
mrbossdesign.blogspot.com
mr boss' design lairmr boss' design lair is the home of video game design and other nonsense posted irregularly by Scott Rogers
http://mrbossdesign.blogspot.com/
mr boss' design lair is the home of video game design and other nonsense posted irregularly by Scott Rogers
http://mrbossdesign.blogspot.com/
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mr boss' design lair | mrbossdesign.blogspot.com Reviews
https://mrbossdesign.blogspot.com
mr boss' design lair is the home of video game design and other nonsense posted irregularly by Scott Rogers
mr boss' design lair: January 2012
http://mrbossdesign.blogspot.com/2012_01_01_archive.html
Saturday, January 7, 2012. I often get requests for asipring designers for examples of game design documentation. While there are some shown in Level Up! The Guide to Great Video Game Design, there are many many more than I have created over the years. I have decided to post several of my game designs. Hopefully they will inspire and (or at least) amuse you. But rather than start with a design from a completed game, I'll start with one that got me a job instead. Sometimes things are meant to be! You may ...
mr boss' design lair: May 2013
http://mrbossdesign.blogspot.com/2013_05_01_archive.html
Saturday, May 11, 2013. One Hour Playthrough - Ao Oni. I'm playing through my vast game collection one game at a time, one hour at a time. Ao Oni has no cover, but if it did, this would be a great image. Publisher: NA - freeware. Rating: Unrated (but I would rate it T). For the entire weekend, my eleven-year old daughter has been begging me to download a game called Ao Oni. First off, Ao Oni. The Guide to Great Video Game Design. The other interesting thing about Ao Oni. Or Charlie the Unicorn. Is popula...
mr boss' design lair: PRESENTING LEVEL UP! SECOND EDITION!
http://mrbossdesign.blogspot.com/2014/02/presenting-level-up-second-edition.html
Tuesday, February 4, 2014. Wiley and Sons is publishing a SECOND EDITION of Level Up! S release in 2010, the game industry has evolved with the rise of mobile gaming, social gaming, monetization and touch controls. (to name a few) Level Up! 2nd edition has been completely revised to address these topics and more - expanding on everything in the first edition. There's even a new introduction by God of War's David Jaffe, new artwork and a delicious new chili recipe! I hope you'll find Level Up! You may hav...
mr boss' design lair: One Hour Playthrough - Ao Oni
http://mrbossdesign.blogspot.com/2013/05/im-playing-through-my-vast-game.html
Saturday, May 11, 2013. One Hour Playthrough - Ao Oni. I'm playing through my vast game collection one game at a time, one hour at a time. Ao Oni has no cover, but if it did, this would be a great image. Publisher: NA - freeware. Rating: Unrated (but I would rate it T). For the entire weekend, my eleven-year old daughter has been begging me to download a game called Ao Oni. First off, Ao Oni. The Guide to Great Video Game Design. The other interesting thing about Ao Oni. Or Charlie the Unicorn. Is popula...
mr boss' design lair
http://mrbossdesign.blogspot.com/2014/11/happy-day-after-halloween-one-of-my.html
Saturday, November 1, 2014. Happy Day After Halloween! One of my talks in my level design class is about making scary level design - the same lessons I learned from making physical haunted houses. I thought I'd share these lessons with you for your own scary levels (and haunts)! 1 Set up the scary. 2 Empty rooms build tension. 3 Create unease with lighting. 4 Shadows make monsters scarier. 5 Use all available sense. 6 Don't overdo the gross. This is my personal opinion, but too much guts and blood become...
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19
killermothsociety.blogspot.com
Killer Moth Appreciation and Preservation Society: Rest In Peace Lew Sayre Schwartz
http://killermothsociety.blogspot.com/2011/07/rest-in-peace-lew-sayre-schwartz.html
Sunday, July 17, 2011. Rest In Peace Lew Sayre Schwartz. It is with a sad heart that we have to report that golden age Batman artist, Lew Sayre Schwartz, passed away on June 20th at the age of 84 years old. Schwartz illustrated many of the caped crusader's adventures from 1948 - 1952, including the first appearances of the Killer Moth: Batman 63, 64 and Detective Comics 173. Our thoughts and prayers go out to his friends and family. You can read more about Schwartz's contributions to comics here.
Elyzius's Game Laboratory: April 2013
http://elyzius.blogspot.com/2013_04_01_archive.html
The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.
Elyzius's Game Laboratory: Post Mortem: Fat Men Can’t Jump
http://elyzius.blogspot.com/2012/11/post-mortem-fat-men-cant-jump.html
The journal and tutorials of the mad game developer Elyzius. Friday, November 30, 2012. Post Mortem: Fat Men Can’t Jump. This is the first of hopefully many blog posts in which I dissect a game of mine after receiving feedback on it. The subject of this particular autopsy is my very first Flash game called “Fat Men Can’t Jump.” This game has the dubious distinction of being only one of two entries to the Game in Ten Days. A GiTD with an AI? Hurray I won. But there is no replay value. S physics and mechan...
