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game design class 2014 | nashgd.blogspot.com Reviews
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Game Design Blog: November 2014
http://2014fsugd.blogspot.com/2014_11_01_archive.html
Thursday, November 13, 2014. In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain due in two weeks and the music for the game in 4 weeks. The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded. Thursday, November 6, 2014. This week I have continued t...
Game Design Blog: August 2014
http://2014fsugd.blogspot.com/2014_08_01_archive.html
Saturday, August 30, 2014. Games that I like. Http:/ www.ign.com/games/grandia/ps-12007. Http:/ www.ign.com/games/final-fantasy-viii/ps-3847. Http:/ www.ign.com/games/final-fantasy-viii/ps-3847. Art Therapy Projects (Image assignment). This picture is about a mandala group project that was made by the whole class as an attempt to work together to make one piece of art. It worked pretty well as everyone adapted to their neighbors work and the work started to flow. Subscribe to: Posts (Atom).
Game Design Blog: Weekly update
http://2014fsugd.blogspot.com/2014/11/weekly-update.html
Thursday, November 6, 2014. This week I have continued to work on the music and story line of the game. Adding more to the story lines and aligning them with the levels. I also brought up some few minor details to go with the story to the team as names and project titles for the game. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
Game Design Blog: September 2014
http://2014fsugd.blogspot.com/2014_09_01_archive.html
Thursday, September 25, 2014. This week when we meet we all came up with ideas that we wrote in the google doc. for the team. Also I contributed to the team by starting to make a list of possible sound tracks that can be used for the game. Link: https:/ www.dropbox.com/s/cokv2qaunv68e6t/Assignment%206.blend? Thursday, September 18, 2014. Https:/ www.dropbox.com/s/utnc6ichleqqgyd/Assignment%205.blend? Thursday, September 11, 2014. Group Meeting Outline(Assignment 2). Subscribe to: Posts (Atom). Group Meet...
brianfinelligd2014.blogspot.com
Brian Finelli GD2014: HW 13
http://brianfinelligd2014.blogspot.com/2014/11/hw-13.html
Thursday, November 6, 2014. Visual design will come into play when we try to direct the player to explore the motherboard and find the hub locations as well as engage with the enemies. The book talks about lines on the floor being a visual cue to follow. We'll probably be able to do the same thing because our terrain will be designed with colored lines on the floor, implying where the player is able to or should go. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile.
brianfinelligd2014.blogspot.com
Brian Finelli GD2014: Update
http://brianfinelligd2014.blogspot.com/2014/10/update.html
Friday, October 24, 2014. Subscribe to: Post Comments (Atom). Game design class 2014. View my complete profile. Watermark template. Powered by Blogger.
Game Design: HW 15 / Project Status
http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
Game Design: November 2014
http://chettyharish.blogspot.com/2014_11_01_archive.html
Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...
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game design class 2014
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Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Je garde kylie et kendall ou je change? Vendredi 07 août 2015 08:39. 65279; freakbabe. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. Posté le samedi 03 mai 2014 10:09. Modifié le vendredi 07 août 2015 07:47. Comme on dit, oui.