do, anyway? Thursday, 15 April 2010. One problem with DVCSes (DVCSii? Is that because they encourage committing often, I sometimes accidentally end up committing temporary debugging code I didn't mean to. So here's a simple little Mercurial pre-commit hook that blocks any commit which adds a line containing the string. Usr/bin/env python # # Prevents any commits which contain the string `! T] )', line) if m and m.group(1)! NOCOMMIT m = re.match(r' .*! Save the above as. A sandwich;...

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while(nan): The Future of D Is Aaargh, My Eyes!

http://while-nan.blogspot.com/2007/08/future-of-d-is-aaargh-my-eyes.html

What exactly does that do, anyway? Sunday, 26 August 2007. The Future of D Is Aaargh, My Eyes! So the first ever D Conference. Has come and gone. Sadly, being a poor uni student. And busy like an anime nerd in Akihabara. With 100,000 spare yen meant I couldn't go. Thankfully, the ever-wonderful Brad Roberts has posted up most of the slides from the various speakers. So the rest of us can take a peek. One of particular interest. Is the set from Walter and Andrei's talk on the future of D. First up, some.

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while(nan): November 2007

http://while-nan.blogspot.com/2007_11_01_archive.html

What exactly does that do, anyway? Sunday, 4 November 2007. Firefox: How to Crash in Style. Just crashed on me. Again. So why, exactly, am I grinning like an idiot? Back in the appreciatively nostalgic days. The one bug-bear was the damned crash reporter. It made you fill in all sorts of stuff, and click buttons, and half the time it just sat there twiddling its thumbs complaining about how it couldn't access the internet. I clicked restart, and a few seconds later it's like the crash had never happened&...

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OdeFu: December 2008

http://odefu.blogspot.com/2008_12_01_archive.html

Now mostly about programming and gamedev. Monday, December 15, 2008. Composite Oriented Programming Part 2. I made a slightly more complicated version of the hello world example. This time I made two composite implementations of a Speaker interface. Public void setSpeech(char[] speech);. Public char[] speak();. Private char[][char[] properties;. Public void set(char[] name, char[] value). Properties[name] = value;. Public char[] get(char[] name, char[] defaultValue = null). If (name in properties). I've ...

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OdeFu: Composite Oriented Programming

http://odefu.blogspot.com/2008/12/composite-oriented-programming.html

Now mostly about programming and gamedev. Monday, December 15, 2008. Ok, so I found a new buzzword; Composite Oriented Programming. I first heard it from Thomas Biskup. He wrote about it on his JADE-blog, here. From there I started reading about COP on qi4j.org. I haven't completely understood it, but so far it seems to be quite nice buzzword. You can find the code here. I'll go over it here now. First we have a template to hold out data, namely helloStr:. Private char[] helloStr;. Now just add an interf...

odefu.blogspot.com odefu.blogspot.com

OdeFu: September 2008

http://odefu.blogspot.com/2008_09_01_archive.html

Now mostly about programming and gamedev. Monday, September 8, 2008. It seems that I won't have much free time in the future either, Ive decided to completely stop even thinking on doing any of the old NeHe tutorials anymore. Besides anyone can get a pretty good idea of how to do them from those that I've already done and do the ones they want. It's good practice that way too. =). I'll probably do any new tutorials for the new basecode, if ever there will be any. Subscribe to: Posts (Atom). The One With D.

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OdeFu: January 2008

http://odefu.blogspot.com/2008_01_01_archive.html

Now mostly about programming and gamedev. Tuesday, January 22, 2008. It's been a while. Life has been busy. Haven't had the time and energy for coding at home. Although I still follow the happenings in the D world. And because of that I've updated all the NeHe lessons to work with the latest version of Tango. I'll try to get more done during the coming spring, but can't promise anything as there are lots of things happening at the moment. Happy new year and all that. =). Subscribe to: Posts (Atom).

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OdeFu: June 2007

http://odefu.blogspot.com/2007_06_01_archive.html

Now mostly about programming and gamedev. Tuesday, June 26, 2007. NeHE Lesson 19: Particle Engine Using Triangle Strips. I've been sitting on this one far too long. It's a nice tutorial on particles and NeHe has written a long explanation for it here. There shouldn't be anything new on the D front that warrants an explanation. If you disagree then leave me a note and I'll go over it. The source can be found here. Thursday, June 21, 2007. The OpenGL Pipeline Newsletter Volume 004. Friday, June 15, 2007.

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The Audacity to Code

The Audacity to Code. Friday, November 13, 2009. On the Compilation of Go Packages. Man, Go sucks, the creators went and invented their own encoding, which Go source code is required to be in. I have been playing with the Go programming language. Compilation environment is broadly similar to. S, but with enough subtle differences that I am seeing a lot of confusion about how it works. Traditionally, C is thought of as consisting of. Header files. Each. File compiles to a. Static library, a. Files They fi...

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