Growing 'n' Gaming: February 2010
http://growingngaming.blogspot.com/2010_02_01_archive.html
The growth and development of a learning game designer. Friday, February 19, 2010. Insert Witty Title Here. Sorry about the post name, I just have no idea what to call this update for all of you out there in blog-o-land. So instead of lamenting about it I will just let the unwitty title go and continue with letting everyone know what I'm up to. Speaking of Scott Rogers he just recently released a book about game design and I really want to get it. Because his panel "Everything I learned about Level D...
killermothsociety.blogspot.com
Killer Moth Appreciation and Preservation Society: Killer Moth Appearance Checklist!
http://killermothsociety.blogspot.com/2008/11/killer-moth-appearance-checklist.html
Wednesday, November 5, 2008. Killer Moth Appearance Checklist! As many of you may know, my first site: the original Killer Moth Appreciation and Preservation Society. Was shut down by AOL Hometown on Oct 31 (sniff). I am attempting to migrate content over to this blog, but there's a lot of stuff - so please be patient! To give you an idea of what I'm dealing with, here is a list of all of Killer Moth's comic and other appearances. Classic Killer Moth appearances:. Batman Family 10, 15. Robin Year One 2.
Elyzius's Game Laboratory: Pay-to-Win Games, Part 2: Money-Making Secrets
http://elyzius.blogspot.com/2013/08/pay-to-win-games-part-2-money-making.html
The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...
Elyzius's Game Laboratory: Sculptris is Great
http://elyzius.blogspot.com/2013/04/sculptris-is-great.html
The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.
Elyzius's Game Laboratory: Post Mortem: The Proper Care and Feeding of Your Demons
http://elyzius.blogspot.com/2013/05/post-mortem-proper-care-and-feeding-of.html
The journal and tutorials of the mad game developer Elyzius. Friday, May 17, 2013. Post Mortem: The Proper Care and Feeding of Your Demons. By the time I was deep into the development of this game, I started to worry that deeply religious people might take offense to it. Fortunately, religious beliefs were never an issue among the players who commented on my game. My game didn’t win the contest, but it didn’t do too shabbily in terms of number of votes garnered. Early during the voting pe...Love the grap...
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Blog de MrBoss94 - Un jour tu vas me connaitre et m'aimer sinon casse toi - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Marre d'être seul. Dimanche 11 janvier 2015 16:31. Création : 16/06/2012 à 13:55. Mise à jour : 31/10/2013 à 12:25. Un jour tu vas me connaitre et m'aimer sinon casse toi. Je vous souhaite une bonne visite sur mon blog, en espérant que mes présentations vous plairont! Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Ou poster avec :. N'oublie ...
미스터보쌈
미스터보쌈에서 예비 가맹점주님들의 도움이 되어 드리고자. 이번에 신한은행과 협약하여 프랜차이즈 론을 진행하게 되었습니다! 항상 점주님들의 성공창업을 우선으로 생각하는 미스터보쌈이 되겠습니다. 자세한 내용은 창업문의전화(02-2671-5379)로 연락 부탁드립니다. 노력만이살길 – 서울경제. 각종 매체들을 보면 창업시장은 늘 포화상태라고 말한다. 특히나 외식관련창업은 너무 많아서 창업을 하면 안 된다는 […]. 미스터보쌈 면목점 성공적인 창업 노하우란 기본을 지키는 것 – 대한민국 IT포털의 중심! 경기불황의 영향으로 창업시장도 만만치 않은 실정이다. […]. 미스터보쌈5379님이 새로운 사진 8장을 추가했습니다. 미스터 보쌈 이대점에서 방금 바베큐 보쌈을 2인을 시켯고 상추가 없는줄 몰랏는데 그렇다고 치더라도 국과 무말랭이? 에서 머리카락이 나오네요 위생상태 정말 안좋네요 저혼자엿으면 그냥먹엇겟지만 지인들이 온상태에서 다들 안먹는다고 해서 그냥버렷네요 미스터 보쌈 위생 정말 최악이네요.
Words & Mind Linked | Just another WordPress.com weblog
Words and Mind Linked. Just another WordPress.com weblog. Current Dimensions of Applied Behavioral Analysis. February 10, 2015. Well simply put, applied feels intuitive and caring! To target areas of my students that need help and then create strategic plans to help them feels right! From → Uncategorized. How can I get my students to like video games? June 5, 2010. How come I can’t seem to get my students to use a computer and play video games? Students of the 21. Welcome Lure of the Labyrinth. Into my p...
mr boss' design lair
Tuesday, March 13, 2018. This weekend I attended the always awesome ProtoSpiel show in San Jose, CA. It's a great event where game designers playtest their latest games. It's an amazing way to get lots of great feedback on your game design. My "marquee" game this year was Castle Climbers. A family game with beautiful art by my daughter Evelyn. The BoardGameGeek description of the game. Building the castle is easy! Climbing it is the hard part! The first player to collect 100 gold wins the game! Upcoming ...
Cinderella Bites the Dust
Cinderella Bites the Dust. The random ramblings of a film geekess. Howdy dear readers. In a effort to stay up on new internet fads and technology this blog is being merged with The Director's Narrative. And is being moved to Tumblr at directorsnarrative.tumblr.com. All of my other blogs are remaining at their original blogger addresses. Links to this post. Originally uploaded by mrbosslady. I want to be elsewhere right now so bad. I just want life to move forward in a positive way. I want to be a grown up.
Blog de mrbosson-prod - Blog de mrbosson-prod - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Souffrance de la Conscience. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le mardi 26 janvier 2010 18:39.
eternal thoughts
The daily thougths, from the bottom of my soul and the deepness of my heart. View my complete profile. O tédio do dia a dia. Novo ano. vida nova. O fim de um ciclo. O inferno das chamas. O melhor sentimento do mundo. Monday, March 20, 2006. O tédio do dia a dia. Vivemos o presente, expectivamos o futuro. Imaginamos como será, questionamos como lá chegar, ultrapassamos obstáculos, cumprimos metas, mas, quando lá chegamos corremos o risco de constatar que o idealizado não corresponde à realidade. Mais um a...