debugging-iphone-ipad-projects.blogspot.com
Debugging iPhone and iPad Projects: Dynamic Linker
http://debugging-iphone-ipad-projects.blogspot.com/2013/07/dynamic-linker.html
Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. The dynamic linker (dyld) supports a number of debugging facilities that you can enable via environment variables. Search for libraries with this suffix first. DYLD PRINT LIBRARIES POST LAUNCH. As above, but only after main has run. Print launch-time command line arguments.
xp-at-game-development.blogspot.com
XP at Game Development: Why XP needed in the Game Industry
http://xp-at-game-development.blogspot.com/2009/08/why-xp-needed-in-game-industry.html
XP at Game Development. Extreme Programming : Deliver Great Games. Why XP needed in the Game Industry. What we are afraid of in the Game Industry. Schedule Slips (oops, we missed Christmas). Project is cancelled (company goes under? Game is no fun (bad sales and reviews). Game has technical problems or is obsolete technically (bad sales and reviews). Market Change (our game becomes obsolete). Staff turnover (delays game even further). A quite familiar situation. Key people in the team leave. What we are ...
xp-at-game-development.blogspot.com
XP at Game Development: Steering phase : XP at Game Development
http://xp-at-game-development.blogspot.com/2011/08/steering-phase-xp-at-game-development.html
XP at Game Development. Extreme Programming : Deliver Great Games. Steering phase : XP at Game Development. The Steering phase can be broken down to the followings. Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed. Find a Partner: The programmer will implement this task along with another programmer. This is further discussed in the practice Pair Programming. Design the task: If needed, the programmers will design the functionality of the task.
programming4game.wordpress.com
Scripting Engine at Cocos2d-iphone Game Engine | Game Programming
https://programming4game.wordpress.com/2012/12/19/scripting-engine-at-cocos2d-iphone-game-engine
From Beginning to Advanced. Scripting Engine at Cocos2d-iphone Game Engine. Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Having a scripting engine is a big plus. This solves the problem of critical functions (file access, leader boards, authentication process…) being exposed to the scripting interface. December 19, 2012. Enter your comment here.
programming4game.wordpress.com
Cocos2d-x : Wrapper class to communicate with CPP and Objective-C | Game Programming
https://programming4game.wordpress.com/2013/07/12/wrapper-class-to-communicate-with-cpp-and-objective-c
From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Learn A...
debugging-iphone-ipad-projects.blogspot.com
Debugging iPhone and iPad Projects: Intro to debugging
http://debugging-iphone-ipad-projects.blogspot.com/2013/07/intro-to-software-debugging.html
Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. Good programmers spend a lot of time dealing with other programmers' broken code anyway.". From http:/ programmers.stackexchange.com/questions/181817/should-your-best-programmers-have-to-check-everyone-elses-code-into-source-cont. Don't stop at one bug (there are always. Initial...
learn-android-by-example.blogspot.com
Learn Android By Example: Android Project Structure
http://learn-android-by-example.blogspot.com/2013/01/android-project-structure.html
Learn Android By Example. Every Android Project has a specific directory structure. The Android build tools do a few extra things to prepare the actual application that will run on the device or emulator. When you create a new Android project ( via Command Line android create project), you gets the following in the project's root directory:. An XML file that describes the application being built and what components (activities, services, etc) are being supported by the application. For XML-based menu spe...
learn-iphone-programming-by-example.blogspot.com
Learn iPhone Programming By Example: Cool Basics : IBOutlet and IBAction
http://learn-iphone-programming-by-example.blogspot.com/2013/05/cool-basics-iboutlet-and-ibaction.html
Learn iPhone Programming By Example. Cool Basics : IBOutlet and IBAction. While developing iPhone applications, one of the basic concept is IBOutlet and IBAction related to interface builder. IBOutlet stands for Interface Builder Outlet. An Outlet is a link from code to UI. IBAction stands for Interface Builder Action. IBAction – a special method triggered by user-interface objects. Interface Builder recognizes them. In other words, we need to specify. That will be used in IB and. That will be used in IB.
valgrind-by-example.blogspot.com
Debugging and Profiling with Valgrind: Limitations of Memcheck
http://valgrind-by-example.blogspot.com/2013/07/limitations-of-memcheck.html
Debugging and Profiling with Valgrind. The Valgrind tool suite provides a number of debugging and profiling tools that help you make your programs faster and more correct. This site tries to help you learn valgrind with real life easy examples. Memcheck is not perfect; it occasionally produces false positives, and there are mechanisms for suppressing these. The suppression mechanism is also useful if Memcheck is reporting errors in library code that you cannot change. Practical debugging with LLDB. Debug...
valgrind-by-example.blogspot.com
Debugging and Profiling with Valgrind: Introduction to Valgrind
http://valgrind-by-example.blogspot.com/2013/07/introduction-to-valgrind.html
Debugging and Profiling with Valgrind. The Valgrind tool suite provides a number of debugging and profiling tools that help you make your programs faster and more correct. This site tries to help you learn valgrind with real life easy examples. Valgrind is a programming tool for memory debugging, memory leak detection, and profiling. Since version 3.5, Valgrind also works on Mac OS X. The original author of Valgrind is Julian Seward. Who in 2006 won a Google-O'Reilly Open Source Award. Helgrind is a thre...