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Keen Level Design - Game Art of Kurt LoefflerKeen, Kurt Loeffler, Level Designer, 3d Modeler, Game Artist
http://www.shaderfusionblog.com/
Keen, Kurt Loeffler, Level Designer, 3d Modeler, Game Artist
http://www.shaderfusionblog.com/
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Loeffler, Loeffler
1510 S. B●●●●●●●●●. apt 115
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Loeffler, Loeffler
1510 S. B●●●●●●●●●. apt 115
Cam●●●ell , CA, 95008
US
View this contact
Loeffler, Loeffler
1510 S. B●●●●●●●●●. apt 115
Cam●●●ell , CA, 95008
US
View this contact
Loeffler, Loeffler
1510 S. B●●●●●●●●●. apt 115
Cam●●●ell , CA, 95008
US
View this contact
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Keen Level Design - Game Art of Kurt Loeffler | shaderfusionblog.com Reviews
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Keen, Kurt Loeffler, Level Designer, 3d Modeler, Game Artist
shaderest
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Shade
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shaderf (Matthew Cooper) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? The Time The Space. Deviant for 13 Years. This deviant's full pageview. Last Visit: 5 weeks ago. The Time The Space. Why," you ask? Casablanca,...
Shaderfarm | The Digital Material Company
Every problem has a solution! Haderfarm specializes in tackling rendering challenges, whatever the material, whatever the surface texture or finish we are confident that we can bring you just that. The Shaderfarm Material Library is the ultimate extension to your rendering workflow in CATIA V6, CATIA V5 and 3DVIA Studio. Shaderfarm Premium Library makes the unimaginable imaginable! Not the Color but the Material itself. It’s Your choice, actually thousands of them. Hungry for even more? Good, so are we!
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Keen Level Design - Game Art of Kurt Loeffler
Game: Unreal Tournament 2004. Design: The floorplan was created by me. CustomContent: Lots of static meshes and textures were created for this map, almost all stock textures were modified to get the look i wanted. Game: Unreal Tournament 2004. Design: The floorplan was created by me. CustomContent: Lots of static meshes were created for this map, a lot of textures were exported and modified to get the look I wanted. CustomContent: the level was created from scratch, the textures are all stock.
ShaderFX
Monday, August 3, 2015. Transfer ShaderFX (Stingray PBS) graphs from Maya/Max directly to engine:. Wednesday, May 13, 2015. Want to know more about Matcap materials? Check out this video by TGA Digital:. Video for new users. Never used ShaderFX before? Check out this getting started video by CADLearning showing the basic steps:. Thursday, April 9, 2015. Playing with mesh curvature in real-time. Boomer labs was show casing a cool new map plugin for 3dsMax that uses curvature. Saturday, March 28, 2015.
VFX REEL of Rose Ibiama
Hello my name is. Specializing in character and dynamic environment simulation. Currently a Character TD at the Walt Disney Animation Studios. At Disney, I worked on Frozen. And Big Hero 6. I have experience developing garments, grooming, production shot setup, deformations, hair and cloth simulation. Started at Dreamworks Animation where I worked on Megamind - Button of Doom and Madagascar 3. And at Blue Sky Studios on the film EPIC. I am available for work. You can also visit my vimeo channel.
驭影 | Shader studio
Shader Hub
Shadericho (Lexi) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Digital Art / Artist. Deviant for 2 Months. 4 Week Core Membership. Daily Pageviews ». Last Visit: 6 days ago. We've split the page into zones!