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HomeFree tutorials for modern Opengl (3.3 and later) in C/C++
http://www.opengl-tutorial.org/
Free tutorials for modern Opengl (3.3 and later) in C/C++
http://www.opengl-tutorial.org/
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Home | opengl-tutorial.org Reviews
https://opengl-tutorial.org
Free tutorials for modern Opengl (3.3 and later) in C/C++
Tutorial 8 : Basic shading
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-8-basic-shading
Tutorial 1 : Opening a window. Tutorial 2 : The first triangle. Tutorial 3 : Matrices. Tutorial 4 : A Colored Cube. Tutorial 5 : A Textured Cube. Tutorial 6 : Keyboard and Mouse. Tutorial 7 : Model loading. Tutorial 8 : Basic shading. Tutorial 9 : VBO Indexing. Tutorial 10 : Transparency. Tutorial 11 : 2D text. Tutorial 12 : OpenGL Extensions. Tutorial 13 : Normal Mapping. Tutorial 14 : Render To Texture. Tutorial 15 : Lightmaps. Tutorial 16 : Shadow mapping. Tutorial 17 : Rotations. Any kind of Global I...
Tutorial 5 : A Textured Cube
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-5-a-textured-cube
Tutorial 1 : Opening a window. Tutorial 2 : The first triangle. Tutorial 3 : Matrices. Tutorial 4 : A Colored Cube. Tutorial 5 : A Textured Cube. Tutorial 6 : Keyboard and Mouse. Tutorial 7 : Model loading. Tutorial 8 : Basic shading. Tutorial 9 : VBO Indexing. Tutorial 10 : Transparency. Tutorial 11 : 2D text. Tutorial 12 : OpenGL Extensions. Tutorial 13 : Normal Mapping. Tutorial 14 : Render To Texture. Tutorial 15 : Lightmaps. Tutorial 16 : Shadow mapping. Tutorial 17 : Rotations. Knowing the BMP file...
Tutorial 10 : Transparency
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-10-transparency
Tutorial 1 : Opening a window. Tutorial 2 : The first triangle. Tutorial 3 : Matrices. Tutorial 4 : A Colored Cube. Tutorial 5 : A Textured Cube. Tutorial 6 : Keyboard and Mouse. Tutorial 7 : Model loading. Tutorial 8 : Basic shading. Tutorial 9 : VBO Indexing. Tutorial 10 : Transparency. Tutorial 11 : 2D text. Tutorial 12 : OpenGL Extensions. Tutorial 13 : Normal Mapping. Tutorial 14 : Render To Texture. Tutorial 15 : Lightmaps. Tutorial 16 : Shadow mapping. Tutorial 17 : Rotations. The previous screens...
Tutorial 12 : OpenGL Extensions
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-12-opengl-extensions
Tutorial 1 : Opening a window. Tutorial 2 : The first triangle. Tutorial 3 : Matrices. Tutorial 4 : A Colored Cube. Tutorial 5 : A Textured Cube. Tutorial 6 : Keyboard and Mouse. Tutorial 7 : Model loading. Tutorial 8 : Basic shading. Tutorial 9 : VBO Indexing. Tutorial 10 : Transparency. Tutorial 11 : 2D text. Tutorial 12 : OpenGL Extensions. Tutorial 13 : Normal Mapping. Tutorial 14 : Render To Texture. Tutorial 15 : Lightmaps. Tutorial 16 : Shadow mapping. Tutorial 17 : Rotations. Well there are newer...
Tutorial 16 : Shadow mapping
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping
Tutorial 1 : Opening a window. Tutorial 2 : The first triangle. Tutorial 3 : Matrices. Tutorial 4 : A Colored Cube. Tutorial 5 : A Textured Cube. Tutorial 6 : Keyboard and Mouse. Tutorial 7 : Model loading. Tutorial 8 : Basic shading. Tutorial 9 : VBO Indexing. Tutorial 10 : Transparency. Tutorial 11 : 2D text. Tutorial 12 : OpenGL Extensions. Tutorial 13 : Normal Mapping. Tutorial 14 : Render To Texture. Tutorial 15 : Lightmaps. Tutorial 16 : Shadow mapping. Tutorial 17 : Rotations. In this tutorial, we...
TOTAL PAGES IN THIS WEBSITE
20
A Circular Reference
http://www.desultoryquest.com/blog
Adventures of a vagabond electron. Drawing Anti-aliased Circular Points Using OpenGL/WebGL. This article explores points in OpenGL, and I use WebGL to illustrate the concepts. The demos may not render in Internet Explorer as I use new ECMA Script 6 syntax for strings (storing the shader code) which apparently is not supported by IE. If you discount the WebGL boilerplate code, drawing a point is easy. Attributes to the vertex shader are a. Color of the point and a. Gl PointSize = 10.0;. A point will be ac...
