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RailRoads!

Friday, February 25, 2011. Every Adventure has a Starting Point. I recently found this matte painting backdrop I did for RailRoads! This is the portion I designed with a lot of room for text that needed to be displayed in the opening menu. A quiet train stop just before you begin your big adventure. Posted by Justin Thomas. Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! Together, the piece was a success and is still fun to watch.

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Friday, February 25, 2011. Every Adventure has a Starting Point. I recently found this matte painting backdrop I did for RailRoads! This is the portion I designed with a lot of room for text that needed to be displayed in the opening menu. A quiet train stop just before you begin your big adventure. Posted by Justin Thomas. Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! Together, the piece was a success and is still fun to watch.
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RailRoads! | theartofjustinrailroads.blogspot.com Reviews

https://theartofjustinrailroads.blogspot.com

Friday, February 25, 2011. Every Adventure has a Starting Point. I recently found this matte painting backdrop I did for RailRoads! This is the portion I designed with a lot of room for text that needed to be displayed in the opening menu. A quiet train stop just before you begin your big adventure. Posted by Justin Thomas. Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! Together, the piece was a success and is still fun to watch.

INTERNAL PAGES

theartofjustinrailroads.blogspot.com theartofjustinrailroads.blogspot.com
1

RailRoads!: Rail Roads Animatic

http://www.theartofjustinrailroads.blogspot.com/2010/12/rail-roads-animatic.html

Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! The final movie was outsourced to a game cinematics company. An original musical score was also produced to replace the placeholder music used in this animatic. This piece served as guide, and direction for what we had imagined the final movie to be. Dennis Moellers Co-Wrote the story, and was responsible for all other shots, and final post production work using Adobe Premiere Pro.

2

RailRoads!: December 2010

http://www.theartofjustinrailroads.blogspot.com/2010_12_01_archive.html

Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! The final movie was outsourced to a game cinematics company. An original musical score was also produced to replace the placeholder music used in this animatic. This piece served as guide, and direction for what we had imagined the final movie to be. Dennis Moellers Co-Wrote the story, and was responsible for all other shots, and final post production work using Adobe Premiere Pro.

3

RailRoads!: February 2011

http://www.theartofjustinrailroads.blogspot.com/2011_02_01_archive.html

Friday, February 25, 2011. Every Adventure has a Starting Point. I recently found this matte painting backdrop I did for RailRoads! This is the portion I designed with a lot of room for text that needed to be displayed in the opening menu. A quiet train stop just before you begin your big adventure. Posted by Justin Thomas. Subscribe to: Posts (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. Every Adventure has a Starting Point.

4

RailRoads!: Every Adventure has a Starting Point

http://www.theartofjustinrailroads.blogspot.com/2011/02/every-adventure-has-starting-point.html

Friday, February 25, 2011. Every Adventure has a Starting Point. I recently found this matte painting backdrop I did for RailRoads! This is the portion I designed with a lot of room for text that needed to be displayed in the opening menu. A quiet train stop just before you begin your big adventure. Posted by Justin Thomas. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. Every Adventure has a Starting Point.

5

RailRoads!: Posing Baron Characters

http://www.theartofjustinrailroads.blogspot.com/2010/12/posing-baron-characters.html

Monday, December 6, 2010. Of all the work I did on Baron Leaders for Sid Meier's RailRoads! Posted by Justin Thomas. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012.

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theartofjustinxcom.blogspot.com theartofjustinxcom.blogspot.com

X-COM: November 2012

http://theartofjustinxcom.blogspot.com/2012_11_01_archive.html

Tuesday, November 6, 2012. What's In A Pose? I had a blast exploring the plethora of alien personalities, and body types that make up our game. Posted by Justin Thomas. Pitching A Winning Combat System. Thus was born COMBAT 2.0! What's any idea without a proper pitch movie I ask? An idea without a strong foundation! Much of what we proved with this movie made it into the final game. Here is a playblast of some of the "Rookie" soldier animations that were used:. Posted by Justin Thomas. Whats In A Pose?

theartofjustinpirates.blogspot.com theartofjustinpirates.blogspot.com

Pirates!: December 2010

http://theartofjustinpirates.blogspot.com/2010_12_01_archive.html

Monday, December 6, 2010. Adventures on the High Seas. Was amazing for many reasons. I got involved half way into production after the game had a major redesign courtesy of Sid. It offered me the chance to model and light sets, experiment with background matte painting, and blurring the line a bit between 2D and 3D. What could be more fun than doing all that for an ocean adventure game where you're sailing around as a pirate? Here are some samples of things I did on this project:. Posted by Justin Thomas.

