debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Platform Support of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/platform-support-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Platform Support of LLDB. LLDB is known to work on the following platforms, but ports to new platforms are welcome:. Mac OS X desktop user space debugging for i386 and x86-64. IOS simulator debugging on i386. IOS device debugging on ARM. Linux local user-space debugging for i386 and x86-64. FreeBSD local user-space debugging for i386 and x86-64.
xp-at-game-development.blogspot.com
XP at Game Development: Why XP needed in the Game Industry
http://xp-at-game-development.blogspot.com/2009/08/why-xp-needed-in-game-industry.html
XP at Game Development. Extreme Programming : Deliver Great Games. Why XP needed in the Game Industry. What we are afraid of in the Game Industry. Schedule Slips (oops, we missed Christmas). Project is cancelled (company goes under? Game is no fun (bad sales and reviews). Game has technical problems or is obsolete technically (bad sales and reviews). Market Change (our game becomes obsolete). Staff turnover (delays game even further). A quite familiar situation. Key people in the team leave. What we are ...
xp-at-game-development.blogspot.com
XP at Game Development: Steering phase : XP at Game Development
http://xp-at-game-development.blogspot.com/2011/08/steering-phase-xp-at-game-development.html
XP at Game Development. Extreme Programming : Deliver Great Games. Steering phase : XP at Game Development. The Steering phase can be broken down to the followings. Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed. Find a Partner: The programmer will implement this task along with another programmer. This is further discussed in the practice Pair Programming. Design the task: If needed, the programmers will design the functionality of the task.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Command Structure of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/command-structure-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Command Structure of LLDB. Unlike gdb's command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:. Noun verb [-options [option-value] [argument [argument.]. Options can be placed anywhere on the command line, but if the arguments begin with a ". Gdb) break foo.c:12. Which m...
programming4game.wordpress.com
Scripting Engine at Cocos2d-iphone Game Engine | Game Programming
https://programming4game.wordpress.com/2012/12/19/scripting-engine-at-cocos2d-iphone-game-engine
From Beginning to Advanced. Scripting Engine at Cocos2d-iphone Game Engine. Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Having a scripting engine is a big plus. This solves the problem of critical functions (file access, leader boards, authentication process…) being exposed to the scripting interface. December 19, 2012. Enter your comment here.
programming4game.wordpress.com
Cocos2d-x : Wrapper class to communicate with CPP and Objective-C | Game Programming
https://programming4game.wordpress.com/2013/07/12/wrapper-class-to-communicate-with-cpp-and-objective-c
From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Learn A...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Features of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/features-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB supports a broad variety of basic debugging features such as reading DWARF, supporting step, next, finish, backtraces, etc. Some more interested bits are:. Plug-in architecture for portability and extensibility:. Object file parsers for executable file formats. Support currently includes Mach-O (32 and 64-bit) and ELF (32-bit). Game Programmin...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Controlling your program
http://debugging-with-lldb.blogspot.com/2013/07/controlling-your-program.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. After launching, we can continue until we hit our breakpoint. The primitive commands for process control all exist under the "thread" command:. Resuming thread 0x2c03 in process 46915. The other program stepping commands are pretty much the same as in gdb. You've got:. If we have missed any, please add them to your. File using the ". If you attach ...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Table of Contents
http://debugging-with-lldb.blogspot.com/2013/07/table-of-contents.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Loading a program to LLDB. Starting or attaching to your program. Examining stack feature state. Practical debugging with LLDB. Debugging and Profiling with Valgrind. Debugging iPhone and iPad Projects. Game Programming : Beginning to Advanced. Learn to Develop iPhone iPad Games using Cocos2d. On Mobile Application Programming.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Compiler Integration Benefits
http://debugging-with-lldb.blogspot.com/2013/07/compiler-integration-benefits.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB currently converts debug information into clang types so that it can leverage the clang compiler infrastructure. This allows LLDB to support the latest C, C , Objective C and Objective C language features and runtimes in expressions without having to reimplement any. The major benefits include:. Utilitize the JIT for expressions when supported.