theartofjustinxcom.blogspot.com
X-COM: November 2012
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Tuesday, November 6, 2012. What's In A Pose? I had a blast exploring the plethora of alien personalities, and body types that make up our game. Posted by Justin Thomas. Pitching A Winning Combat System. Thus was born COMBAT 2.0! What's any idea without a proper pitch movie I ask? An idea without a strong foundation! Much of what we proved with this movie made it into the final game. Here is a playblast of some of the "Rookie" soldier animations that were used:. Posted by Justin Thomas. Whats In A Pose?
theartofjustinanimation.blogspot.com
ANIMATION !!!: Work to Live. Don't Live to Work. Enjoy the time you have.
http://theartofjustinanimation.blogspot.com/2013/05/work-to-live-dont-live-to-work-enjoy.html
Live, Observe, Animate! Tuesday, May 28, 2013. Work to Live. Don't Live to Work. Enjoy the time you have. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. Work to Live. Dont Live to Work. Enjoy the time. Peter Lip Sync Test.
theartofjustinpirates.blogspot.com
Pirates!: December 2010
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Monday, December 6, 2010. Adventures on the High Seas. Was amazing for many reasons. I got involved half way into production after the game had a major redesign courtesy of Sid. It offered me the chance to model and light sets, experiment with background matte painting, and blurring the line a bit between 2D and 3D. What could be more fun than doing all that for an ocean adventure game where you're sailing around as a pirate? Here are some samples of things I did on this project:. Posted by Justin Thomas.
theartofjustinxcom.blogspot.com
X-COM: Finding the EPIC in Everything
http://theartofjustinxcom.blogspot.com/2013/09/finding-epic-in-everything.html
Tuesday, September 10, 2013. Finding the EPIC in Everything. Setting out to make a game like XCOM: Enemy Unknown is, by definition, an EPIC experience! This has certainly proven true for those of us on the art production and animation side. I am of the opinion that if you set out to do something then you should really DO IT! No matter what that something is. This is just a taste of the fun that can happen when you try to take something just a little further than expected. Posted by Justin Thomas.
theartofjustinxcom.blogspot.com
X-COM: August 2013
http://theartofjustinxcom.blogspot.com/2013_08_01_archive.html
Saturday, August 17, 2013. Every Good Containment Cinematic has a good Animation Test. Here is a playblast of an animation I did for the Muton's Containment cinematic. I was trying to make him feel aggressive, and show how eager he is to escape and destroy something. Posted by Justin Thomas. Subscribe to: Posts (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. Every Good Containment Cinematic has a good Animat.
theartofjustinxcom.blogspot.com
X-COM: Motion Capture
http://theartofjustinxcom.blogspot.com/2014/01/motion-capture.html
Tuesday, January 14, 2014. Motion capture can be a touchy subject with animators, but sometimes necessary in tight production schedules. Especially in the video game industry. Here is a case where some animation skill went into cleaning up all the movements and in some cases adding new motion to an existing chunk of mocap data. The facial animation was hand keyed and the end result is pretty fun in context. Here are a few shots I worked on from the "Base Assault" cinematic in XCOM: Enemy Within.
theartofjustinrailroads.blogspot.com
RailRoads!: Rail Roads Animatic
http://theartofjustinrailroads.blogspot.com/2010/12/rail-roads-animatic.html
Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! The final movie was outsourced to a game cinematics company. An original musical score was also produced to replace the placeholder music used in this animatic. This piece served as guide, and direction for what we had imagined the final movie to be. Dennis Moellers Co-Wrote the story, and was responsible for all other shots, and final post production work using Adobe Premiere Pro.
theartofjustinanimation.blogspot.com
ANIMATION !!!: Peter Lip Sync Test
http://theartofjustinanimation.blogspot.com/2013/05/peter-lip-sync-test.html
Live, Observe, Animate! Tuesday, May 28, 2013. Peter Lip Sync Test. Back in 2011 I was watching a fantastic training video by animator Kenny Roy. Involving his approach to animating lip sync. His lesson was really useful and helped me begin to improve how I deal with dialogue. Here is Part 1. Showing only animated facial controls to try and hit the dialogue:. Here is Part 2. Showing a little animation on the head to see how the facial movements will hold up:. Here is Part 3. Hope this helps someone.
theartofjustinxcom.blogspot.com
X-COM: Make those In-Game Animations Shine
http://theartofjustinxcom.blogspot.com/2013/12/make-those-in-game-animations-shine.html
Monday, December 23, 2013. Make those In-Game Animations Shine. Here are a few samples of animations done for those in-game assets. Posted by Justin Thomas. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. Make those In-Game Animations Shine.
theartofjustinrailroads.blogspot.com
RailRoads!: February 2011
http://theartofjustinrailroads.blogspot.com/2011_02_01_archive.html
Friday, February 25, 2011. Every Adventure has a Starting Point. I recently found this matte painting backdrop I did for RailRoads! This is the portion I designed with a lot of room for text that needed to be displayed in the opening menu. A quiet train stop just before you begin your big adventure. Posted by Justin Thomas. Subscribe to: Posts (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. Every Adventure has a Starting Point.