debugging-iphone-ipad-projects.blogspot.com
Debugging iPhone and iPad Projects: Dynamic Linker
http://debugging-iphone-ipad-projects.blogspot.com/2013/07/dynamic-linker.html
Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. The dynamic linker (dyld) supports a number of debugging facilities that you can enable via environment variables. Search for libraries with this suffix first. DYLD PRINT LIBRARIES POST LAUNCH. As above, but only after main has run. Print launch-time command line arguments.
rhce-solve-one-question-every-week.blogspot.com
Red Hat Certified Engineer: RHCE # Week # 280
http://rhce-solve-one-question-every-week.blogspot.com/2012/05/rhce-week-280.html
Red Hat Certified Engineer. Solve one question every week. RHCE # Week # 280. Which of the following commands can be used to add a new user in Linux? The useradd command is used on Linux and other Unix-like operating systems both to add new users, inclusive of their user names, passwords and other data, and to update default new user information. Create a new user named knight. Set password for knight. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. RHCE # Week # 277.
xp-at-game-development.blogspot.com
XP at Game Development: Why XP needed in the Game Industry
http://xp-at-game-development.blogspot.com/2009/08/why-xp-needed-in-game-industry.html
XP at Game Development. Extreme Programming : Deliver Great Games. Why XP needed in the Game Industry. What we are afraid of in the Game Industry. Schedule Slips (oops, we missed Christmas). Project is cancelled (company goes under? Game is no fun (bad sales and reviews). Game has technical problems or is obsolete technically (bad sales and reviews). Market Change (our game becomes obsolete). Staff turnover (delays game even further). A quite familiar situation. Key people in the team leave. What we are ...
zce-solve-one-question-every-week.blogspot.com
Zend Certified Engineer: ZCE # Week # 270
http://zce-solve-one-question-every-week.blogspot.com/2012/03/week-270.html
Solve one question every week. ZCE # Week # 270. Which function retrieves only the texts from an HTML file and leaves all HTML and PHP tags? A file put contents(). B file get contents(). File put contents - Writes a string to a file. File get contents - Reads entire file into a string. Fgetss - Gets line from file pointer and strip HTML tags. Fgets - Gets line from file pointer. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. Learn PHP By Example. ZCE # Week # 271.
xp-at-game-development.blogspot.com
XP at Game Development: Steering phase : XP at Game Development
http://xp-at-game-development.blogspot.com/2011/08/steering-phase-xp-at-game-development.html
XP at Game Development. Extreme Programming : Deliver Great Games. Steering phase : XP at Game Development. The Steering phase can be broken down to the followings. Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed. Find a Partner: The programmer will implement this task along with another programmer. This is further discussed in the practice Pair Programming. Design the task: If needed, the programmers will design the functionality of the task.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Command Structure of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/command-structure-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Command Structure of LLDB. Unlike gdb's command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:. Noun verb [-options [option-value] [argument [argument.]. Options can be placed anywhere on the command line, but if the arguments begin with a ". Gdb) break foo.c:12. Which m...
programming4game.wordpress.com
Scripting Engine at Cocos2d-iphone Game Engine | Game Programming
https://programming4game.wordpress.com/2012/12/19/scripting-engine-at-cocos2d-iphone-game-engine
From Beginning to Advanced. Scripting Engine at Cocos2d-iphone Game Engine. Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Having a scripting engine is a big plus. This solves the problem of critical functions (file access, leader boards, authentication process…) being exposed to the scripting interface. December 19, 2012. Enter your comment here.
programming4game.wordpress.com
Cocos2d-x : Wrapper class to communicate with CPP and Objective-C | Game Programming
https://programming4game.wordpress.com/2013/07/12/wrapper-class-to-communicate-with-cpp-and-objective-c
From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Learn A...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Features of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/features-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB supports a broad variety of basic debugging features such as reading DWARF, supporting step, next, finish, backtraces, etc. Some more interested bits are:. Plug-in architecture for portability and extensibility:. Object file parsers for executable file formats. Support currently includes Mach-O (32 and 64-bit) and ELF (32-bit). Game Programmin...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Controlling your program
http://debugging-with-lldb.blogspot.com/2013/07/controlling-your-program.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. After launching, we can continue until we hit our breakpoint. The primitive commands for process control all exist under the "thread" command:. Resuming thread 0x2c03 in process 46915. The other program stepping commands are pretty much the same as in gdb. You've got:. If we have missed any, please add them to your. File using the ". If you attach ...