paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 10: Did you know that lights have bones?
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Tuesday, 25 November 2008. Wk 10: Did you know that lights have bones? Captains log, Star date 569709: Well yes they do. mine do anyway! 4 The problems started when I linked the cable to the lighting case because when I moved the light case the cable followed the centre of the case and not the point that it enters into the case. As you can see below it messes itself up by turning inside out! Now I have done one light I can copy it for the other lights and start to animate them all over again! PS Just for...
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: The last legs...
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Thursday, 11 December 2008. Wk 12: The last legs. Captains log, Star date 569716: Me, Matt and Amy presented our work so far on Tuesday, it was just a shame that we did not have all of our rooms rendered. We explained our storyboard and the concept of our advert which is simple and hopefully understand-abubble! Below is a shot of my beloved characters! Some are grooving some are jumping around whilst others are head banging or waving their arms. I went for the cheesy operator effect which is why I'm not ...
cc-virtual-environments.blogspot.com
Chris Cook Virtual Environments: September 2008
http://cc-virtual-environments.blogspot.com/2008_09_01_archive.html
Chris Cook Virtual Environments. 3rd year Virtual Environments project. Saturday, 27 September 2008. On to stage three it is then. (Its 2:30 and I have been staring at this for hours going slightly insane so maybe I will take a day off) Stage three tomorrow it is. Chris Cook, signing out. Tuesday, 23 September 2008. Initial thoughts on module. A little concerned that we have to undertake 30 credits in one semester but i'm sure I will cope. Subscribe to: Posts (Atom). Others on the course.
maria-ramsbottom.blogspot.com
Virtual Environments: problems, corrections and final thoughts.
http://maria-ramsbottom.blogspot.com/2008/12/problems-corrections-and-final-thoughts.html
Thursday, 11 December 2008. Problems, corrections and final thoughts. There were a number of problems that occurred during the project;. The first, as previously mentioned was with the people drinking. the glasses just wouldn't not match the hands. and after trying to move the glass in nearly every frame, i decided to just delete them. originally the scene was much darker and it was very difficult to see them any way. 11 December 2008 at 05:37. Subscribe to: Post Comments (Atom). Knocking down the pins.
maria-ramsbottom.blogspot.com
Virtual Environments: knocking down the pins
http://maria-ramsbottom.blogspot.com/2008/12/knocking-down-pins.html
Tuesday, 9 December 2008. Knocking down the pins. To make the pins fall down i had to use reactor. The only thing that i had left to do was to animate the ball so it looks like something is knocking them down. i did this by making sure the auto key was on and simply moved it to the last frame. I had a slight problem that the ball wasn't moving fast enough, so it would get there after the pins were knocked down. there is still that problem on the actual clip, but not on the trial above.
maria-ramsbottom.blogspot.com
Virtual Environments: man walking
http://maria-ramsbottom.blogspot.com/2008/12/man-walking.html
Tuesday, 9 December 2008. I found the footsteps tool effective, i did find it quite limiting. in that the key frames could not be moved, and as a result, the man had to walk at the beginning. it also wasn't possible to move the limbs when the footsteps was used. Subscribe to: Post Comments (Atom). Http:/ ljrvirtual-environments.blogspot.com/. Http:/ virtualenvironmentslisa.blogspot.com/. The final thing all together. Problems, corrections and final thoughts. Knocking down the pins.
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 12: Another short tutorial.
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-12-another-short-tutorial.html
Thursday, 11 December 2008. Wk 12: Another short tutorial. Captains log, Star date 569719: Just incase no-one knows what I did to create my walking 'geezer' I'll give another demo on how I did it. First I created a biped (I didn't bother altering the parameters for this demo):. Then I activated footsteps and clicke 'multiple footsteps'. After a little faffing I found that 25 steps was best for mine. Well wasn't that simple-with-no-actual-need-for-this-demo! Subscribe to: Post Comments (Atom). Wk 11: anim...
maria-ramsbottom.blogspot.com
Virtual Environments: the new man
http://maria-ramsbottom.blogspot.com/2008/12/new-man.html
Tuesday, 2 December 2008. After discovering that the previous man we made had problems when we moved the limbs, we had no choice but to start again. this was because we thought it would be quicker to start again then try to sort the problems with the previous person. From the pictures above it is possible to see that the problem no longer exists, so the man should be able to move freely. This is the old person, plus Richard made this. Give him credit! 12 December 2008 at 05:10. 13 December 2008 at 04:01.
paulsvirtualenvironments.blogspot.com
Virtual Environments: wk 11: An army of ordinary people!
http://paulsvirtualenvironments.blogspot.com/2008/12/wk-11-army-of-ordinary-people.html
Monday, 1 December 2008. Wk 11: An army of ordinary people! Captains log, Star date 569711: After a day of hard-slave labour me and Matt finished hair-cutting and dressing the characters. Would you like to meet them? Let me introduce Barry, Dave, Emmanuel, Gary, Moses, Fiona, Gabby, Jessica and Kate! Below are shots of them and How I boned them. More importantly I made a short video to break up the monotonous hours of modelling! Good old Microstar, Powerpod thingies! Or was it Subbuteo? Wk 12: To conclude.