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X-COM: Finding the EPIC in Everything

http://theartofjustinxcom.blogspot.com/2013/09/finding-epic-in-everything.html

Tuesday, September 10, 2013. Finding the EPIC in Everything. Setting out to make a game like XCOM: Enemy Unknown is, by definition, an EPIC experience! This has certainly proven true for those of us on the art production and animation side. I am of the opinion that if you set out to do something then you should really DO IT! No matter what that something is. This is just a taste of the fun that can happen when you try to take something just a little further than expected. Posted by Justin Thomas.

theartofjustinanimation.blogspot.com theartofjustinanimation.blogspot.com

ANIMATION !!!: Work to Live. Don't Live to Work. Enjoy the time you have.

http://theartofjustinanimation.blogspot.com/2013/05/work-to-live-dont-live-to-work-enjoy.html

Live, Observe, Animate! Tuesday, May 28, 2013. Work to Live. Don't Live to Work. Enjoy the time you have. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. X-COM: Enemy Unknown 2012. Work to Live. Dont Live to Work. Enjoy the time. Peter Lip Sync Test.

theartofjustinxcom.blogspot.com theartofjustinxcom.blogspot.com

X-COM: August 2013

http://theartofjustinxcom.blogspot.com/2013_08_01_archive.html

Saturday, August 17, 2013. Every Good Containment Cinematic has a good Animation Test. Here is a playblast of an animation I did for the Muton's Containment cinematic. I was trying to make him feel aggressive, and show how eager he is to escape and destroy something. Posted by Justin Thomas. Subscribe to: Posts (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. Every Good Containment Cinematic has a good Animat.

theartofjustinxcom.blogspot.com theartofjustinxcom.blogspot.com

X-COM: Motion Capture

http://theartofjustinxcom.blogspot.com/2014/01/motion-capture.html

Tuesday, January 14, 2014. Motion capture can be a touchy subject with animators, but sometimes necessary in tight production schedules. Especially in the video game industry. Here is a case where some animation skill went into cleaning up all the movements and in some cases adding new motion to an existing chunk of mocap data. The facial animation was hand keyed and the end result is pretty fun in context. Here are a few shots I worked on from the "Base Assault" cinematic in XCOM: Enemy Within.

theartofjustinanimation.blogspot.com theartofjustinanimation.blogspot.com

ANIMATION !!!: Peter Lip Sync Test

http://theartofjustinanimation.blogspot.com/2013/05/peter-lip-sync-test.html

Live, Observe, Animate! Tuesday, May 28, 2013. Peter Lip Sync Test. Back in 2011 I was watching a fantastic training video by animator Kenny Roy. Involving his approach to animating lip sync. His lesson was really useful and helped me begin to improve how I deal with dialogue. Here is Part 1. Showing only animated facial controls to try and hit the dialogue:. Here is Part 2. Showing a little animation on the head to see how the facial movements will hold up:. Here is Part 3. Hope this helps someone.

theartofjustinxcom.blogspot.com theartofjustinxcom.blogspot.com

X-COM: November 2013

http://theartofjustinxcom.blogspot.com/2013_11_01_archive.html

Wednesday, November 27, 2013. Watch the playblast, and final renders here:. Posted by Justin Thomas. Cry Me a River at the Deluge. Here is the full cinematic, and playblasts from shots I actually worked on:. Posted by Justin Thomas. Subscribe to: Posts (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. Cry Me a River at the Deluge.

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X-COM: Make those In-Game Animations Shine

http://theartofjustinxcom.blogspot.com/2013/12/make-those-in-game-animations-shine.html

Monday, December 23, 2013. Make those In-Game Animations Shine. Here are a few samples of animations done for those in-game assets. Posted by Justin Thomas. Subscribe to: Post Comments (Atom). View my complete profile. RESUME' and DEMO REEL. X-COM: Enemy Within 2013. Make those In-Game Animations Shine.

theartofjustin.blogspot.com theartofjustin.blogspot.com

The Art of Justin: August 2013

http://theartofjustin.blogspot.com/2013_08_01_archive.html

The Art of Justin. I hear and I forget. I see and I remember. I do and I understand." -Confucius. Games that I've worked on:. Wednesday, August 28, 2013. I can finally talk about the expansion project I have been working on since the release of XCOM: Enemy Unknown. Slated to release in November. Fans should keep a few weeks free during the holidays to play this little slice of awesome! Stay tuned for some really amazing content as more info is released. Subscribe to: Posts (Atom). View my complete profile.

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The Art of Justin

The Art of Justin. I hear and I forget. I see and I remember. I do and I understand." -Confucius. Games that I've worked on:. Thursday, June 4, 2015. A big day for Firaxis Games, and our animation team. On June 1st we announced the secret project I've been working on. Very exciting for all of us, and for the fans. Stay Tuned because there are many cool things on the way. I can't wait to update my animation reel, and share all the work I've done. Check out the announcement here:. Tuesday, January 27, 2015.

theartofjustinanimation.blogspot.com theartofjustinanimation.blogspot.com

ANIMATION !!!

