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virtualenvironmnetsanna.blogspot.com

Virtual Environments

Sunday, 30 October 2011. Thursday, 20 October 2011. Moreover, I could not make the ear due to the side picture I had, as the ear is hidden by hear. Generally talking, this module is very interesting and it helps to develop 3Ds max skills every year better and better. I feel more confident using the program, I also learnt new modelling techniques and I enjoyed the assessment. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker.

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Virtual Environments | virtualenvironmnetsanna.blogspot.com Reviews
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Sunday, 30 October 2011. Thursday, 20 October 2011. Moreover, I could not make the ear due to the side picture I had, as the ear is hidden by hear. Generally talking, this module is very interesting and it helps to develop 3Ds max skills every year better and better. I feel more confident using the program, I also learnt new modelling techniques and I enjoyed the assessment. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker.
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Virtual Environments | virtualenvironmnetsanna.blogspot.com Reviews

https://virtualenvironmnetsanna.blogspot.com

Sunday, 30 October 2011. Thursday, 20 October 2011. Moreover, I could not make the ear due to the side picture I had, as the ear is hidden by hear. Generally talking, this module is very interesting and it helps to develop 3Ds max skills every year better and better. I feel more confident using the program, I also learnt new modelling techniques and I enjoyed the assessment. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker.

INTERNAL PAGES

virtualenvironmnetsanna.blogspot.com virtualenvironmnetsanna.blogspot.com
1

Virtual Environments

http://www.virtualenvironmnetsanna.blogspot.com/2011/10/blog-post_30.html

Sunday, 30 October 2011. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ virt-env-tutor.blogspot.com. Simple template. Template images by tomograf.

2

Virtual Environments

http://www.virtualenvironmnetsanna.blogspot.com/2011/10/later-on-i-selected-symmetry-and-going.html

Tuesday, 18 October 2011. I also tried normal render. Http:/ www-personal.umich.edu/ emaslows/forums/training videos/surfacing/MAX OMS-09 UVCoordinates p2.mov. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ virt-env-tutor.blogspot.com. Simple template. Template images by tomograf.

3

Virtual Environments: Finished model

http://www.virtualenvironmnetsanna.blogspot.com/2011/10/finished-model.html

Thursday, 20 October 2011. I think this model has something common with me, but not 100% of course. I believe, if I had more time it would be much better, but for 5 week learning it is pretty good. I could not see myself without eyes , so I created 2 spheres and applied to them the eye as a material which I could position with UVW map gizmo. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker. On the right panel there were m...

4

Virtual Environments: Week 6

http://www.virtualenvironmnetsanna.blogspot.com/2011/10/blog-post.html

Sunday, 30 October 2011. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ virt-env-tutor.blogspot.com. Simple template. Template images by tomograf.

5

Virtual Environments: Final Model

http://www.virtualenvironmnetsanna.blogspot.com/2011/10/this-is-uncombed-variant-of-my-face.html

Thursday, 20 October 2011. Moreover, I could not make the ear due to the side picture I had, as the ear is hidden by hear. Generally talking, this module is very interesting and it helps to develop 3Ds max skills every year better and better. I feel more confident using the program, I also learnt new modelling techniques and I enjoyed the assessment. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ virt-env-tutor.blogspot.com. Simple template. Template images by tomograf.

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vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Guildhall Plans

http://vehelenson.blogspot.com/2011/10/guildhall-plans.html

Monday, 3 October 2011. I have tried to find the plans of the Hall so that they can be used as references when modelling. First I looked at the planning doctuments on Braintree District Council's website which only had the location plans. I will go to Chelmsford records office to try and find some earier plans as we will be animating the hall on its history. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth. Finchingfield Trip and Research.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Face Mapping Continued

http://vehelenson.blogspot.com/2011/10/face-mapping-continued.html

Thursday, 20 October 2011. I had problems with mirroring my map parameter. This was resolved my adding a unwrap uvw map above the symmetry on the modifier stack. I then continued to line up and weld (Ctrl W) the verticies. I saved the map as a JPEG and opened it in photoshop to make a mask as a guide for my texture. I resized the mask to be smaller than my orginal photographs so the the resolution would be better. I then started using the laso tool to cut and paste chunks of my face into place.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Stitching and Attaching Ear

http://vehelenson.blogspot.com/2011/10/stitching-and-attaching-ear.html

Wednesday, 19 October 2011. Stitching and Attaching Ear. To attached to ear to the head I had to create the same amount of polys on the head to match those on the ear so that it can be attached. I found that I had to create new verticies to still get the polys to flow like on the topology. I attached the ear using the attached settings button when I had the head selected and attached the ear to it. 19 October 2011 at 06:38. Your ears look very good, You have divided them into quads very well.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Morpher tool

http://vehelenson.blogspot.com/2011/12/morpher-tool.html

Friday, 9 December 2011. Having removed the turbo smooth and cloned 3 other versions which I edited to have different facial expressions, I then applied these to the orginal in the morpher menu. Subscribe to: Post Comments (Atom). View my complete profile. Ethereal template. Powered by Blogger.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Ears

http://vehelenson.blogspot.com/2011/10/ears.html

Monday, 17 October 2011. This is my ear topology. I drew lines around each topology line making sure that both initial type and drag type were both set to corner and snap was turned on. Once I had drawn around all the lines I selected one shape added a extrude modifier to it, cnverted it to an editable poly. Then attached all the others using the attached settings to select all the other lines and then welded them togther to be one object. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Eyes

