theartofjustinpirates.blogspot.com
Pirates!: December 2010
http://theartofjustinpirates.blogspot.com/2010_12_01_archive.html
Monday, December 6, 2010. Adventures on the High Seas. Was amazing for many reasons. I got involved half way into production after the game had a major redesign courtesy of Sid. It offered me the chance to model and light sets, experiment with background matte painting, and blurring the line a bit between 2D and 3D. What could be more fun than doing all that for an ocean adventure game where you're sailing around as a pirate? Here are some samples of things I did on this project:. Posted by Justin Thomas.
theartofjustinanimation.blogspot.com
ANIMATION !!!: Work to Live. Don't Live to Work. Enjoy the time you have.
http://theartofjustinanimation.blogspot.com/2013/05/work-to-live-dont-live-to-work-enjoy.html
Live, Observe, Animate! Tuesday, May 28, 2013. Work to Live. Don't Live to Work. Enjoy the time you have. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. Work to Live. Dont Live to Work. Enjoy the time. Peter Lip Sync Test.
theartofjustinrailroads.blogspot.com
RailRoads!: Rail Roads Animatic
http://theartofjustinrailroads.blogspot.com/2010/12/rail-roads-animatic.html
Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! The final movie was outsourced to a game cinematics company. An original musical score was also produced to replace the placeholder music used in this animatic. This piece served as guide, and direction for what we had imagined the final movie to be. Dennis Moellers Co-Wrote the story, and was responsible for all other shots, and final post production work using Adobe Premiere Pro.
theartofjustinanimation.blogspot.com
ANIMATION !!!: Peter Lip Sync Test
http://theartofjustinanimation.blogspot.com/2013/05/peter-lip-sync-test.html
Live, Observe, Animate! Tuesday, May 28, 2013. Peter Lip Sync Test. Back in 2011 I was watching a fantastic training video by animator Kenny Roy. Involving his approach to animating lip sync. His lesson was really useful and helped me begin to improve how I deal with dialogue. Here is Part 1. Showing only animated facial controls to try and hit the dialogue:. Here is Part 2. Showing a little animation on the head to see how the facial movements will hold up:. Here is Part 3. Hope this helps someone.
theartofjustin.blogspot.com
The Art of Justin: August 2013
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The Art of Justin. I hear and I forget. I see and I remember. I do and I understand." -Confucius. Games that I've worked on:. Wednesday, August 28, 2013. I can finally talk about the expansion project I have been working on since the release of XCOM: Enemy Unknown. Slated to release in November. Fans should keep a few weeks free during the holidays to play this little slice of awesome! Stay tuned for some really amazing content as more info is released. Subscribe to: Posts (Atom). View my complete profile.
theartofjustinanimation.blogspot.com
ANIMATION !!!: May 2013
http://theartofjustinanimation.blogspot.com/2013_05_01_archive.html
Live, Observe, Animate! Tuesday, May 28, 2013. Work to Live. Don't Live to Work. Enjoy the time you have. Peter Lip Sync Test. Back in 2011 I was watching a fantastic training video by animator Kenny Roy. Involving his approach to animating lip sync. His lesson was really useful and helped me begin to improve how I deal with dialogue. Here is Part 1. Showing only animated facial controls to try and hit the dialogue:. Here is Part 2. Here is Part 3. Hope this helps someone. Subscribe to: Posts (Atom).
theartofjustinanimation.blogspot.com
ANIMATION !!!: 2013 Animation Reel
http://theartofjustinanimation.blogspot.com/2013/11/2013-animation-reel.html
Live, Observe, Animate! Wednesday, November 27, 2013. Here is the "extended version" of my reel showing many more of the cinematic moments I worked on, and shows just how much cutting goes into making the final version of a reel:. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012.
theartofjustinanimation.blogspot.com
ANIMATION !!!: New Peter Animation Tests for "STAGED"
http://theartofjustinanimation.blogspot.com/2010/08/new-peter-animation-tests-for-staged.html
Live, Observe, Animate! Monday, August 2, 2010. New Peter Animation Tests for "STAGED". Watch my work on YouTube. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. New Peter Animation Tests for STAGED.
theartofjustin.blogspot.com
The Art of Justin: December 2012
http://theartofjustin.blogspot.com/2012_12_01_archive.html
The Art of Justin. I hear and I forget. I see and I remember. I do and I understand." -Confucius. Games that I've worked on:. Friday, December 21, 2012. Now that we've gotten the APOCALYPSE out of the way maybe we can all look to the future and stop fighting, and shooting each other. .Right? Subscribe to: Posts (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. Piero Macgowan - blog. Pink fluffy bunnies and dog farts.
theartofjustin.blogspot.com
The Art of Justin: What Dreams May Come?
http://theartofjustin.blogspot.com/2015/01/what-dreams-may-come.html
The Art of Justin. I hear and I forget. I see and I remember. I do and I understand." -Confucius. Games that I've worked on:. Tuesday, January 27, 2015. What Dreams May Come? I came across a nice article offering a little uplifting perspective in light of the recent DreamWorks layoffs. The industry is obviously hurting, and it's going to be interesting to see how this all plays out. The article has one line in particular that rings true to me, and is applicable across anything we do as artists.