shaderfx.com shaderfx.com

shaderfx.com

ShaderFX

Monday, August 3, 2015. Transfer ShaderFX (Stingray PBS) graphs from Maya/Max directly to engine:. Wednesday, May 13, 2015. Want to know more about Matcap materials? Check out this video by TGA Digital:. Video for new users. Never used ShaderFX before? Check out this getting started video by CADLearning showing the basic steps:. Thursday, April 9, 2015. Playing with mesh curvature in real-time. Boomer labs was show casing a cool new map plugin for 3dsMax that uses curvature. Saturday, March 28, 2015.

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ShaderFX | shaderfx.com Reviews
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Monday, August 3, 2015. Transfer ShaderFX (Stingray PBS) graphs from Maya/Max directly to engine:. Wednesday, May 13, 2015. Want to know more about Matcap materials? Check out this video by TGA Digital:. Video for new users. Never used ShaderFX before? Check out this getting started video by CADLearning showing the basic steps:. Thursday, April 9, 2015. Playing with mesh curvature in real-time. Boomer labs was show casing a cool new map plugin for 3dsMax that uses curvature. Saturday, March 28, 2015.
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ShaderFX | shaderfx.com Reviews

https://shaderfx.com

Monday, August 3, 2015. Transfer ShaderFX (Stingray PBS) graphs from Maya/Max directly to engine:. Wednesday, May 13, 2015. Want to know more about Matcap materials? Check out this video by TGA Digital:. Video for new users. Never used ShaderFX before? Check out this getting started video by CADLearning showing the basic steps:. Thursday, April 9, 2015. Playing with mesh curvature in real-time. Boomer labs was show casing a cool new map plugin for 3dsMax that uses curvature. Saturday, March 28, 2015.

INTERNAL PAGES

shaderfx.com shaderfx.com
1

ShaderFX

http://www.shaderfx.com/2014/11/kostas-gialitakis-created-physically.html

Friday, November 7, 2014. Kostas Gialitakis created a physically based shader for ShaderFX inside Maya/3dsMax. Http:/ www.kostas.se/shaderfx-tga-pbl-shader/. Subscribe to: Post Comments (Atom).

2

ShaderFX

http://www.shaderfx.com/2014/11/setting-up-render-target-can-be-tricky.html

Monday, November 10, 2014. Setting up a render target can be tricky and only works when running in DX11 mode, but here is a graph example:. Note that to access some of the options you need to enable Settings / Advanced Mode. Make sure the Texture Component node and Texture Map both use the same UniqueName. Select RenderTarget as type and set the size and format on the Texture Component node. December 11, 2014 at 7:49 PM. Could we use this technique to create planar reflections? Please say yes) ;).

3

ShaderFX: Introduction to ShaderFX

http://www.shaderfx.com/2014/02/introduction-to-shaderfx.html

Friday, February 28, 2014. Very nice Chris Perrella ShaderFX tutorials:. Subscribe to: Post Comments (Atom).

4

ShaderFX: Gnomon ShaderFX and VP 2 workshop

http://www.shaderfx.com/2014/10/gnomon-shaderfx-workshop.html

Wednesday, October 15, 2014. Gnomon ShaderFX and VP 2 workshop. Subscribe to: Post Comments (Atom).

5

ShaderFX: For-Loops

http://www.shaderfx.com/2013/10/for-loops.html

Wednesday, October 30, 2013. Setting up a for-loop with ShaderFX:. In this video we use an array node to provide 3 float2's for sampling the texture. You can of course also calculate some kind of UV offset based on the 'operator i'. To use the 'operator i' inside your for-loop 'calculation', you select the 'String' node you used for the 'Operator'. Set the 'Value Type' to 'Shader / Integer'. Subscribe to: Post Comments (Atom).

