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mr boss' design lair

mr boss' design lair is the home of video game design and other nonsense posted irregularly by Scott Rogers

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mr boss' design lair | mrbossdesign.blogspot.com Reviews
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mr boss&#39; design lair is the home of video game design and other nonsense posted irregularly by Scott Rogers
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1 presenting castle climbers
2 reads
3 in castle climbers
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6 scott rogers
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8 labels board games
9 castle climbers
10 gaming with edo
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presenting castle climbers,reads,in castle climbers,watch below,posted by,scott rogers,no comments,labels board games,castle climbers,gaming with edo,preview,tabletop games,the game,art not final,in pantone,pantone,product details,number of players,ages
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mr boss' design lair | mrbossdesign.blogspot.com Reviews

https://mrbossdesign.blogspot.com

mr boss&#39; design lair is the home of video game design and other nonsense posted irregularly by Scott Rogers

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mrbossdesign.blogspot.com mrbossdesign.blogspot.com
1

mr boss' design lair: January 2012

http://mrbossdesign.blogspot.com/2012_01_01_archive.html

Saturday, January 7, 2012. I often get requests for asipring designers for examples of game design documentation. While there are some shown in Level Up! The Guide to Great Video Game Design, there are many many more than I have created over the years. I have decided to post several of my game designs. Hopefully they will inspire and (or at least) amuse you. But rather than start with a design from a completed game, I'll start with one that got me a job instead. Sometimes things are meant to be! You may ...

2

mr boss' design lair: May 2013

http://mrbossdesign.blogspot.com/2013_05_01_archive.html

Saturday, May 11, 2013. One Hour Playthrough - Ao Oni. I'm playing through my vast game collection one game at a time, one hour at a time. Ao Oni has no cover, but if it did, this would be a great image. Publisher: NA - freeware. Rating: Unrated (but I would rate it T). For the entire weekend, my eleven-year old daughter has been begging me to download a game called Ao Oni. First off, Ao Oni. The Guide to Great Video Game Design. The other interesting thing about Ao Oni. Or Charlie the Unicorn. Is popula...

3

mr boss' design lair: PRESENTING LEVEL UP! SECOND EDITION!

http://mrbossdesign.blogspot.com/2014/02/presenting-level-up-second-edition.html

Tuesday, February 4, 2014. Wiley and Sons is publishing a SECOND EDITION of Level Up! S release in 2010, the game industry has evolved with the rise of mobile gaming, social gaming, monetization and touch controls. (to name a few) Level Up! 2nd edition has been completely revised to address these topics and more - expanding on everything in the first edition. There's even a new introduction by God of War's David Jaffe, new artwork and a delicious new chili recipe! I hope you'll find Level Up! You may hav...

4

mr boss' design lair: One Hour Playthrough - Ao Oni

http://mrbossdesign.blogspot.com/2013/05/im-playing-through-my-vast-game.html

Saturday, May 11, 2013. One Hour Playthrough - Ao Oni. I'm playing through my vast game collection one game at a time, one hour at a time. Ao Oni has no cover, but if it did, this would be a great image. Publisher: NA - freeware. Rating: Unrated (but I would rate it T). For the entire weekend, my eleven-year old daughter has been begging me to download a game called Ao Oni. First off, Ao Oni. The Guide to Great Video Game Design. The other interesting thing about Ao Oni. Or Charlie the Unicorn. Is popula...

5

mr boss' design lair

http://mrbossdesign.blogspot.com/2014/11/happy-day-after-halloween-one-of-my.html

Saturday, November 1, 2014. Happy Day After Halloween! One of my talks in my level design class is about making scary level design - the same lessons I learned from making physical haunted houses. I thought I'd share these lessons with you for your own scary levels (and haunts)! 1 Set up the scary. 2 Empty rooms build tension. 3 Create unease with lighting. 4 Shadows make monsters scarier. 5 Use all available sense. 6 Don't overdo the gross. This is my personal opinion, but too much guts and blood become...

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killermothsociety.blogspot.com killermothsociety.blogspot.com

Killer Moth Appreciation and Preservation Society: Rest In Peace Lew Sayre Schwartz

http://killermothsociety.blogspot.com/2011/07/rest-in-peace-lew-sayre-schwartz.html

Sunday, July 17, 2011. Rest In Peace Lew Sayre Schwartz. It is with a sad heart that we have to report that golden age Batman artist, Lew Sayre Schwartz, passed away on June 20th at the age of 84 years old. Schwartz illustrated many of the caped crusader's adventures from 1948 - 1952, including the first appearances of the Killer Moth: Batman 63, 64 and Detective Comics 173. Our thoughts and prayers go out to his friends and family. You can read more about Schwartz's contributions to comics here.