Something on Linux Graphics
http://sanchayanmaity.github.io/linux/programming/software/2014/02/16/something-on-linux-graphics.html
Sanchayan Maity Coherent musings from my life. Something on Linux Graphics. Feb 16, 2014 coherentmusings. Some good sites to learn about OpenGL. The first one is particularly good with the various explanations. Http:/ www.opengl-tutorial.org/. Http:/ nopper.tv/norbert/opengl.html. Good explanation at the below sites for someone looking to understand about the Linux graphics stack. Http:/ blog.mecheye.net/2012/06/the-linux-graphics-stack/. Http:/ magcius.github.io/xplain/article/.
return 1; electronics and computer engineering • Drawing arbitrary shapes with OpenGL points
http://return1.net/blog/2015/Jun/21/drawing-arbitrary-shapes-with-opengl-points
Drawing arbitrary shapes with OpenGL points. GSoC 2015: Visualizing networks with Vispy. Drawing arbitrary shapes with OpenGL points. Written by Lucas on. June 21st, 2015. Part of my Google Summer of Code project involves porting several arrow heads from Glumpy. I also want to make a slight change to them: the arrow heads in Glumpy include an arrow body, I want to remove that to make sure you can put an arrow head on every type of line you want. The distances any shape function should return are highligh...
Raytracing | Syntopia
http://blog.hvidtfeldts.net/index.php/category/raytracing
Generative Art, 3D Fractals, Creative Computing. Path Tracing 3D Fractals. January 18, 2015. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source. And, if the light source is large and slowly varying (for instance when using Image Based Lighting), this may provide good results. And thus GLSL) snippets, but the discussion should be quite general. Imagine that a Lamb...
Mikael Hvidtfeldt Christensen | Syntopia
http://blog.hvidtfeldts.net/index.php/author/admin
Generative Art, 3D Fractals, Creative Computing. All posts by Mikael Hvidtfeldt Christensen. Path Tracing 3D Fractals. January 18, 2015. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source. And, if the light source is large and slowly varying (for instance when using Image Based Lighting), this may provide good results. Imagine that a Lambertian surface is hit by ...
OpenGL 3+ and NASM | mostlyprog
https://mostlyprog.wordpress.com/2013/10/21/opengl-3-and-nasm
Just another WordPress.com site. Laquo; OpenGL and NASM. OpenGL 3 and NASM. October 21, 2013. What I plan to do instead is use GLFW. Their tutorials are using out of date versions of GLFW and GLEW and I plan to modify the solutions to use the latest versions. ExitProcess@4 instead of ExitProcess. All code for this can be found on my github. Or leave a trackback: Trackback URL. NASM and GLEW mostlyprog. October 28, 2013 at 9:03 pm. Leave a Reply Cancel reply. Enter your comment here. Back to the top.
Porting a complete C game engine to html5 through Emscripten | Gameplay first
http://uncovergame.com/2015/01/21/porting-a-complete-c-game-engine-to-html5-through-emscripten
Persisting data with Emscripten →. Porting a complete C game engine to html5 through Emscripten. Wednesday January 21st, 2015. While I used Windows / Visual studio for porting my game engine, pretty much all advices listed here are valid for other platforms. Emscripten 1.27.2. Emscripten Visual studio 2010 plugin. Chrome / Firefox for testing. If you never installed Emscripten before, go to the official website and follow the instructions described here:. Important stuff before attempting a port. That...
OpenGL | Syntopia
http://blog.hvidtfeldts.net/index.php/category/opengl
Generative Art, 3D Fractals, Creative Computing. Combining ray tracing and polygons. January 3, 2014. I have written a lot about distance estimated ray marching using OpenGL shaders on this blog. Here is the rendering pipeline we will be using:. The next step is to transform the world coordinates into camera or eye space. Now, neither old nor modern OpenGL has any special support for implementing a camera. Instead the conventional gluPerspective always assumes an origo centered camera facing the ...Perso...
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Opengl Programming
Find the best information and most relevant links on all topics related to opengl-programming.com.
The OpenGL Programming Guide
John Kessenich, Graham Sellers, and Dave Shreiner. Welcome to the website for the OpenGL Programming Guide. The Red Book). The latest release — the ninth edition — brings the most comprehensive discussion of the OpenGL API completely up to date. This edition throughly discusses the features of OpenGL version 4.5, OpenGL's latest version, including:. Expanded discussions of GPU computing (compute shaders) and rendering algorithms, with a focus of doing more work on the GPU. As always, the Red Book guides ...
The Worldwide OpenGL Trainer / OpenGL ES and WebGL Tutor - Kai Niklas - Home
Worldwide OpenGL / ES / WebGL - Trainer. Open Graphics Library ) The API for plattform- and language independet 2D- and 3D development. Kai Niklas is a Trainer and Tutor for OpenGL, OpenGL ES and WebGL API in all Versions. I am available for Inhouse- and Company- Trainings all over Europe. Weekendtrainings are also possible. All Topics of the OpenGL Desktop, Embedded and Web Graphikprogramming can be part of the Training. 49 208 309 805 62.
