richardkingve.blogspot.com
Virtual Environments: October 2009
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Tuesday, 20 October 2009. The tutorial videos provided vital help and taught me effective techniques for modeling the face. The methods I learnt can easily be applied to many other objects in the future. The whole process was quite straight forward for me, I had some issues with the UVW Mapping and texturing later on in the process, but this was fixed and came out just fine on my second attempt. If I had more time dedicated to the model I believe I could add some shoulders and shirt to give a more realis...
richardkingve.blogspot.com
Virtual Environments: Evaluation And Reflection
http://richardkingve.blogspot.com/2009/10/evaluation-and-reflection.html
Tuesday, 20 October 2009. The tutorial videos provided vital help and taught me effective techniques for modeling the face. The methods I learnt can easily be applied to many other objects in the future. The whole process was quite straight forward for me, I had some issues with the UVW Mapping and texturing later on in the process, but this was fixed and came out just fine on my second attempt. If I had more time dedicated to the model I believe I could add some shoulders and shirt to give a more realis...
virtual-pineapple.blogspot.com
Captain Pineapple goes Virtual: October 2009
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Captain Pineapple goes Virtual. Tuesday, 20 October 2009. A Demonstration of some Animation. And here it is. The finished test animation for the head. It's not an incredibly slick animation, but is a nice example of the things you can do once you've finished with your organic model. To be really honest, animation would probably be more efficient if the maps are added. That's all for now. Peace out guys. Fun with Animation - A.K.A. Why Morpher and Mapping don't mix. Most of you should remember this from l...
virtual-pineapple.blogspot.com
Captain Pineapple goes Virtual: September 2009
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Captain Pineapple goes Virtual. Friday, 25 September 2009. And so, without further ado, let's get started on the facial construction! I had a spare hour or 2 last night and decided to crack the topology whilst it was still fresh in my mind. Once again, I was accompanied by a faithful mug of tea and the ever wonderful playlists on my iTunes. With the lens correction implemented, this was the result. Time to start lining up the 2 shots (Thus making my job several times easier in the long run). The importan...
virtual-pineapple.blogspot.com
Captain Pineapple goes Virtual: Week 10 - Animation - Part E - The Final Section
http://virtual-pineapple.blogspot.com/2009/12/week-10-animation-part-e-final-section.html
Captain Pineapple goes Virtual. Friday, 4 December 2009. Week 10 - Animation - Part E - The Final Section. With the team of SteamBot's. Created and ready to go, I was in a position to complete the final section of the animation. The Harwood. Had to be moved back a bit further so that it comfortably sat on the floor of the cabin. The camera was also nudged upwards slightly to compensate for this, and to place more of a focus on the top of the undercarriage, which would be seeing the imminent arrival of.
richardkingve.blogspot.com
Virtual Environments: September 2009
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Thursday, 24 September 2009. Week 1 - First Thoughts. This year’s brief requires a 3D model and animation of my own face and head. This is the first project which takes place within the first five weeks. From weeks 5 to 12, a group project which requires students to fulfil a brief by the. As a group we have to choose a tool or steam engine to model and animate. Subscribe to: Posts (Atom). Getting the resolution correct when placing your image on reference plate. Week 1 - First Thoughts.
richardkingve.blogspot.com
Virtual Environments: Adding The Head And Neck
http://richardkingve.blogspot.com/2009/10/adding-head-and-neck.html
Wednesday, 7 October 2009. Adding The Head And Neck. The next step was to create the head and neck area. Back into Photoshop I loaded the images of my front and side portrait again and used the same idea as before with the red and blue lines to mark the head and neck area of my head. I could then use this as a reference when creating this area within 3DSmax. Under edit geometry I clicked 'collapse', this removes a lot of the polygons while still keeping the shape of the head. Doing this makes it much...
richardkingve.blogspot.com
Virtual Environments: Preparation
http://richardkingve.blogspot.com/2009/10/preparation.html
Tuesday, 6 October 2009. To begin creating my own face in 3DSmax I first had to photograph my portrait from the front and the side. These were taken at the highest resolution possible. The photos would then be imported into Photoshop to edit and prepare for modeling. I had to use the Lens Correction filter tool within Photoshop to straighten out the front and side view portraits of my face so that key features of my face, such as the eyes and mouth, matched up when one image was placed over the other.