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Virtual Environments 2009

Sunday, 27 September 2009. Getting the resolution correct when placing your image on reference plate. Some of you will have trouble with your image looking very pixellated when you load it onto the reference plates. The problem is that the resolution is incorrect. What you need to do is go to:. Customise Prefererences Viewport tab Configure driver and then you need to check Match Bitmap (this is offered twice so check both ). You then have to close down Max and reboot. Monday, 21 September 2009. Click an...

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Virtual Environments 2009 | virtenv.blogspot.com Reviews
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Sunday, 27 September 2009. Getting the resolution correct when placing your image on reference plate. Some of you will have trouble with your image looking very pixellated when you load it onto the reference plates. The problem is that the resolution is incorrect. What you need to do is go to:. Customise Prefererences Viewport tab Configure driver and then you need to check Match Bitmap (this is offered twice so check both ). You then have to close down Max and reboot. Monday, 21 September 2009. Click an...
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Virtual Environments 2009 | virtenv.blogspot.com Reviews

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Sunday, 27 September 2009. Getting the resolution correct when placing your image on reference plate. Some of you will have trouble with your image looking very pixellated when you load it onto the reference plates. The problem is that the resolution is incorrect. What you need to do is go to:. Customise Prefererences Viewport tab Configure driver and then you need to check Match Bitmap (this is offered twice so check both ). You then have to close down Max and reboot. Monday, 21 September 2009. Click an...

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Virtual Environments 2009: Welcome to Virtual Environments - The brief

http://virtenv.blogspot.com/2009/09/welcome-to-virtual-environments-brief.html

Monday, 21 September 2009. Welcome to Virtual Environments - The brief. Build your own face  . Weeks 1 – 5). You are to build a 3D version of your own face and head using spline modelling from the tutorials specified. Http:/ cg-india.com/tutorials/3dsmax tutorials organic modeling.html. A transcription of these tutorials can be found in the Virtual Environments blog: http:/ virtenv.blogspot.com/. The Museum of Power (Weeks 5 – 12). There is a strong educational theme running through this brief, as the in...

2

Virtual Environments 2009: 1 - Preparing Photos to use as reference plates in Photoshop

http://virtenv.blogspot.com/2009/09/1-preparing-photos-to-use-as-reference.html

Monday, 21 September 2009. 1 - Preparing Photos to use as reference plates in Photoshop. 1 - Preparing photos to use as reference plates in Photoshop CS2. You will need two images of a face, a front view and a side view – ‘3D Data SK’ is an on-line resource which has hundreds of reference photos which can be used rather than having to take your own photographs. Lens Distortion is a filter. Go to Filter Distort Lens correction. Select – filter distort lens correction. . Using the ‘Remove distortion&...

3

Virtual Environments 2009: Getting the resolution correct when placing your image on reference plate

http://virtenv.blogspot.com/2009/09/getting-resolution-correct-when-placing.html

Sunday, 27 September 2009. Getting the resolution correct when placing your image on reference plate. Some of you will have trouble with your image looking very pixellated when you load it onto the reference plates. The problem is that the resolution is incorrect. What you need to do is go to:. Customise Prefererences Viewport tab Configure driver and then you need to check Match Bitmap (this is offered twice so check both ). You then have to close down Max and reboot. Subscribe to: Post Comments (Atom).

4

Virtual Environments 2009: September 2009

http://virtenv.blogspot.com/2009_09_01_archive.html

Sunday, 27 September 2009. Getting the resolution correct when placing your image on reference plate. Some of you will have trouble with your image looking very pixellated when you load it onto the reference plates. The problem is that the resolution is incorrect. What you need to do is go to:. Customise Prefererences Viewport tab Configure driver and then you need to check Match Bitmap (this is offered twice so check both ). You then have to close down Max and reboot. Monday, 21 September 2009. Click an...

5

Virtual Environments 2009: 3 - Building of 3D Reference Plates

http://virtenv.blogspot.com/2009/09/3-building-of-3d-reference-plates.html

Monday, 21 September 2009. 3 - Building of 3D Reference Plates. 3 - Building of 3D Reference Plates. Create tab geometry plane. Create plane that will hold the front view of the image. Set up units of scale. Click and drag plane in view port. Modify panel change the length and width segments down to 1. Position plane – in top view port. We created plane at 0, but the plane needs to be positioned behind what we are modelling. Click and drag plane to the side and move back and over to the left. The image l...