OpenGL Schulung - OpenGL Trainer / OpenGL ES Dozent / WebGL Tutor - Kai Niklas - Home
Open Graphics Library ) Die Spezifikation für plattform- und sprachenunabhängige API zur Entwicklung von 2D- und 3D. Kai Niklas ist Trainer und Dozent für die OpenGL, OpenGL ES, WebGL API in allen Versionen. Für Inhouse Schulungen und Firmen- Seminare stehe ich Ihnen nach Terminabsprache zur Verfügung. Auch Wochenendseminare sind möglich. Alle Themengebiete der OpenGL Desktop, Embedded und Web Grafikprogrammierung können in meinen Kursen erlernt werden. Emmericher Str. 163. 49 208 309 805 62.
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Tutorial 1 : Opening a window. Tutorial 2 : The first triangle. Tutorial 3 : Matrices. Tutorial 4 : A Colored Cube. Tutorial 5 : A Textured Cube. Tutorial 6 : Keyboard and Mouse. Tutorial 7 : Model loading. Tutorial 8 : Basic shading. Tutorial 9 : VBO Indexing. Tutorial 10 : Transparency. Tutorial 11 : 2D text. Tutorial 12 : OpenGL Extensions. Tutorial 13 : Normal Mapping. Tutorial 14 : Render To Texture. Tutorial 15 : Lightmaps. Tutorial 16 : Shadow mapping. Tutorial 17 : Rotations. For OpenGL 3.3.
Welcome To My Homepage
Would you like to make this site your homepage? It's fast and easy. Yes, Please make this my home page! Don't show this to me again. Welcome To My Homepage. Welcome To My Homepage. Under one of these subheadings, it's a good idea to list recent updates to my site so that visitors, especially return visitors, can check out the new stuff first. For example, I could list the date and a brief description of the update. Notifying Visitors of Site Enhancements. Getting Rich Quick- From My Site! I might not wan...
Aljo does OpenGL.
I discovered that to use C# and OpenGL together you need:. 1) The Tao Framework. Project 1 - Teapot. Using System; using System.Collections.Generic; using System.Linq; using System.Text; using Tao.FreeGlut; using Tao.OpenGl; using Tao.Sdl; / / Working! Project 2 - Sphere. Project 3 - Chess Board. Project 4 - Bezier Curve. Project 5 - Cube and More. Project 6 - Culling. IDepth; break; case 2: iCull =! ICull; break; case 3: iOutline =! Project 7 - Jet. Project 8 - Texture.
allanpetersen.com – my home on the big web
Link to my Photos. Old version of allanpetersen.com. My home on the big web. Poll id=”2″]. Check out my new site with personal photos foto.allanpetersen.com. It’s time for a small upgrade/compiling for the new Embarcadero RAD Studio XE. Posted in: RAD Studio XE. Fixes for typecasting error in Get3DTextSize, DrawText2D and DrawText3D. Remember to change the range for FirstGlyph and NumGlyph to 0 and 255 to get the full range of characters. Posted in: RAD Studio 2010. Posted in: RAD Studio 2010. This small...
Modélisation des Guangzhou Twin Towers
Cet ensemble de pages va présenter un projet de modélisation réalisé à l' IFIPS. Dans le cadre de l'enseignement d'Informatique Graphique ( OpenGL. Nous avons choisit comme sujet de modélisation, le projet de l'architecte Hervé Tordjman pour les tours jumelles de Guangzhou. Cette version des tours jumelles fait suite à un appel d'offres lancé par la ville de Guangzhou, mais ne sera pas retenu. Aperçu du projet architectural :. Caractéristiques théoriques *:. 514, 8 mètres. 1,4 Milliard de Dollars.
OpenGl
درس گرافیک کامپیوتری ( گرافیک رایانه ای). آسان اتصال نسخه 1.1. اتصال آسان براي مشتري هاي شما = فروش بيشتر. قابل توجه دوستان عزيزه ارائه دهنده ي خدمات H-T-T-p-S و س - ا ك - س و و - يي - ان با خريد اين برنامه ديگر نگران دان تايم سرور , از دست دادن مشتري هاي خود نباشيد . قابليتهاي كليدي نرم افزار :. 1 برنامه داراي نرم افزار پروك س ي فا ي ر تو كار مي باشد يعني نياز به نصب و ريجيستر برنامه پرو ك سي فاي ر بروي سيستم مشتري نيست . در صورت وجود پروك س ي فا ي ر بروي سيستم مشتري تداخلي با آن ندارد. دانشجوی برنامه ن...
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