blogofdoody.blogspot.com
Blog of Doody: October 2012
http://blogofdoody.blogspot.com/2012_10_01_archive.html
Wednesday, October 24, 2012. Monday, October 15, 2012. I got slightly off course with my schedule, working on hair and skin before finishing the cloths of the model. Because I was never completely confident in the clothing design of my character, I haven't been able to commit myself to finishing the clothing models. My quarrels with the design seem to have calmed a bit more so I will likely be moving forward with those this week. Subscribe to: Posts (Atom). Links To Student Blogs. View my complete profile.
blogofdoody.blogspot.com
Blog of Doody: September 2012
http://blogofdoody.blogspot.com/2012_09_01_archive.html
Wednesday, September 26, 2012. Thesis: The Blocking Model. Once I had my shapes and placement established, I pulled away at the primitive objects and added in more and more detail. The image above is the more detailed result. This is slightly beyond the blocking stages and into the actual modeling stages: connecting body parts, adding hands, creating a detailed head. Setting up the primitives helped me get the shape of the body to better proportions. Body - 5 Hours. Head - 10 hours. Blog - 2 Hours. I pla...
blogofdoody.blogspot.com
Blog of Doody: March 2011
http://blogofdoody.blogspot.com/2011_03_01_archive.html
Monday, March 28, 2011. Production Pipeline: Texturing Workflow. Last week I was able to unwrap the Tiki-man model's UVs. Once the UVs were laid out to the best of my ability, I decided that I would generate normal maps using Autodesk's Mudbox. In Mudbox I created an extremely high poly version of the model and was able to sculpt in the details that I want seen on the simple version. High-poly model within Mudbox. The Low-poly model with the normal map applied. Wednesday, March 23, 2011. This is the firs...
katemcfadden.blogspot.com
Kate McFadden's 3D Blog: April 2011
http://katemcfadden.blogspot.com/2011_04_01_archive.html
Conquering the world, one pixel at a time. Thursday, April 28, 2011. Imagine RIT Ad #2 Done! Today the second ad for the Imagine RIT contest that I won was released. Who is generous enough to offer it for free - perfect for this nonprofit event. Definitely check him out! Can you find me in the background of one of the shots? Hint - I have a red shirt on :). I am a bit overwhelmed by the amount of stuff I have left to do this quarter. I know I'll get it all done, though. My infinite to do list:. To take a...
blogofdoody.blogspot.com
Blog of Doody: Thesis: The Female Character
http://blogofdoody.blogspot.com/2013/01/thesis-female-character.html
Wednesday, January 30, 2013. Thesis: The Female Character. Subscribe to: Post Comments (Atom). Thesis: The Female Character. Links To Student Blogs. View my complete profile. Awesome Inc. template. Powered by Blogger.
davenadler.blogspot.com
Dave's Cave: Rendering - Update
http://davenadler.blogspot.com/2011/04/rendering-update.html
Welcome to my first ever blog! Tuesday, April 26, 2011. So for our 5th rendering assignment, it was required that we used 2 of the 3 following attributes:. Physical Sun and Sky. Unfortunately, I came down with the cold last Tuesday when my professor lectured on caustics, so luckily I already knew how to accomplish the other two. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.
blogofdoody.blogspot.com
Blog of Doody: April 2011
http://blogofdoody.blogspot.com/2011_04_01_archive.html
Saturday, April 30, 2011. On a side note, I am excited to say that was able to see the tiki-man actually moving in the blocks mobile game. He starts the level with a big stretch and dances upon completion. Shatter Project: Removing the Arm. Here is the original video captured running at 24 fps. The same video after I edit out the arm. Tuesday, April 26, 2011. I remade the floor as closely as I could in Photoshop. From there, I used that image and placed it over the shot in After Effects. Initiall...It ha...
blogofdoody.blogspot.com
Blog of Doody: Thesis: An Overdue Update
http://blogofdoody.blogspot.com/2012/12/thesis-overdue-update.html
Thursday, December 13, 2012. Thesis: An Overdue Update. This post is long overdue. When last quarter ended I was completely unable to find the time to blog. After that, the idea of actually blogging became increasingly difficult because of the compounding backlog of things I needed to blog about, but here we go. The End of Part 1:. January 19, 2016 at 10:28 PM. Its turning out to bee so beautiful. Can you help me achive that kind of skin textures? Subscribe to: Post Comments (Atom). Links To Student Blogs.
blogofdoody.blogspot.com
Blog of Doody: Thesis: The Progress
http://blogofdoody.blogspot.com/2012/10/thesis-progress.html
Monday, October 15, 2012. I got slightly off course with my schedule, working on hair and skin before finishing the cloths of the model. Because I was never completely confident in the clothing design of my character, I haven't been able to commit myself to finishing the clothing models. My quarrels with the design seem to have calmed a bit more so I will likely be moving forward with those this week. Subscribe to: Post Comments (Atom). Links To Student Blogs. View my complete profile.