http://vehelenson.blogspot.com/2011/10/eyes.html

Wednesday, 19 October 2011. To make my eye lids I selected the polygons above my eye and created a very small inset. I started to followed this tutorial to create my eyes http:/ www.3dtotal.com/tutorial/3d studio max/perfect eye 3dsmax/perfect eye 02.php. I did not finish eyes at this point as I wanted to move on and get a material on my face therefore will come back to these at a later point. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Head Continued

http://vehelenson.blogspot.com/2011/10/head-continued.html

Friday, 7 October 2011. This is my progress of my head. As I have a complex face with lots of polygons it is proving to be a time consuming task to model my head to match my face. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth. Finchingfield Trip and Research. View my complete profile. Ethereal template. Powered by Blogger.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Mapping Face

http://vehelenson.blogspot.com/2011/10/mapping-face.html

Thursday, 20 October 2011. To apply a material to my face I first began with applying a Unwrap UVW modifier under Symmerty in the modifier stack. I selected the all polys apart from my ear and applied a checkered material to it, I had to increase the tiling on this to view more clearly. I then edited the verticies in the map parameters so that there were none overlapping or inverted faces. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Head and Neck

http://vehelenson.blogspot.com/2011/10/head-and-neck.html

Tuesday, 11 October 2011. This is the progress of my head and neck. I have found there is a lot of geometry then is needed because of having to match the geometry in my face. I can see that there will be a lot of tweeking to do, which I wil do when I have finished the bulk of my head and neck. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth. Finchingfield Trip and Research. View my complete profile. Ethereal template. Powered by Blogger.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Eyes

http://vehelenson.blogspot.com/2011/12/eyes.html

Tuesday, 6 December 2011. For my eyes I created a eye white, cornea, iris and pupil. I created materials for each. For the pupil was plain black, the iris I used a iris texture from here. And applied a uvwmap and used shrink wrap. For the cornea and eye white I made reflective materials using raytrace, freshnel. Tutorial: http:/ www.3dluvr.com/rogueldr/tutorials/eye/eyes.html. Subscribe to: Post Comments (Atom). View my complete profile. Ethereal template. Powered by Blogger.

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Virtual Environments 2008

Tuesday, 13 October 2009. Wednesday, 29 October 2008. UV Co-ordinates part 2. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Thursday, 23 October 2008. Tutorial 9 - UV Coordinates. This process is quite lengthy and will be handled in two parts. We are going to use cylindrical proj...

virtualenvironmentslisa.blogspot.com virtualenvironmentslisa.blogspot.com

Virtual Environments

Thursday, 11 December 2008. So, we have now finally finished the project and have put everything together using Premier Pro. This project has been quite interesting and fun to do, although stressful at the same time! I enjoyed making the toy train move along with the light shining, I felt this was quite enjoyable to watch so should be no problem to entertain children with this advert! As well as using the Biped (again this could be improved on had I figured out how to fix the envelopes problem). The fina...

virtualenvironmentsmodule.com virtualenvironmentsmodule.com

Virtual Environments: Is one life enough? | Just another WordPress.com weblog

Virtual Environments: Is one life enough? Just another WordPress.com weblog. IOLE 15 Class Presentations. April 12, 2015. We need to schedule class presentations. Since there are so many groups, we are planning to spread the presentations across three meetings: 23 April, 30 April, and 7 May. It would be better to have them completed as early as possible so we may have time for debriefing, so we prefer to have the presentations on one of the two first dates if at all possible. March 28, 2015. The second p...

virtualenvironmentvideos.blogspot.com virtualenvironmentvideos.blogspot.com

Virtual Environments (Videos/PPoints)

Videos and PowerPoint presentations to help with teaching, learning and understanding of Virtual Environments and Virtual Worlds. Other relevant areas on Shambles: Virtual Environments. Thursday, May 28, 2009. GSIS (Hong Kong) Virtual World. This video illustrates how Hong Kong schools can use a virtual world to continue teaching in the case of swine flu related school closings. Hong Kong's virtual school - swine flu free. Posted by Shamblesguru Smith @ 4:42 PM. Wednesday, May 27, 2009. Pupils at John Ha...

virtualenvironmnetsanna.blogspot.com virtualenvironmnetsanna.blogspot.com

Virtual Environments

Sunday, 30 October 2011. Thursday, 20 October 2011. Moreover, I could not make the ear due to the side picture I had, as the ear is hidden by hear. Generally talking, this module is very interesting and it helps to develop 3Ds max skills every year better and better. I feel more confident using the program, I also learnt new modelling techniques and I enjoyed the assessment. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker.

virtualenvision.com virtualenvision.com

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Virtual Environment Degree Thesis

Virtual Environment Degree Thesis. Wednesday, May 25, 2011. Saturday, April 16, 2011. Using Physics in Cinema 4D to create a natural looking cluster of rocks. Saturday, April 9, 2011. Normal Mapping on terrain. Adding colliders to the ship in order to make it rigid. Thursday, April 7, 2011. Underwater marine plants experimentation in Unity 3D. Tuesday, April 5, 2011. Texture with Normal Map to create a displaced texture. Monday, April 4, 2011. Texturing with BodyPaint 3D. Subscribe to: Posts (Atom).

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virtualenvwrapper 4.7.1.dev27 — virtualenvwrapper 4.7.1.dev27 documentation

Why virtualenvwrapper is (Mostly) Not Written In Python. Virtualenvwrapper 4.7.1.dev27. Virtualenvwrapper 4.7.1.dev27. Virtualenvwrapper is a set of extensions to Ian Bicking’s virtualenv. Tool The extensions include wrappers for creating and deleting virtual environments and otherwise managing your development workflow, making it easier to work on more than one project at a time without introducing conflicts in their dependencies. Organizes all of your virtual environments in one place. Pip install virt...

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