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td-matt.blogspot.com

TD Matt

Maya character rigging for games, scripting, Unreal Engine. Sunday, 29 May 2011. Automatic hair/fur plane skin weighting. So, been a bit busy of late with work, projects (Im building a custom e-bike with various bits ordered from China) and also a community farm project that takes up my time. A post on here is way, way overdue. I dont know where the time has gone. Friday, 27 May 2011. Copying skin weight values between vertices. And it kind of is is. if youre running 2011 (I think they finally includ...

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TD Matt | td-matt.blogspot.com Reviews
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Maya character rigging for games, scripting, Unreal Engine. Sunday, 29 May 2011. Automatic hair/fur plane skin weighting. So, been a bit busy of late with work, projects (Im building a custom e-bike with various bits ordered from China) and also a community farm project that takes up my time. A post on here is way, way overdue. I dont know where the time has gone. Friday, 27 May 2011. Copying skin weight values between vertices. And it kind of is is. if youre running 2011 (I think they finally includ...
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TD Matt | td-matt.blogspot.com Reviews

https://td-matt.blogspot.com

Maya character rigging for games, scripting, Unreal Engine. Sunday, 29 May 2011. Automatic hair/fur plane skin weighting. So, been a bit busy of late with work, projects (Im building a custom e-bike with various bits ordered from China) and also a community farm project that takes up my time. A post on here is way, way overdue. I dont know where the time has gone. Friday, 27 May 2011. Copying skin weight values between vertices. And it kind of is is. if youre running 2011 (I think they finally includ...

INTERNAL PAGES

td-matt.blogspot.com td-matt.blogspot.com
1

TD Matt: Setting up a forearm roll joint - method 2

http://td-matt.blogspot.com/2011/02/setting-up-forearm-roll-joint-method-2.html

Maya character rigging for games, scripting, Unreal Engine. Sunday, 13 February 2011. Setting up a forearm roll joint - method 2. Here is a second method for setting up forearm roll joints. It's a follow on from this post. So, to set up the forearm roll:. The basis for this is a single aim constraint. And is pretty quick to implement. Start off, as usual, by duplicating the skinned roll joints and prefixing them with driver. Create a group called l foreArm roll grp. With no offset to l elbow. If your joi...

2

TD Matt: Adding squash & stretch to the spine control rig

http://td-matt.blogspot.com/2011/01/adding-squash-stretch-to-spine.html

Maya character rigging for games, scripting, Unreal Engine. Thursday, 20 January 2011. Adding squash and stretch to the spine control rig. So, to add squash and stretch to the spine rig. First, add a float attribute to torso ctrl. With min/max values of 0 and 10. Really you can use whatever you feel appropriate here, I tend to use 0-10 simply because it gives a much finer level of control than 0-1. Open up the Hypershade. And drag torso ctrl. Into the work area. Also drag in spinePos grp 01, 02. This wil...

3

TD Matt: November 2010

http://td-matt.blogspot.com/2010_11_01_archive.html

Maya character rigging for games, scripting, Unreal Engine. Tuesday, 30 November 2010. Customising a Maya menu. In this post Im going to kill two birds with one stone and cover two things;. 1) A script I use pretty much every day for point, orient or parent snapping one object (the source) to another (the target). The point snap also works with a vertex selection or multiple nodes as a source. 2) How to add these to the standard Maya Constrain window. Monday, 29 November 2010. Sunday, 28 November 2010.

4

TD Matt: January 2011

http://td-matt.blogspot.com/2011_01_01_archive.html

Maya character rigging for games, scripting, Unreal Engine. Thursday, 20 January 2011. Adding squash and stretch to the spine control rig. So, to add squash and stretch to the spine rig. Wednesday, 12 January 2011. I thought I'd do a quick post just to say feel free to get in contact with me if you have questions, if I've not properly explained something or just plain missed something important. In this post Im going to cover how to set up a spine control system. This does include squash and stretch ...

5

TD Matt: Spine control rig

http://td-matt.blogspot.com/2011/01/spine-control-rig.html

Maya character rigging for games, scripting, Unreal Engine. Wednesday, 12 January 2011. Sorry it's taken a while to get the first post of 2011 out of the door. I started writing this ages ago but work, family and post holiday blues have conspired against me. Anyway. In this post I'm going to cover how to set up a spine control system. This does include squash and stretch functionality, but in the interests of getting this out I'm going to cover how to add this to it in the next post. First off, duplicate.