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leesvirtualenvironments.blogspot.com leesvirtualenvironments.blogspot.com

Year 3 Virtual Environments: Week 9 Presentation

http://leesvirtualenvironments.blogspot.com/2009/11/week-9-presentation.html

Year 3 Virtual Environments. Thursday, 19 November 2009. This week it was our time to show the class how well our project was progressing by showing a presentation of our work. We also showed our current stage of animation too showing the steambot animation and the side and camera videos of the train animation. Here are some screenshots of the presentation we showed. Subscribe to: Post Comments (Atom). Creating Tunnel and Finishing Animation. Week 8 - Starting Animation. View my complete profile.

vehelenson.blogspot.com vehelenson.blogspot.com

Virtual Environments: Guildhall Plans

http://vehelenson.blogspot.com/2011/10/guildhall-plans.html

Monday, 3 October 2011. I have tried to find the plans of the Hall so that they can be used as references when modelling. First I looked at the planning doctuments on Braintree District Council's website which only had the location plans. I will go to Chelmsford records office to try and find some earier plans as we will be animating the hall on its history. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth. Finchingfield Trip and Research.

richardkingve.blogspot.com richardkingve.blogspot.com

Virtual Environments: October 2009

http://richardkingve.blogspot.com/2009_10_01_archive.html

Tuesday, 20 October 2009. The tutorial videos provided vital help and taught me effective techniques for modeling the face. The methods I learnt can easily be applied to many other objects in the future. The whole process was quite straight forward for me, I had some issues with the UVW Mapping and texturing later on in the process, but this was fixed and came out just fine on my second attempt. If I had more time dedicated to the model I believe I could add some shoulders and shirt to give a more realis...

richardkingve.blogspot.com richardkingve.blogspot.com

Virtual Environments: Evaluation And Reflection

http://richardkingve.blogspot.com/2009/10/evaluation-and-reflection.html

Tuesday, 20 October 2009. The tutorial videos provided vital help and taught me effective techniques for modeling the face. The methods I learnt can easily be applied to many other objects in the future. The whole process was quite straight forward for me, I had some issues with the UVW Mapping and texturing later on in the process, but this was fixed and came out just fine on my second attempt. If I had more time dedicated to the model I believe I could add some shoulders and shirt to give a more realis...

3ding-it-up.blogspot.com 3ding-it-up.blogspot.com

R Jackson 3d Design: October 2009

http://3ding-it-up.blogspot.com/2009_10_01_archive.html

R Jackson 3d Design. Friday, 23 October 2009. Although I did not get to the overall completion stage I still managed, in my opinion, to produce a good quality model. Here is my final image of my head, set with a omni light with ray traced shadows to give some depth. I also have included a front on image. Thursday, 22 October 2009. This is the result:. After much playing about with the Unwrap UVW modifier I have decided that I hate it. Here is the edit UVW screen I progressed up to:. Even though I have no...

3ding-it-up.blogspot.com 3ding-it-up.blogspot.com

R Jackson 3d Design: Evaluation Of My Work

http://3ding-it-up.blogspot.com/2009/12/evaluation-of-my-work.html

R Jackson 3d Design. Wednesday, 9 December 2009. Evaluation Of My Work. Looking back on my work I am happy with what I produced. My favourite part of which is my fire. Having never created fire before and only limited use of particle systems before I am surprised at how realistic I managed to make it look. Looking back on this I probably should have made some screenshots – or pushed myself to make an update to my blog at the time showing what I was doing. Subscribe to: Post Comments (Atom).

3ding-it-up.blogspot.com 3ding-it-up.blogspot.com

R Jackson 3d Design: My work for the group complete

http://3ding-it-up.blogspot.com/2009/12/my-work-for-group-complete.html

R Jackson 3d Design. Wednesday, 9 December 2009. My work for the group complete. This was my work complete for now, and so I decided to make a quick fly round render of my scene after throwing in a few quick components (a wooden crate and a floor) both of which I knew weren’t to be used in the final model and were created using a bitmap material. Subscribe to: Post Comments (Atom). Evaluation Of Group and Final Piece. Evaluation Of My Work. In the Final Video. My work for the group complete.

3ding-it-up.blogspot.com 3ding-it-up.blogspot.com

R Jackson 3d Design: Museum of Power Pump

http://3ding-it-up.blogspot.com/2009/12/museum-of-power-pump.html

R Jackson 3d Design. Tuesday, 8 December 2009. Museum of Power Pump. On to the second half of this project! As per usual with me, posting on my blog always seems to be put off to actually do the work. I honestly don't know if this is a good thing or not, as it does show my commitment to the modelling but doesn't provide anyone with an update unless they come directly to me.anyway here we go! Subscribe to: Post Comments (Atom). Evaluation Of Group and Final Piece. Evaluation Of My Work. In the Final Video.

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Virtual Environments 2009

Sunday, 27 September 2009. Getting the resolution correct when placing your image on reference plate. Some of you will have trouble with your image looking very pixellated when you load it onto the reference plates. The problem is that the resolution is incorrect. What you need to do is go to:. Customise Prefererences Viewport tab Configure driver and then you need to check Match Bitmap (this is offered twice so check both ). You then have to close down Max and reboot. Monday, 21 September 2009. Click an...

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