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Michal Drobot – Personal space for my rambling hemispheres | michaldrobot.com Reviews
https://michaldrobot.com
Personal space for my rambling hemispheres
May 2014 – Michal Drobot
https://michaldrobot.com/2014/05
Personal space for my rambling hemispheres. Low Level Optimizations for GCN – Digital Dragons 2014 Slides. May 12, 2014. Finally back to Montreal after excellent Digital Dragons 2014 conference. It was tons of fun and very relevant talks. I was asked to deliver a rather ‘hardcore’ talk for programming track. 8220;Low Level Optimizations for GCN” – “Hacking the Next Generation” focuses on:. AMD GCN ISA performance characteristics. New ISA subset (vs. previous generation). August 13, 2014. June 3, 2014.
Publications – Michal Drobot
https://michaldrobot.com/publications
Personal space for my rambling hemispheres. GPU Pro 6 : Hybrid Reconstruction Anti-Aliasing – published by CRC Press. GPU Pro 5 : Physically Based Area Lights – published by CRC Press. Hybrid Reconstruction Anti Aliasing [pptx]. Low Level Optimizations for AMD GCN [pdf]. Low Level Optimizations for AMD GCN [pptx notes]. Physically Based Area Lights. Lighting of Killzone : Shadow Fall. A Spatial and Temporal Coherence Framework for Real-Time Graphics. Game Engine Gems 2. Practical Use of SSAO. June 3, 2014.
Low Level Optimizations for GCN – Digital Dragons 2014 Slides – Michal Drobot
https://michaldrobot.com/2014/05/12/low-level-optimizations-for-gcn-digital-dragons-2014-slides
Personal space for my rambling hemispheres. Low Level Optimizations for GCN – Digital Dragons 2014 Slides. May 12, 2014. Finally back to Montreal after excellent Digital Dragons 2014 conference. It was tons of fun and very relevant talks. I was asked to deliver a rather ‘hardcore’ talk for programming track. 8220;Low Level Optimizations for GCN” – “Hacking the Next Generation” focuses on:. AMD GCN ISA performance characteristics. New ISA subset (vs. previous generation). ShaderFastMathLib is public →.
GCN Execution Patterns in Full Screen Passes – Michal Drobot
https://michaldrobot.com/2014/04/01/gcn-execution-patterns-in-full-screen-passes
Personal space for my rambling hemispheres. GCN Execution Patterns in Full Screen Passes. April 1, 2014. April 1, 2014. Why does it matter? As mentioned previously, pattern is supposed to help the GPU to render things faster. When looking at a rasterization pattern in 2D, first thing that jumps into mind is its spatial coherence. This is closely related to caching. To sum up we are looking at:. So how does our AMD GCN fare there? Let’s start with Pixel Shader. Experience with multiple previous generation...
HRAA Siggraph 2014 slides available – Michal Drobot
https://michaldrobot.com/2014/08/13/hraa-siggraph-2014-slides-available
Personal space for my rambling hemispheres. HRAA Siggraph 2014 slides available. August 13, 2014. Feel free to get Hybrid Reconstruction Anti-Aliasing slides from here:. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.
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April | 2013 | Dom's portfolio
https://dommul.wordpress.com/2013/04
Monthly Archives: April 2013. Case: NZXT Phantom USB 3.0 Big Tower Chassis – White. Processor: Intel 3rd Generation Core i5-3570K CPU 3.40GHz, Ivy Bridge. Memory: Corsair Corsair 16GB 1600MHz CL10 DDR3. Motherboard: Asus SABERTOOTH Z77 Socket 1155, 32GB DDR3 Support. Graphics card: EVGA GeForce GTX 660 SC 2GB GDDR5 Graphics Card. Power supply: Corsair Professional Series AX 860. Follow me on Twitter. Indiana Jones and The Elder Scrolls Game Treatment. Geoff Lester's Blog. Gmack's ACTUAL Blog.
University Projects | Dom's portfolio
https://dommul.wordpress.com/projects
Gamemaker game – Simple Platformer:. Oblivion Mod (Indiana Jones) – https:/ dommul.wordpress.com/2012/10/03/game-treatment/. Blender Projects –. Slender Man Video Project. One response to “. Pingback: Personal productivity tools via collaboration tools – MMIP Dominic's UL Blog. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Follow me on Twitter. Here I ...
DONTNOD specular and glossiness chart | Sébastien Lagarde
https://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart
Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. Relationship between Phong and Blinn lighting model. Spherical Gaussian approximation for Blinn-Phong, Phong and Fresnel →. DONTNOD specular and glossiness chart. April 30, 2012. With permission of my company : Dontnod entertainmen. T http:/ www.dont-nod.com/. Edit: There is a more recent version of this chart for UE4 here. Caution : The full resolution version of the ...
November | 2016 | Fuzzy Reflection
https://fuzzyreflection.com/2016/11
Personal Space for Self-Reflection. Monthly Archives: November 2016. EA Frostbite Star Wars = fun times ahead. November 6, 2016. I recently moved to Motive Studios and joined Jade Raymond and her talented (still growing) team for new exciting projects! I’m very excited by this new opportunity, as I’m now directly collaborating with DICE and contributing to the Frostbite engine, meeting … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive.
EA | Fuzzy Reflection
https://fuzzyreflection.com/category/ea
Personal Space for Self-Reflection. EA Frostbite Star Wars = fun times ahead. November 6, 2016. I recently moved to Motive Studios and joined Jade Raymond and her talented (still growing) team for new exciting projects! I’m very excited by this new opportunity, as I’m now directly collaborating with DICE and contributing to the Frostbite engine, meeting … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive. Stephen Hill (self shadow). Blog at WordPress.com.
