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Virtual_Environments

Friday, 12 December 2008. YMCA -Hand in day. As per usual we have had to work to the wire and are watching premiere pro produce error after error in its feeble attempts to thwart our deadline. I will Take this time to evaluate the last 12 weeks. Wednesday, 10 December 2008. YMCA - Putting it all together. Here at the YMCA we have everything you need for a great night. Chill out with cool people.Dance the night away at our D&B nights.(y club). Rock out at the Y club. Thursday, 4 December 2008. Above is an...

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Virtual_Environments | matt-virtuaienvironments.blogspot.com Reviews
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Friday, 12 December 2008. YMCA -Hand in day. As per usual we have had to work to the wire and are watching premiere pro produce error after error in its feeble attempts to thwart our deadline. I will Take this time to evaluate the last 12 weeks. Wednesday, 10 December 2008. YMCA - Putting it all together. Here at the YMCA we have everything you need for a great night. Chill out with cool people.Dance the night away at our D&B nights.(y club). Rock out at the Y club. Thursday, 4 December 2008. Above is an...
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Virtual_Environments | matt-virtuaienvironments.blogspot.com Reviews

https://matt-virtuaienvironments.blogspot.com

Friday, 12 December 2008. YMCA -Hand in day. As per usual we have had to work to the wire and are watching premiere pro produce error after error in its feeble attempts to thwart our deadline. I will Take this time to evaluate the last 12 weeks. Wednesday, 10 December 2008. YMCA - Putting it all together. Here at the YMCA we have everything you need for a great night. Chill out with cool people.Dance the night away at our D&B nights.(y club). Rock out at the Y club. Thursday, 4 December 2008. Above is an...

INTERNAL PAGES

matt-virtuaienvironments.blogspot.com matt-virtuaienvironments.blogspot.com
1

Virtual_Environments: YMCA - Bones, Bipeds and Envalopes

http://www.matt-virtuaienvironments.blogspot.com/2008/12/ymca.html

Saturday, 29 November 2008. YMCA - Bones, Bipeds and Envalopes. As we started to animate the characters we found that we were haveing some major envelope issues and arm joints were flying across the scene in all directions. I personally had very little experience before this module in bipeds and general animation so small things like this confused me greatly. After what felt like a long time 'fretting' I was informed that it was a simple fix of changing the parameters. Subscribe to: Post Comments (Atom).

2

Virtual_Environments: YMCA - Hair and Clothes

http://www.matt-virtuaienvironments.blogspot.com/2008/11/ymca_25.html

Tuesday, 25 November 2008. YMCA - Hair and Clothes. Here are some examples of the variation that we created for the different characters. Subscribe to: Post Comments (Atom). YMCA - Bones, Bipeds and Envalopes. YMCA - Hair and Clothes. YMCA - Head Creation. YMCA - Character Modelling. View my complete profile.

3

Virtual_Environments: YMCA - Animation

http://www.matt-virtuaienvironments.blogspot.com/2008/12/ymca-animation.html

Thursday, 4 December 2008. Above is an example of how I animated the character without the rest of the scene getting in the way. When the character was merged into the scene I used the 'selection set' to record the selection so that it could be recalled. Below is (hopefully) a few clips of the animations that I created this week:. Subscribe to: Post Comments (Atom). YMCA -Hand in day. YMCA - Putting it all together. View my complete profile.

4

Virtual_Environments: November 2008

http://www.matt-virtuaienvironments.blogspot.com/2008_11_01_archive.html

Saturday, 29 November 2008. YMCA - Bones, Bipeds and Envalopes. As we started to animate the characters we found that we were haveing some major envelope issues and arm joints were flying across the scene in all directions. I personally had very little experience before this module in bipeds and general animation so small things like this confused me greatly. After what felt like a long time 'fretting' I was informed that it was a simple fix of changing the parameters. Tuesday, 25 November 2008. Creating...

5

Virtual_Environments: YMCA - Putting it all together

http://www.matt-virtuaienvironments.blogspot.com/2008/12/ymca-putting-it-all-together.html

Wednesday, 10 December 2008. YMCA - Putting it all together. Me and Paul spent the whole day merging our animated characters into the scenes. fortunatly we did not have to reanimate them every time we merged them in as max has a function from which you can save and load animations. Here at the YMCA we have everything you need for a great night. Chill out with cool people.Dance the night away at our D&B nights.(y club). Rock out at the Y club. Subscribe to: Post Comments (Atom). YMCA -Hand in day.

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Virtual Environments: wk 10: Did you know that lights have bones?

http://paulsvirtualenvironments.blogspot.com/2008/11/wk-10-did-you-know-that-lights-have.html

Tuesday, 25 November 2008. Wk 10: Did you know that lights have bones? Captains log, Star date 569709: Well yes they do. mine do anyway! 4 The problems started when I linked the cable to the lighting case because when I moved the light case the cable followed the centre of the case and not the point that it enters into the case. As you can see below it messes itself up by turning inside out! Now I have done one light I can copy it for the other lights and start to animate them all over again! PS Just for...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: The last legs...