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: April 2013

http://elyzius.blogspot.com/2013_04_01_archive.html

The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Post Mortem: Fat Men Can’t Jump

http://elyzius.blogspot.com/2012/11/post-mortem-fat-men-cant-jump.html

The journal and tutorials of the mad game developer Elyzius. Friday, November 30, 2012. Post Mortem: Fat Men Can’t Jump. This is the first of hopefully many blog posts in which I dissect a game of mine after receiving feedback on it. The subject of this particular autopsy is my very first Flash game called “Fat Men Can’t Jump.” This game has the dubious distinction of being only one of two entries to the Game in Ten Days. A GiTD with an AI? Hurray I won. But there is no replay value. S physics and mechan...

growingngaming.blogspot.com growingngaming.blogspot.com

Growing 'n' Gaming: February 2010

http://growingngaming.blogspot.com/2010_02_01_archive.html

The growth and development of a learning game designer. Friday, February 19, 2010. Insert Witty Title Here. Sorry about the post name, I just have no idea what to call this update for all of you out there in blog-o-land. So instead of lamenting about it I will just let the unwitty title go and continue with letting everyone know what I'm up to. Speaking of Scott Rogers he just recently released a book about game design and I really want to get it. Because his panel "Everything I learned about Level D...

killermothsociety.blogspot.com killermothsociety.blogspot.com

Killer Moth Appreciation and Preservation Society: Killer Moth Appearance Checklist!

http://killermothsociety.blogspot.com/2008/11/killer-moth-appearance-checklist.html

Wednesday, November 5, 2008. Killer Moth Appearance Checklist! As many of you may know, my first site: the original Killer Moth Appreciation and Preservation Society. Was shut down by AOL Hometown on Oct 31 (sniff). I am attempting to migrate content over to this blog, but there's a lot of stuff - so please be patient! To give you an idea of what I'm dealing with, here is a list of all of Killer Moth's comic and other appearances. Classic Killer Moth appearances:. Batman Family 10, 15. Robin Year One 2.

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Pay-to-Win Games, Part 2: Money-Making Secrets

http://elyzius.blogspot.com/2013/08/pay-to-win-games-part-2-money-making.html

The journal and tutorials of the mad game developer Elyzius. Friday, August 30, 2013. Pay-to-Win Games, Part 2: Money-Making Secrets. This is Part 2 of my series on designing pay-to-win games. Those who haven’t read Part 1 may read it here. Bulk Discounts on Premium Currency. The second type of premium item does not provide permanent stat boosts but helps in the completion of certain activities. Some premium items refill players’ energy so they can continue to do quests. Others accelerate t...It may seem...

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Sculptris is Great

http://elyzius.blogspot.com/2013/04/sculptris-is-great.html

The journal and tutorials of the mad game developer Elyzius. Wednesday, April 10, 2013. I’ve been playing around with a program called Sculptris. That said, there are still a few kinks in this application that Pixologic needs to iron out. As the poly count of a model increases, so does the chance of Sculptris suddenly crashing. Fortunately, Sculptris saves the current work in progress periodically and seamlessly. Running it after a crash will automatically load its last save file. Mr boss' design lair.

elyzius.blogspot.com elyzius.blogspot.com

Elyzius's Game Laboratory: Post Mortem: The Proper Care and Feeding of Your Demons

http://elyzius.blogspot.com/2013/05/post-mortem-proper-care-and-feeding-of.html

The journal and tutorials of the mad game developer Elyzius. Friday, May 17, 2013. Post Mortem: The Proper Care and Feeding of Your Demons. By the time I was deep into the development of this game, I started to worry that deeply religious people might take offense to it. Fortunately, religious beliefs were never an issue among the players who commented on my game. My game didn’t win the contest, but it didn’t do too shabbily in terms of number of votes garnered. Early during the voting pe...Love the grap...

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Tuesday, March 13, 2018. This weekend I attended the always awesome ProtoSpiel show in San Jose, CA. It's a great event where game designers playtest their latest games. It's an amazing way to get lots of great feedback on your game design. My "marquee" game this year was Castle Climbers. A family game with beautiful art by my daughter Evelyn. The BoardGameGeek description of the game. Building the castle is easy! Climbing it is the hard part! The first player to collect 100 gold wins the game! Upcoming ...

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