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ellasvahn.com ellasvahn.com

Eye Shader | Ella Svahn Technical Artist

http://www.ellasvahn.com/eye-shader

Ella Svahn Technical Artist. Rigging, Scripting and Shaders. Biped Auto Rig Script. Waste Of Space (Space Shooter). Mech 2000 Shanghai Showdown (Shoot ‘Em Up). The Pilgrimage (Point ‘N Click). Nom Nom In Appleland (Side Scroller). Real Time Eye Shader. Project made during my time as a technical artist student at The Game Assembly, August 2013 to June 2014. Featured on the Shader FX blog! The eye shader are now available for download as a CGFX shader! CGFX Shader ( textures). SFX Shader ( textures). I wan...

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Shade

NEW WEBSITE COMING SOON! VIEW and DOWNLOAD OUR MENU. Shade on State Street. 994 East State Street. Athens, Ohio 45701. 19 South High Street. Canal Winchester, Ohio 43110. Dublin, Ohio 43017. 850 South 30th Street. Heath, Ohio 43056.

shaderf.deviantart.com shaderf.deviantart.com

shaderf (Matthew Cooper) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? The Time The Space. Deviant for 13 Years. This deviant's full pageview. Last Visit: 5 weeks ago. The Time The Space. Why," you ask? Casablanca,...

shaderfarm.com shaderfarm.com

Shaderfarm | The Digital Material Company

Every problem has a solution! Haderfarm specializes in tackling rendering challenges, whatever the material, whatever the surface texture or finish we are confident that we can bring you just that. The Shaderfarm Material Library is the ultimate extension to your rendering workflow in CATIA V6, CATIA V5 and 3DVIA Studio. Shaderfarm Premium Library makes the unimaginable imaginable! Not the Color but the Material itself. It’s Your choice, actually thousands of them. Hungry for even more? Good, so are we!

shaderfusionblog.com shaderfusionblog.com

Keen Level Design - Game Art of Kurt Loeffler

Game: Unreal Tournament 2004. Design: The floorplan was created by me. CustomContent: Lots of static meshes and textures were created for this map, almost all stock textures were modified to get the look i wanted. Game: Unreal Tournament 2004. Design: The floorplan was created by me. CustomContent: Lots of static meshes were created for this map, a lot of textures were exported and modified to get the look I wanted. CustomContent: the level was created from scratch, the textures are all stock.

shaderfx.com shaderfx.com

ShaderFX

Monday, August 3, 2015. Transfer ShaderFX (Stingray PBS) graphs from Maya/Max directly to engine:. Wednesday, May 13, 2015. Want to know more about Matcap materials? Check out this video by TGA Digital:. Video for new users. Never used ShaderFX before? Check out this getting started video by CADLearning showing the basic steps:. Thursday, April 9, 2015. Playing with mesh curvature in real-time. Boomer labs was show casing a cool new map plugin for 3dsMax that uses curvature. Saturday, March 28, 2015.

shadergirl.com shadergirl.com

VFX REEL of Rose Ibiama

Hello my name is. Specializing in character and dynamic environment simulation. Currently a Character TD at the Walt Disney Animation Studios. At Disney, I worked on Frozen. And Big Hero 6. I have experience developing garments, grooming, production shot setup, deformations, hair and cloth simulation. Started at Dreamworks Animation where I worked on Megamind - Button of Doom and Madagascar 3. And at Blue Sky Studios on the film EPIC. I am available for work. You can also visit my vimeo channel.

shadergroup.com shadergroup.com

驭影 | Shader studio

shaderhub.com shaderhub.com

Shader Hub

shadericho.deviantart.com shadericho.deviantart.com

Shadericho (Lexi) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Digital Art / Artist. Deviant for 2 Months. 4 Week Core Membership. Daily Pageviews ». Last Visit: 6 days ago. We've split the page into zones!

shaderific.com shaderific.com

Shaderific

Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your mobile device. Tweak your shader code and the values of the uniforms and see the effects immediately. Wether you are an experienced developer or a beginner, Shaderific is a powerful and fun tool to work on your shaders on the go or to do some prototyping on the couch.