API | Fuzzy Reflection
https://fuzzyreflection.com/category/api
Personal Space for Self-Reflection. A look at Direct3D 12 – Part 1. September 7, 2014. Need for a new API Direct3D, as any 3D API on PC, has two main goals: Provide a low overhead graphics API Provide a single API that works on different hardware With APIs and GPUs becoming more and more complex, … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive. This is my personal blog about real-time rendering, and represents my personal views, not my employer's.
CPU | Fuzzy Reflection
https://fuzzyreflection.com/category/cpu
Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 2. August 15, 2016. Knowing the hardware Memory cache CPU is not physically directly connected to the main memory. All random access memory (load and stores) on modern CPU goes through memory cache. When the CPU executes a fetch instruction (load), the memory controller searches … Continue reading →. Maximizing code performance by thinking data first – Part 1. July 14, 2016. Stephen Hill (self shadow).
A look at Direct3D 12 – Part 1 | Fuzzy Reflection
https://fuzzyreflection.com/2014/09/07/a-look-at-direct3d-12-part-1
Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 1 →. A look at Direct3D 12 – Part 1. September 7, 2014. Need for a new API. Direct3D, as any 3D API on PC, has two main goals:. Provide a low overhead graphics API. Provide a single API that works on different hardware. Performance on PC is not optimal. In fact, it’s very likely you’ll be CPU bound if you naïvely port your console game to PC. Efficiently generate commands amongst multiple threads. Float blendFac...
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פסיכולוגית תעסוקתית | מיכל דברת - ייעוץ תעסוקתי
Michal Drapáč | Fotografie a články z mých cest do různých koutů světa, jak vzdálených, tak i blízkých
Beskydské “ Jaro“. Cesta za rakouskými výhledy. Malá Fatra – Velké překvapení. Po stopách vysokohorských jezer. Z Česka za předky na Slovesko. Fotografie a články z mých cest do různých koutů světa, jak vzdálených, tak i blízkých. Zpět z Vysokých Tater. Únor 13, 2014. Prosinec 22, 2013. Všem přeji pěkné prožití vánočních svátků a trochu oddechu od dnešního uspěchaného světa. V novém roce ať se daří co nejvíce. A jsme doma z Norska. Prosinec 4, 2013. Sestava výletu (zleva Michal, Martin a Tomáš). Snad se ...
Michal Drdácký
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Czy leczyć zęby mleczne. Czym jest nadwrażliwość zębów. Czym jest zapalenie dziąseł. Jeśli szykujemy się na pierwszą wizytę u ortodonta Wrocław z naszym dzieckiem, powinniśmy przygotować na to zarówno je, jak i samych siebie. Dziecko, aby miało jak najlepsze skojarzenia z leczeniem stomatologicznym, powinno dobrze zapamiętać tę pierwszą wizytę i kilka kolejnych. Zastanówmy się więc nad tym, jak mu to umożliwić. Bierzesz ślub i chcesz aby twój uśmiech wyglądał idealnie? Jeśli w wyniku nieszczęśliwego wypa...
Michal Drobot – Personal space for my rambling hemispheres
Personal space for my rambling hemispheres. HRAA Siggraph 2014 slides available. August 13, 2014. Feel free to get Hybrid Reconstruction Anti-Aliasing slides from here:. June 3, 2014. June 3, 2014. Finally found some time to clean up my messy files and setup some GitHub repo. You will find there the first version of ShaderFastMathLib as advertised in Low Level Optimizations for GCN. Go check it out there : ShaderFastMathLibs. Low Level Optimizations for GCN – Digital Dragons 2014 Slides. May 12, 2014.
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Strony internetowe z intuicyjnym systemem zarządzania treścią. Lubię budować proste i funkcjonalne strony internetowe. Łącząc zaplecze techniczne i kilkuletnie doświadczenie z programowaniem zwinnym, każdy realizowany przeze mnie pomysł stopniowo urzeczywistnia się. W każdy projekt wkładam całą swoją energie i wiedzę. Kod, który piszę, staram się utrzymać w postaci modułowej (. I łatwej w konserwacji (. Przygotowanie indywidualnego projektu graficznego. To sposób opisu wymagań projektowanej aplikacji.
Michal Drtina – divadelní fotograf a lidový loutkář
Divadelní fotograf a lidový loutkář. Nejkrásnější na světě nejsou věci, ale okamžiky. Fotografuji více než deset let převážně loutkové divadlo na přehlídkách a festivalech. Fotografie mi tisknou v novinách nebo divadelních časopisech (například Amatérská scéna, Loutkář) a občas jsou využity na výstavách loutkového divadla. V současné době například Divadelním ústavem. S rodinným loutkovým divadlem hraji nepravidelně pohádky pro děti,. Informace o mé práci. PLAY BROUMOVSKO je interaktivní expozicí navazuj...
Blog de michaldu45 - [VidéoBlog] - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Sur ce blog je veut juste mettre toutes les vidéos ki me font bien tripper ou ke jaime bien pour vous en faire profiter! Si vous avez d vidéos sympa a me passer je suis preneur! Voila donc bon mattage et lachez vos com! Mise à jour :. Abonne-toi à mon blog! Pour commencer, une vidéo de mon comique préféré:. Le sketch c le R'n'B, et sa déchireeeeee! Ajouter cette vidéo à mon blog. Ou poster avec :. Posté le dimanche 12 novembre 2006 14:11. Ou poster avec :.
Blog de michaldu59650 - moi - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Villeneuve d'aqsc (59). Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le mardi 11 janvier 2011 16:30. Ou poster avec :.
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