Live, Observe, Animate! Wednesday, November 27, 2013. Here is the "extended version" of my reel showing many more of the cinematic moments I worked on, and shows just how much cutting goes into making the final version of a reel:. Thursday, November 21, 2013. I definitely recommend collaborating with people on little projects like this. The free flow of creative ideas between friends is always refreshing. Tuesday, May 28, 2013. Work to Live. Don't Live to Work. Enjoy the time you have. Peter Lip Sync Test.

theartofjustinkim.com theartofjustinkim.com

The Art Of Justin Kim | 3D Artist

The Art Of Justin Kim. Touch Tanks 5 Online – Levels. Touch Tanks 5 Online – UI Icons. Touch Tanks 5 Online – WW2 Bomber Planes. Low Poly 3D Props. About Me & Contact Info. Deep Sea Creature Sculpt. This entry was posted in Gallery. March 6, 2015. This entry was posted in Gallery. February 9, 2015. This entry was posted in Gallery. November 4, 2014. This entry was posted in Gallery. October 12, 2014. Elephant Statue 3D Scan. This entry was posted in 3D Scan. September 12, 2014. Splintered Tree 3D Scan.

theartofjustinpirates.blogspot.com theartofjustinpirates.blogspot.com

Pirates!

Monday, December 6, 2010. Adventures on the High Seas. Was amazing for many reasons. I got involved half way into production after the game had a major redesign courtesy of Sid. It offered me the chance to model and light sets, experiment with background matte painting, and blurring the line a bit between 2D and 3D. What could be more fun than doing all that for an ocean adventure game where you're sailing around as a pirate? Here are some samples of things I did on this project:. Posted by Justin Thomas.

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the Art of JUSTINPRIME - home

theartofjustinrailroads.blogspot.com theartofjustinrailroads.blogspot.com

RailRoads!

Friday, February 25, 2011. Every Adventure has a Starting Point. I recently found this matte painting backdrop I did for RailRoads! This is the portion I designed with a lot of room for text that needed to be displayed in the opening menu. A quiet train stop just before you begin your big adventure. Posted by Justin Thomas. Thursday, December 9, 2010. Dennis Moellers and I made this for the Firaxis Games title Sid Meier's RailRoads! Together, the piece was a success and is still fun to watch.

theartofjustinxcom.blogspot.com theartofjustinxcom.blogspot.com

X-COM

Tuesday, January 14, 2014. We had to make a short camera fly through to serve as a "Lose" version of the Base Assault cinematic. I took a few stills from a rough camera pass and sketched in a few possible poses and locations for the fallen. The final version required me to add, and pose a dead Central laying against a wall. Kind of hard to see, but those dead bodies are sprinkled all over the background destruction. Posted by Justin Thomas. Posted by Justin Thomas. Monday, December 23, 2013. This has cer...

theartofkaboomstudio.blogspot.com theartofkaboomstudio.blogspot.com

THE ART OF ¡KA-BOOM! STUDIO

THE ART OF ¡KA-BOOM! Galería virtual donde se pueden adquirir piezas de arte original de cada uno de los integrantes de ¡Ka-Boom! Estudio: Páginas de cómic, pruebas y copias de color, Layouts, Storyboards, apuntes, bocetos, sketches rápidos y por pedido. Lunes, 5 de mayo de 2008. Estimados amigos.recibí este comunicado de nuestro gran amigo Ricardo Bello que la verdad, no tenemos como pagarle todo lo que hace por la causa.¡GRACIAS! Y lo digo por todo lo que un proyecto así implica. A todo el mundo. Estud...

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Kassim Douglas Art Portfolio

Mar 4, 2013. BlazBlue character sketchs 01. Subscribe to: Posts (Atom). Kassim Douglas. Awesome Inc. template. Powered by Blogger.

theartofkahncept.blogspot.com theartofkahncept.blogspot.com

the art of kahncept

Tuesday, May 26, 2009. A FANNY PACK FOR YOUR HEAD! Http:/ www.cap-sac.com/index2.php. The art of kahncept. Monday, May 4, 2009. Zombie poster. hahahah. Just something funny i found online. The art of kahncept. Tuesday, April 14, 2009. This is the SICKEST thing i have ever seen. In my life! To find out more go to http:/ www.wiispray.com/. The art of kahncept. From Beef and Sage. The art of kahncept. A nice trip to Istanbul Turkey! The art of kahncept. Monday, March 23, 2009. My back 3hree in a whiteout!

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Kahncept

Make Create. Innovate. I’m a creative with a passion for design, innovation and creativity. I’ve had the privilege to work with some of the best teams & brands in the industry and have established a reputation for always bringing creative solutions to every project. Hook’d – iPhone app. The Adventures of Timmy. Verizon – Dream Date. Hit me up with any inquiries. New York, NY.