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ejoanmiquel.blogspot.com ejoanmiquel.blogspot.com

Rik's Animations: January 2015

http://ejoanmiquel.blogspot.com/2015_01_01_archive.html

Friday, January 16, 2015. After watching the amazing lecture Cameron Fielding gave at the Pixel Challenge, Reverse Engineering Video Reference. I started using his technique to analize my reference files. I use a small rig I've created to be able to switch from the "linear" reference to the selected keys. Make sure you set your tangents to linear on the green. Bulb and stepped on the red. You can download the python script here (right click, save as): www.ejoanmiquel.com/ReferencePlane.py.

ejoanmiquel.blogspot.com ejoanmiquel.blogspot.com

Rik's Animations: June 2013

http://ejoanmiquel.blogspot.com/2013_06_01_archive.html

Friday, June 21, 2013. I just got involved on an exciting project with some other artitsts from work. So far I've been rigging this bomb. I'm having a ton of fun with it while learning a lot. Subscribe to: Posts (Atom). View my complete profile. Simple theme. Powered by Blogger.

ejoanmiquel.blogspot.com ejoanmiquel.blogspot.com

Rik's Animations: April 2012

http://ejoanmiquel.blogspot.com/2012_04_01_archive.html

Thursday, April 12, 2012. Some progress on my personal dialogue shot. It's hard to find time to throw in a shot after a full day of work, but it's definitely worth it :). Subscribe to: Posts (Atom). View my complete profile. Simple theme. Powered by Blogger.

robotsquids.blogspot.com robotsquids.blogspot.com

Robot Squids: January 2014

http://robotsquids.blogspot.com/2014_01_01_archive.html

Wednesday, 22 January 2014. Mirror across sphere rig. In my previous post. Mirroring across a sphere. Questions and comments are welcome. Sunday, 19 January 2014. Mirroring across a plane - Tutorial. The completed node graph. Same calculations can be done to mirror any object, vertices, curves. I go into more detail on how this works in the video:. Mirror across a plane - Tutorial. Thursday, 16 January 2014. Skeleton pose manager - Free script. This script is inspired by some of TD Matt's blog. Posts whe...

jonasavrin.com jonasavrin.com

Lightbox | CG Hijinks

http://www.jonasavrin.com/tags/lightbox

Program or be programmed – Douglas Rushkoff. Skip to primary content. Skip to secondary content. Python – WordPress Full-Site Backup. Python – WP Database Backup. Peanuts Movie Poster SnapFrame Lightbox. April 9, 2015. Continue reading →. By NASA Goddard Photo and Video. Peanuts Movie Poster SnapFrame Lightbox. The Peanuts Movie Posters. GAE Python SDK Installation Notes. Adventures in LTC/DOGE Mining. Time Keeps on Tickin’. Tag Cloud o' Awesome. What Suits Ya’ Fancy? What Suits Ya’ Fancy?

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Poster | CG Hijinks

http://www.jonasavrin.com/tags/poster

Program or be programmed – Douglas Rushkoff. Skip to primary content. Skip to secondary content. Python – WordPress Full-Site Backup. Python – WP Database Backup. Peanuts Movie Poster SnapFrame Lightbox. April 9, 2015. Continue reading →. The Peanuts Movie Posters. April 3, 2015. This gallery contains 4 photos. By NASA Goddard Photo and Video. Peanuts Movie Poster SnapFrame Lightbox. The Peanuts Movie Posters. GAE Python SDK Installation Notes. Adventures in LTC/DOGE Mining. Time Keeps on Tickin’.

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CGHijinks - Part 2

http://www.jonasavrin.com/page/2

Program or be programmed – Douglas Rushkoff. Skip to primary content. Skip to secondary content. Python – WordPress Full-Site Backup. Python – WP Database Backup. Newer posts →. Maya-Config] Maya Environment: Phase I.I. September 9, 2012. This post includes some additional important support material for what was discussed in [Maya-Config] Phase I. I felt it needed a bit more elaboration than what I had time for. I will continue with Phase II next time. Continue reading →. August 22, 2012. May 12, 2012.

jonasavrin.com jonasavrin.com

Snapframe | CG Hijinks

http://www.jonasavrin.com/tags/snapframe

Program or be programmed – Douglas Rushkoff. Skip to primary content. Skip to secondary content. Python – WordPress Full-Site Backup. Python – WP Database Backup. Peanuts Movie Poster SnapFrame Lightbox. April 9, 2015. Continue reading →. By NASA Goddard Photo and Video. Peanuts Movie Poster SnapFrame Lightbox. The Peanuts Movie Posters. GAE Python SDK Installation Notes. Adventures in LTC/DOGE Mining. Time Keeps on Tickin’. Tag Cloud o' Awesome. What Suits Ya’ Fancy? What Suits Ya’ Fancy?

jonasavrin.com jonasavrin.com

Builds | CG Hijinks

http://www.jonasavrin.com/tags/builds

Program or be programmed – Douglas Rushkoff. Skip to primary content. Skip to secondary content. Python – WordPress Full-Site Backup. Python – WP Database Backup. Peanuts Movie Poster SnapFrame Lightbox. April 9, 2015. Continue reading →. By NASA Goddard Photo and Video. Peanuts Movie Poster SnapFrame Lightbox. The Peanuts Movie Posters. GAE Python SDK Installation Notes. Adventures in LTC/DOGE Mining. Time Keeps on Tickin’. Tag Cloud o' Awesome. What Suits Ya’ Fancy? What Suits Ya’ Fancy?

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TD Matt

Maya character rigging for games, scripting, Unreal Engine. Sunday, 29 May 2011. Automatic hair/fur plane skin weighting. So, been a bit busy of late with work, projects (Im building a custom e-bike with various bits ordered from China) and also a community farm project that takes up my time. A post on here is way, way overdue. I dont know where the time has gone. Friday, 27 May 2011. Copying skin weight values between vertices. And it kind of is is. if youre running 2011 (I think they finally includ...

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