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-last-legs.html

Thursday, 11 December 2008. Wk 12: The last legs. Captains log, Star date 569716: Me, Matt and Amy presented our work so far on Tuesday, it was just a shame that we did not have all of our rooms rendered. We explained our storyboard and the concept of our advert which is simple and hopefully understand-abubble! Below is a shot of my beloved characters! Some are grooving some are jumping around whilst others are head banging or waving their arms. I went for the cheesy operator effect which is why I'm not ...

virtualenvironmentslisa.blogspot.com virtualenvironmentslisa.blogspot.com

Virtual Environments: Testing Movement

http://virtualenvironmentslisa.blogspot.com/2008/12/testing-movement.html

Saturday, 6 December 2008. This is one of the silhouettes created and has been put into the final scene, however I thought I would take this video to show it's movement as it is not that clear/visible in the final product. The silhouette is 'controlling' the toy train, and watching it move at the same time. If you look closely, you will be able to see the arms and head move. Subscribe to: Post Comments (Atom). Chris the Man U supporter. Final Nursery Scene Video. My Silhouette and Biped.

virtualenvironmentslisa.blogspot.com virtualenvironmentslisa.blogspot.com

Virtual Environments: Evaluation

http://virtualenvironmentslisa.blogspot.com/2008/12/evaluation.html

Thursday, 11 December 2008. So, we have now finally finished the project and have put everything together using Premier Pro. This project has been quite interesting and fun to do, although stressful at the same time! I enjoyed making the toy train move along with the light shining, I felt this was quite enjoyable to watch so should be no problem to entertain children with this advert! As well as using the Biped (again this could be improved on had I figured out how to fix the envelopes problem). Subscrib...

virtualenvironmentslisa.blogspot.com virtualenvironmentslisa.blogspot.com

Virtual Environments: Premier Pro

http://virtualenvironmentslisa.blogspot.com/2008/12/premier-pro.html

Thursday, 11 December 2008. After all the members of the group had completed their scenes, it was time for all the scenes to be joined up together with music included. Luke, Rich and myself managed to edit the videos in Premier Pro. Techniques used were cutting parts of videos and fading music to match the scenes appropriately (animation movements in time with the music beats etc). Subscribe to: Post Comments (Atom). Chris the Man U supporter. Final Nursery Scene Video. My Silhouette and Biped.

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: To conclude.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-to-conclude.html

Friday, 12 December 2008. Wk 12: To conclude. Captains log, Star date 569720: Before I round things up I am just going to show a bit about the mix down which went surprisingly well! In premier pro I imported all of the rendered scenes from max (I rendered to uncompressed in max in order to let premier do all of the compressing as I was advised by Chris as premier is better for that apparently! Uni computers ran out of memory! I tried more than one machine and my laptop rendered at around 15frames per 45m...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: October 2009

http://virtualenvironments2008.blogspot.com/2009_10_01_archive.html

Tuesday, 13 October 2009. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ ja3dface.blogspot.com. Http:/ bengrimwoodve.blogspot.com. Http:/ steffensve.blogspot.com. Http:/ richard-gregory.blogspot.com. Http:/ hayleyspalding.blogspot.com. Http:/ danielchidgey.blogspot.com. Http:/ samwebbve.blogspot.com. Http:/ djmve.blogspot.com. Http:/ johnwve.blogspot.com. Http:/ mb-ve.blogspot.com.

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 12: Another short tutorial.

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-another-short-tutorial.html

Thursday, 11 December 2008. Wk 12: Another short tutorial. Captains log, Star date 569719: Just incase no-one knows what I did to create my walking 'geezer' I'll give another demo on how I did it. First I created a biped (I didn't bother altering the parameters for this demo):. Then I activated footsteps and clicke 'multiple footsteps'. After a little faffing I found that 25 steps was best for mine. Well wasn't that simple-with-no-actual-need-for-this-demo! Subscribe to: Post Comments (Atom). Wk 11: anim...

paulsvirtualenvironments.blogspot.com paulsvirtualenvironments.blogspot.com

Virtual Environments: wk 11: An army of ordinary people!

http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-army-of-ordinary-people.html

Monday, 1 December 2008. Wk 11: An army of ordinary people! Captains log, Star date 569711: After a day of hard-slave labour me and Matt finished hair-cutting and dressing the characters. Would you like to meet them? Let me introduce Barry, Dave, Emmanuel, Gary, Moses, Fiona, Gabby, Jessica and Kate! Below are shots of them and How I boned them. More importantly I made a short video to break up the monotonous hours of modelling! Good old Microstar, Powerpod thingies! Or was it Subbuteo? Wk 12: To conclude.

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Virtual_Environments

Friday, 12 December 2008. YMCA -Hand in day. As per usual we have had to work to the wire and are watching premiere pro produce error after error in its feeble attempts to thwart our deadline. I will Take this time to evaluate the last 12 weeks. Wednesday, 10 December 2008. YMCA - Putting it all together. Here at the YMCA we have everything you need for a great night. Chill out with cool people.Dance the night away at our D&B nights.(y club). Rock out at the Y club. Thursday, 4 December 2008. Above is an...

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